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lolpip

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About lolpip

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  1. this would be nice if the each members of the clan were shown in their most played ships and your ships in another part
  2. id rather have the ports be explorable in the ships sailing about using the arrow keys and hotkeys that way but that'd use a lot of resources I think and there would also have to be a toggle for it
  3. lolpip

    Future Ship lines thread

    sorry didnt notice the 1x4 155m its supposed to be 3x3 As @Shannon_Lindsey said all the ships are overtiered because their supposed to be glass cannons that open fire with their guns after stealth torping and as @Kingpin61 said they are mostly Overgrown DLs in concept and the mogamis were desgined as "CLs' to avoid breaking the treaty and the Zao if it was ever built would never have the 155mm guns even if it was built instead of the mogamis and frankly more than 15 guns in a zao style layout would power creep zao even if you gave it less armor and as for the hulls agano would have the same htipoints as yahagi and there are cruisers like huanghe and atlanta with 20k hitpoints at higher tiers and kai agano would probably be only like 27000 -28000 hitpoints the versions with 155mm turrets would be 28000-30000 hitpoints for the seven and 30000- 32000 for the eight and the reason being their light cruisers their not hevay cruisers they do not need tons of health or armor they make up for their health and armor with concealment. As Mogami Stands the 155mm option is way better than the 203s and uptiered itd do well with a slight reload buff and it wouldnt be exactly tone as designed itd be what if the tones were completed as designed but they decided to fix the problems with the turrets in order to keep up with the clevelands they'd be fighting irl oyodo's hull is basically what the tier 7s hull is and there is not much space after removing the aircraft facilities for torpedoes and guns at most oyodo would be able to fit a single turret aft if they wanted to put centerline mounts like agano and still have space on the stern for aa mounts and still keep some aircraft capacity without being overweight
  4. lolpip

    Future Ship lines thread

    how am I over tiering the agano and kai agano if its still at tier 5 and 6 respectively? the versions with the 155mm turrets would have more health because of the widened beam . they obviously wouldn't share the same hulls my line goes like this: 4: Sendai 5: Agano 6 : Kai Agano 7: Widened Agano with 1x4 155mm turrets basically at the same size as kai agano 8 : Kai Agano version with 4x3 155mm turrets with it being a little bigger than furutaka and aoba 9 Mogami 155 mm with a buff to reload which would put it at 8 seconds stock 10 : Tone with 5 to 6 second reload with Better DP Mod. 2 versions of the turrets (Which dont exist) and itd be a similar situation to going from Mogami to Ibuki where there is only a small improvement in certain areas hence why my version only has it cut down to thirty but I seemingly forgot how many torpedoes the mogamis have and gave the tier 7 and up 15 second reload on the booster but looking at it its a bad idea and itd be thirty all the way im trying to keep my version reasonable and not create another smolensk or powercreep kitakami
  5. lolpip

    Future Ship lines thread

    i did something like this but kept sendai before but as a tier 4 as the start of the split and the 7 was agano with the intended armament of three 155mm guns and the 8 was a kai agano version of it while suzuya was the nine and the ten i couldnt really decide on other than it being a super mogami but now that I look at it it could be tone in its original outfit as a repeat mogami with possibly buffed reload and armor and i had them without smoke and have torpedo reload booster but a gimped version of it for balance Japanese Light Cruisers - Player Feature and Gameplay Suggestions - World of Warships official forum
  6. hence why i made the commonwealth version of my line have Ap only and have acess to radar much like pan asian destroyers there still has to be something that makes them stand out from their sisters And i really want Gurkha not end up as a premium since im broke id rather grind for it This is a great idea when i first proposed this i even had tobruk as a premium albeit under a different name to represent the third batch of battles that werent built other than for australia the only problem is that voyager would have to play completely different from daring and vampire 2 else it would intrude on their territories maybe for example having radar but no hydro and like british cruiser smoke and badr will need serious firepower to stop itself from being bullied by cossacks and akizuki maybe it has jutlands original reload or something and the tier 5 for my line i named the commonwealth version after it since i was to lazy to find another picture
  7. yes exactly what i said the 102s get them too
  8. fr tho british dds die easily to bb shells as if they have a secret citadel...
  9. oopsie on the rpm for gurkha but savage and gael gain better conceal and torp reload compared to daring and jutland and both have better base reload than the two to offset not having a b turret and all of the ships guns behave like jutland and darings improve richochet angles and these are mostly torp boats except for gurkha and yes they would retain british accel if they were british but would lose it as the commonwealth version
  10. There are several didos to add Bonadventure with 3 turrets forward one aft with a 4 inch gun above it Dido/Phoebe with the 4 inch gun forward instead Dido,Sirius,Cleopatra etc with the OG five turrets Cleopatra with her q turret removed could be added with late war aa Scylla who has 4 twin 4.5 inch turrets Charybdis who has a 4 inch gun also with the 4.5s and the Bellonas who have a shorter bridge height and lose the 4 inch gun from the layout phoebe and dido had also all the didos would be tier 6 material but could go higher with gimmicks but would suffer from having similar hitpoints to Huang He which is an arethusa class who share the same hull as the didos which is even more obvious in the bellonas who have straight funnels like the arethusas
  11. the only broken ship is possibly the tier 8 , the ten maybe but who knows the line plays as a more torpedo and support focused version of the main line and as common wealth dds plays more like British light cruisers mixed with pan asian destroyers the aa would be scaled to tier and the tier 7 could fit at nine but itd end up causing weird gun swaps and generally being a worse jutland the only ship with more guns is the tier 8 the rest have less guns or a lower caliber compared to the main line and as a commonwealth dd the tier 8 would end up playing like cossack and haida merged
  12. I had previously posted this before some months ago but im now going to revisit it to make some changes to it to suggest they add a british dd split or a Commonwealth dd line The line as a british dd split is more torpedo and support focused having Slightly different Consumables from the main line with the chioce between Defensive aa fire and repair party, Short burst Smoke and standard hydro but as a Commonwealth line they have Crawling Smoke / or Radar and engine boost but lack access to a heal or HE shells but the AP is the same as british light cruiser AP Tier 6 : Inglefield (swaps places with icarus in the main line who is the start of the new line)(British Version Only) While not actually part of the line it replaces Icarus in the main line who gets moved to the new line . in the commonwealth version of the line Ingelfied becomes HMAS Stuart instead Specs: Hitpoints: 11,100 - 13,200 Main Battery 120 mm/45 QF Mk IX 5 х 1 pcs. Rate of Fire 11 shots/min. Reload Time 5.3 sec. Rotation Speed10 deg./sec. 180 Degree Turn Time18 sec. Firing Range10.55 km. Maximum Dispersion102 m. HE Shell120 mm HE Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell8 % Initial HE Shell Velocity808 m./s. HE Shell Weight22.68 kg. AP Shell120 mm AP Maximum AP Shell Damage2,100 Initial AP Shell Velocity808 m./s. AP Shell Weight22.68 kg. Same perfomance as Icarus but the reload is slower to compensate for having one more barrel Torpedoes 533 mm QR Mk II2 х 4 pcs. Rate of Fire0.63 shots/min. Reload Time 95 sec. Rotation Speed 25 deg./sec. 180 Degree Turn Time 7.2 sec. Torpedo533 mm Mk V Maximum Damage 11,967 Torpedo Speed 59 knot Torpedo Range 6 km same as icarus AA 12.7 mm Mk III 2 х 4 pcs. . . . Average Damage per Second 4.2 . . . Firing Range 1.2 km Less than Icarus as it trades the Oerlikons for and extra gun Maneuverability Maximum Speed 36 knot Turning Circle Radius 560 m. Rudder Shift Time 4.2 sec. Concealment Surface Detectability Range 7.1 km. Air Detectability Range 2.84 km. She's slightly longer than Icarus at 330m so she compensates with a higher detection radius and turning circle and slightly faster speed Tier 7 : Battleaxe From Icarus we are greeted by Battleaxe who lets you down on speed and is overall an improvement in the gun area Commonwealth Version : HMCS Tomahawk (Fictional Name) Basically she's a black swan with torpedoes Hitpoints: 12,100 - 14,900 Main Battery 102 mm/45 QF Mk XIX 3х 2 pcs. Firing Range 10.7 km. Rate of Fire20 shots/min. Reload Time 4 sec. HE Shell102 mm HE 35 lb Maximum HE Shell Damage 1,500 Initial HE Shell Velocity 811 m./s. Chance of Fire on Target Caused by HE Shell 6 % uses Black Swan's old Ap shell with the same dmg all the turrets are 360 degrees and the stock hull has her refit that added squid launchers in place of the b gun Torpedo Tubes 533 mm PR Mk II 2 х 5 pcs. Rate of Fire 0.5 shots/min. Reload Time120 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk VII Maximum Damage15,733 Torpedo Speed 59 knot Torpedo Range 8.02 km. Gets 1km more range than Jervis to help differentiate the two a bit more AA Defense 102 mm/45 QF Mk XIX 3 х 2 pcs. . . . Average Damage per Second 37.6 . . . Firing Range5.01 km 40 mm STAAG 2 х 2 pcs. . . . Average Damage per Second 26.8 . . . Firing Range 3.51 km. 40 mm Bofors Boffin2 х 1 pcs. . . . Average Damage per Second 17.4 . . . Firing Range 3.51 km same aa as jutland Maneuverability Maximum Speed 31 knot Turning Circle Radius 590 m. Rudder Shift Time 5.9 sec. historically a sluggish ship so its sluggish again Concealment Surface Detectability Range 7.3 km. Air Detectability Range 3 km slightly longer and wider than Jervis so it gets .1 km less Tier 8 : Gurhka the odd ball of the line in a sense as it has the most gun barrels technically in both lines Commonwealth Name : HMIS Gurkha Hitpoints: 12,800 - 15,600 Main Battery 102 mm/45 QF Mk XIX 4х 2 pcs. Firing Range 11.5 km. Rate of Fire 20 shots/min. Reload Time 3 sec. HE Shell102 mm HE 35 lb Maximum HE Shell Damage 1,500 Initial HE Shell Velocity 811 m./s. Chance of Fire on Target Caused by HE Shell 6 % uses Black Swan's old Ap shell with the same dmg When Broadside she has four Turrets but most of the time can only use three due to bad firing arcs on the rear turrets the turrets are all 360 Torpedoes 533 mm QR Mk IV2 х 4 pcs. Rate of Fire0.57 shots/min. Reload Time126 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk IX Maximum Damage15,433 Torpedo Speed61 knot Torpedo Range8.01 km. AA 102 mm/45 QF Mk XIX 4 х 2 pcs. . . . Average Damage per Second 37.6 . . . Firing Range5.01 km 40 mm/39 QF Mk VII1 х 4 pcs. . . . Average Damage per Second12.9 . . . Firing Range2.49 km. 12.7 mm Mk III2 х 4 pcs. . . . Average Damage per Second4.2 . . . Firing Range1.2 km. slight downgrade in aa Maneuverability Maximum Speed 36 knot Turning Circle Radius590 m. Rudder Shift Time 5.3 sec. Concealment Surface Detectability Range 7.04 km. Air Detectability Range 3.07 km. Same odd ball of the line type as lightning but with one more barrel with higher reload and less pen with slightly more detect and less health to nerf it Tier 9 : Savage The gun count goes down significantly compared to the tier before like the jump from lightning to jutland Commonwealth Name : HMAS Success Hitpoints: 13,100 - 15,200 a decrease as she's even smaller than Jervis but its more than Battleaxe who is closer in size to her for balance at high tier Main Battery 113 mm/45 Mk IV 1 х 2 / 1 х 2 pcs. Rate of Fire 15 shots/min. Reload Time 3.5 sec. Rotation Speed20 deg./sec. 180 Degree Turn Time9 sec. Firing Range11.37 km. Maximum Dispersion100 m. HE Shell113 mm HE 5crh Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell8 % Initial HE Shell Velocity746 m./s. HE Shell Weight24.95 kg. AP Shell113 mm SAP 55 lb Maximum AP Shell Damage2,100 Initial AP Shell Velocity746 m./s. AP Shell Weight25 kg gets Jutland's current as of the date of this post maxed out reload to compensate for having fewer guns at the same tier which when maxed out has a similar reload to daring's Stock Reload but with worse aiming due to two of the guns being in single turrets of which one does not go 360 degress edit: although ahistorical to the ship b hull gives it another double mount in exchange for the two single mounts Torpedoes 533 mm PR Mk II 2 х 4 pcs. Rate of Fire0.45 shots/min. Reload Time 106 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk IX** Maximum Damage15,533 Torpedo Speed62 knot Torpedo Range9.99 km AA 113 mm/45 Mk IV 1 х 2 pcs. . . . Average Damage per Second29.8 . . . Firing Range5.01 km 20 mm Oerlikon Mk IV 5 x 2/ 2 х 1 pcs. . . . Average Damage per Second14.4 . . . Firing Range 3.01 Maneuverability Maximum Speed 36 knot Turning Circle Radius 590 m. Rudder Shift Time 5.3 sec. Concealment Surface Detectability Range 7.0 km. Air Detectability Range 2.9 km. Basically a Kagero and yugumo killer will have trouble fighting off other dds due to the low hp Tier 10 : Gael The only paper ship, it was to be an improved weapon class but ingame its more of an improved savage Commonwealth name : HMNZS Gift its a secretive design and the only picture I could find was of a model but if it was built it'd look similar to daring the armament specs are from wikipedia Hitpoints: 17,200 this puts her as the smallest high tier dd other than shima in terms of hitpoints and in terms of displacement she is the smallest by far Main Battery 113 mm/45 RP 41 Mk VI 2 х 2 pcs. Rate of Fire 21.43 shots/min. Reload Time 2.5 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Firing Range12.78 km. Maximum Dispersion110 m. HE Shell113 mm HE 5crh Maximum HE Shell Damage1,700 Chance of Fire on Target Caused by HE Shell8 % Initial HE Shell Velocity746 m./s. HE Shell Weight24.95 kg. AP Shell113 mm SAP 55 lb Maximum AP Shell Damage2,100 Initial AP Shell Velocity746 m./s. AP Shell Weight25 kg. gets vampire 2's reload to compensate for the one less barrel and both go 360 degress Torpedoes 533 mm PR Mk II2 х 5 pcs. Rate of Fire0.48 shots/min. Reload Time125 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. Torpedo533 mm Mk IXM Maximum Damage16,767 Torpedo Speed62 knot Torpedo Range9.99 km AA113 mm/45 RP 41 Mk VI 2 х 2 pcs. . . . Average Damage per Second53.4 . . . Firing Range5.01 km. 40 mm Bofors Mk V1 х 2 pcs. . . . Average Damage per Second12.3 . . . Firing Range3.51 km. 40 mm STAAG2 х 2 pcs. . . . Average Damage per Second26.8 . . . Firing Range3.51 km Maneuverability Maximum Speed 33 knot Turning Circle Radius 560 m. Rudder Shift Time 4.3 sec. Concealment Surface Detectability Range 7.3 km. Air Detectability Range 3.2 km. will struggle at tier ten with faster ships like kleber but will have a low enough detect to avoid them Consumables no engine boost like main line or propulsion mod defensive aa fire /Short burst smoke generator (tier 6-8) Hydroacoustic search 100s 3km torp detect 5km ship detect 3 charges Repair party (tier 6-8 ) /Advanced Repair teams (tier9-10) 2 charges Defensive aa fire (tier 9-10) 40s 4 charges Icarus, Battleaxe and Gurkha have access to hydro and repair party but must choose between Defensive aa fire or smoke Savage and Gael have access to all commonwealth versions use the same consumable set as vampire 2 with the exception of radar which is 6km for 25 seconds which is tier 8 and up comment your thoughts below I think they'd work but also kinda powercreep four lines also : german dds in general ijn torpboats and lower tier eu dds i did not add any wartime emergency dds other than savage as I found her to be the most unique and the others are quite lacking in firepower but they could be possible premiums
  13. if wargaming wanted to they could even give them the intended 12 rpm to be more competitive
  14. lolpip

    Italian DD line

    The format is off because i used too many spaces I think?
  15. I am here to share how I think an italian dd line would go bear in mind the ships wouldnt be as historically accurate with potential torpedo tube increases similar to EU DDs and the Rof on the guns are ahistorical and made up by me . the torpedoes are also the ones from their cruiser counterparts but with range ,damage and speed adjustments Gimmicks High hitpoint pools for their tier HE shells and SAP Standard line Has acess to either exhaust Smoke or Normal smoke Esploratori line Uses emergency engine power instead of engine boost Mostly low detection ranges due to the short lengths of most ships Slow outside of engine boost on most ships and Tier 2: Sella First of the two sella class ships in the tree represents the sella class as completed 1x2 1x1 120mm gun 6 second reload 2x2 533 mm torpedoes Tier 3 :Bettino Ricasoli second of the sella class ships represented represents the modifications done to the sella class same as sella but trades the single mount for another twin mount gun Tier 4 :Sauro gains two triple torpedo tubes instead of twins slight increase in gun Rof to 5.5 seconds Tier 5: Turbine gains more aa,speed and torpedo damage compared to sauro Tier 6 : Folgore gets an increase in gun RoF to 5 seconds and torpedo damage From here it branches off into two distinct lines Similar to German Destroyers. Esploratori Line these destroyers have more guns and higher speed compared to their normal counterparts but suffer from less aa defenses compared to the normal line Tier 7 : Luca Tarigo a Navigatori Class Destroyer that has 3x2 120mm guns gaining an extra turret over folgore RoF slightly increased to 4.8 have the same dpm as Maestrale and Torpedo Damage increased over folgore Tier 8 :Comandante Toscano The first of the Commandanti Medaglie d' Oro Class , She uses 4 5.3 inch guns in single turrets with 6 torpedo launchers 5.3 inch guns have 5 second reload Tier 9 : Comandante Giorgis part of the second group of Commandantis She gains another 5.3 inch gun over Toscano 5.3 inch guns have 5 second reload Tier 10 : Atilio Regolo A Capitani Romani Class esploratori compared to her predecesors she featured increased gun and torpedo armament Similar to paolo emilio but loses a quadruple launcher to have all of them centerline with increased gun Rof to about 7 seconds Standard Line These destroyers can swap between a normal smoke generator and exhaust smoke and have faster firing 120 mm guns Tier 7 : Maestrale RoF on guns goes down to 4.2 seconds same torpedoes as luca tarigo Tier 8 : Oriani Rof goes to 4 seconds and torpedo damage goes up Tier 9 : Artigliere Rof goes to 3.5 seconds and torpedo damage goes up Tier 10 : Carabinere Gains another turret to Artigliere
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