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Kongo_Pride

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  • Clan

    [CUTER]

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555 Excellent

About Kongo_Pride

  • Rank
    Ensign
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Northern Virginia
  • Interests
    Warships

Recent Profile Visitors

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  1. A uniquely balanced Russian ship.
  2. Kongo_Pride

    Playing smart. Apparently is playing wrong.

    Imagine his salt at t10...
  3. Kongo_Pride

    Picture your Pets - 23rd - 29th

    This is Tony and Lilly. I travel a lot. They never tell me they miss me...or run up to fuzz up on me when I return from a long trip. They are more subtle.
  4. Kongo_Pride

    Can't start Battle?? server overloaded??

    Is this how we celebrate four years of WoWS? Is this the proverbial we know our game is broke?
  5. Kongo_Pride

    Cannot join any battle

    @Femennenly @Gneisenau013 @Kami
  6. Kongo_Pride

    JUSTICE 4 KINGPIN!!!!!

  7. Kongo_Pride

    Crossing the Rubicon

    I was going to write a post about “How to Play Fubuki" (Tier VI Tech Tree Destroyer). When I tried writing, all I could come up with was, this ship is not going to provide a player an experience that is challenging or enjoyable. In fact, as a unicum, all I could come up with was this is draining, daunting, and tiresome. I realized almost immediately, that I was looking at the problem set wrong. I started to look at random play for Tier VI destroyers in general, and it is a common theme I am noticing, destroyers feel like a forlorn hope the moment you press the battle button in the current meta. I am a very strong player, and yes, I can average 60-80k damage a game in Tier VI destroyers, but I do not derive a sense of accomplishment when I do. In fact, I feel more defeated and deflated as I am forced to avoid torpedoes, radar, hydro, and worst of all, airplanes from CVs. I began a more holistic look into destroyer play past Tier V, and after a few hundred games, I have concluded that destroyer play is no longer something I enjoy, which is unfortunate because it is probably my favorite class to play or should I say…was. It was also the tether for me remaining within this community. In my opinion, Fun and Challenging Destroyer play in random battles is, broken. Wargaming crossed the Rubicon when they initiated the new Aircraft Carrier rework. Ironically, just prior to the release, I was at an all time high for game satisfaction. Mind you, this is when the bug existed that ended gun bloom when line of sight was broken, and CVs were far fewer under the RTS. It made sense (to me). Additionally, there were not four CVs in every match where I was eviscerated by rockets, my punishment for the mere mistake of queuing into a random battle at the same time they did. Some players may continue to see the CV rework as a challenge, and I whole heartedly pass the torch to them, it is now theirs to bear. I wish them good fortune in the struggles to come, starting now. Unfortunately, for me, this is well beyond challenge and into the why should I even try? The answer is surprisingly calming to me…I can be more productive with my personal time doing other things. (One of these include spending more time with my family.) The release of the CV rework felt like the player-base was subjected to Foie Gras. I have no statistics for this, no stats to back it up…other than the plethora of threads that have followed and the general discontent on all sides of the argument. The growing tension is palpable and is also a motivator for lack of enjoyment. Terms like “just dodge” did little to improve my perspective as destroyers became easy pickings for CVs. I have witnessed a single squadron of rocket planes destroy a destroyer in one go, despite their efforts to, “just dodge.” Fare thee well gaming community. I am retiring from this game, uninstalling, and have no plans to return. It has been a lot of fun and I have many fond memories, but what I no longer have, is a willingness to continue a stubborn march of depreciating returns in challenge and enjoyment, which are critical to my personal time investment, and you can take that to the bank. I will end this post by saying a quote from an old favorite, a baseball movie, For the Love of the Game with Kevin Costner, “tell them I'm through, for the love of the game", Billy Chapel. Kongo Out!
  8. Kongo_Pride

    It's hard to take CV feedback to the devs when...

    If her post did not need defense, why are you defending it? I rest my case. Have a great day and see you on the high seas.
  9. Kongo_Pride

    It's hard to take CV feedback to the devs when...

    You make a great apologist for LWM.
  10. Kongo_Pride

    It's hard to take CV feedback to the devs when...

    When it comes to my opinion, yes it is all about me.
  11. Kongo_Pride

    It's hard to take CV feedback to the devs when...

    While I think your choice of words is poor here, your sentiments are mine as well. I never asked Mouse to be my mouthpiece to the devs. If she had something to add...she is a CC and simply needed to write it up with the empirical evidence. Throwing stones at the community and not evenly lightly veiling her sentiments did little to advance the discussion...or improve my disposition regarding who the CCs side with.
  12. Kongo_Pride

    Torpedo Reload Booster

    Yes, we have differing opinions And Kuro is a great DD captain.
  13. Kongo_Pride

    Torpedo Reload Booster

    With the changes to CVs in 8.0, I must put out a public service anouncement to DD captains to not use the torpedo reload consumable. Rockets, bombs, and constant spotting await those who do not heed this advice. Smoke is necessary on destroyers these days as most games will have at least one CV and most players have figured out that CVs excel at thumping DDs. Sadly, this raises the question of reload torpedo booster consumable and its continued value as an option in the current or future meta. I would sure love to see how this gets rebalanced back into gameplay.
  14. Kongo_Pride

    Who have you seen in game

    Hopefully, I did not potato too hard!
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