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About 313_iron

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  1. So I’ve been working on a side project on my own for the past 6 or 7 years where I have been coming up with ideas for a fictional alternate history series. I had an idea for a German battlecruiser design that combines the designs (both external and internal designs and the armor layout) of the German battleship Bismarck (using wows’s B hull upgrade as the basis for her exterior design) and the British battlecruiser HMS Hood (using her design in wows as exterior basis). My question is what would this design probably look like in your opinion? I would also like photos/reference drawings to be used in this discussion if whoever reads this wants to in order to make it easier to visualize the design aspects used.
  2. Carriers shouldn’t be removed. They are warships just like Battleships, Cruisers, and Destroyers. They shouldn’t be removed just because you don’t like them.
  3. You guys do realize it was just a thought. Just because you don’t like carriers doesn’t mean that I am a bad person for suggesting this idea. I know it wasn’t going to be added, I was just spitballing. Also why are carriers so bad? It’s not like they don’t deserve to be in the game. They are warships just as much as any battleship. Unless you guys mean to tell me that Nazi germany doesn’t deserve to be in historical ww2 games because “the nazis suck and are bad.” Saying that carriers are the worst thing to come to WOWS is like saying that pineapples are the worst thing to come to pizza. Just like how pineapples are food like pizza and are both edible even when together, Carriers are warships like battleships, destroyers and cruisers, and can sail even when together. So can we just cut the carriers some slack? I doubt that they’re as bad as the community makes them out to be!
  4. Please note before reading: I understand that this idea may be a but controversial, and I understand that this mechanic will most likely not be implemented. It is just a proposal, so please do not go typing how “this will never be implemented, and cvs are cancer and should be removed.” If you agree to the notice then feel free to move on, if not then I can’t help you. Context: In world war 2, bombs of all kinds were made and used during the many battles both at sea and on land. In WOWS, bombs can ONLY cause damage if they directly hit the target ship. In real life however, in the case of such ships as Yamato and Musashi, bombs could cause damage to a ship even if they didn’t directly hit the vessel. (Even on the wrecks of both ships there is evidence of damage cause by “near misses” where bombs exploded in the water and still caused damage to the ship below the waterline.) What I want to propose is a mechanic where when a carrier’s planes bomb a ship or shoot missiles at a ship, then they have a 1 in 8 chance to cause damage to a ship through near misses. Also, the near miss has a 1 in 20 chance to cause flooding to a ship if the damage is enough. (These numbers are just a temporary value and can be changed if needed, which they most likely will.) As for missiles, they could have a lesser chance to cause damage from near misses. For example, a bomb would have a 1 in 8 chance with a 1 in 20 percent chance for a near miss to cause flooding, while a missile would have a 1 in 10 chance with no chance of the near miss to cause flooding. (Again these values can be changed if they aren’t random enough or could occur too often.) Another thing, each bomb that doesn’t hit the target has its own individual change to cause a near miss, and if needed, the chance of causing damage from a near miss can decrease the further from the target ship a bomb hits. What do you think of my proposal? Do you like it or hate it? Check Yay if you agree, Nay if you don’t, and Meh if you think that there are some changes that could make it better! I’d also love to see a comment explaining why you agree, disagree, or stating what changes you’d like to see! (ALSO please be kind! Remember, Fish are Friends, Not Food!!! 😉)
  5. Out of these gamemodes, which would you choose? NOTE: Some of these game types are potentially already being added, or are never going to be added! These are simply suggestions for what I’d like to see be added, and I am wanting to see what gamemodes people agree should be added! If you don’t agree with any of these options or notice one that is currently being implemented or is already implemented, then don’t call me out on it as I am aware that some of these are being added already!!! Randoms Deathmatch - Is a mode where two teams fight to the death. There is no secondary objectives like capturing a certain point on the map or capturing the enemy base, you simply sink the enemy ships. Potential benefits: Could result in additional options for clan battle gamemodes, could be an additional game mode for more diverse game play. Historical Deathmatch- Is basically the same thing as the previous suggestion, but the ships you play as will determine what team you’re on. (For example, One team will consist of ONLY German, Japanese, Italian and SOMETIMES Russian ships [including premiums of those nations), and the other team will consist of ONLY US, British, French, and SOMETIMES Russian ships [including premiums]. Ships of other nations [such as pan Asian and Pan American/European ships] will go on the teams that the ships were historically allied with.) Potential benefits: could draw in more players who are interested more in historically accurate battles, could be another variant of gamemode for clan battles. Capital ship Deathmatch- Can have a historical AND random version. Similar to Deathmatch, but there is a main objective AND secondary objective. Primary objective is to sink the capital ship. (This ship is a randomly selected player who becomes the primary target for the enemy team, and the objective that needs to be defended at all costs.) The capital ships on each team could receive a form of slight buff in order to allow them to both stand out as the primary objective (like a unique color) and to allow them to last a slight bit longer as so the ship doesn’t blow up as fast. The capital ships would ONLY consist of battleships or carriers. The buffs the capital ships would gain would vary depending on what ship is made the capital ship. (For example, carriers could have planes with additional health or battleships could have a super heal that both heals the player ship, but also the any allied ships within 4 km or so of the ship.) The buffs could also vary based on the nation of ship. (For example, the German battleships could have super secondaries, or improved dispersion by say 40%, whereas Japanese battleships have a form of shield that is limited in use, or super armor piercing shells, or the British battleships could have super HE shells that can set five fires that burn for a slightly shorter amount of time.) Potential benefits: could be a new and fun game mode people are willing to play (if done right and balanced properly). Historical Convoy- Plays similarly to the Halloween Hotel Transylvania gamemode, but in this case it is several ships that one team (Consisting of British, US, French, and sometimes Russian ships) have to defend until either the entire convoy gets to the objective point on the map, or as many as possible get to the objective point, while the other team (Consisting of German, Japanese, Italian, and sometimes Russian ships) have to sink as many of all ships in the convoy. Potential benefits: The gamemode could be fun for random and coop battles, but not for clan battles, and would bring in history fanatics who want to see a realistic game mode. Free For All (FFA)- This is heavily inspired by the savage battles of 2019. The game starts where each and every player’s objective from the start of the battle is to be the last one standing or the one with the most points when the timer runs out. Potential benefits: Would be fun for random battles, and could bring in more players due to more gameplay features. With all that said, which of these would YOU like to see in WOWS? Feel free to explain your choices, and also feel free to give constructive criticism as to why you think these gamemodes would or would not work and potential ideas as to fix the issues with them!
  6. So, I saw the WIP premium cruiser Siegfried, and I was thinking, it looks a lot like the Fredrick Der Große. Is this perhaps a coincidence, is this intentional, or is there no connection between the two whatsoever? To me, it is kind of similar to the Scharnhorst and the Gneisenau in game. What I mean is, The Scharnhorst is somewhat lesser than the Gneisenau, while at the same time being a really good ship on its own. It is somewhat lesser than the Gneisenau because it has smaller guns, and having a harder time dealing with battleships. But it is better than the Gneisenau in the fact that it has more guns, better HE shells, and a shorter reload time. I don’t know how to compare the FDG to the Siegfried, but I am sure that there are some comparisons. One that I can immediately think of, is how the FDG is a battleship with more guns, while the Siegfried is a Cruiser with smaller guns. The FDG and the Siegfried also look similar. IDK about else, but the Siegfried looks like what I’d imagine the FDG would look like if it was a cruiser. Does anyone else share similar thoughts? Does anyone else’s opinions differ from mine? Does my opinion make sense? Please let me know what you think! Feel free to share you opinion!
  7. Can someone please tell me what font type this is? I am wanting to use it for a personal project!
  8. I was attempting to put IFHE on my Bismarck to boost its secondaries, but the option was locked. Is it possible to put IFHE on the Bismarck and if so how?
  9. I was doing more research on the Bismarck, and I was taking a look at the swastikas on the deck of the Bismarck, and I was wondering, how were they put on the decks? Were they painted? Were the teak boards dyed? Were the swastikas made with metal sheets that were colored or dyed? If someone could answer my question(s), I’d really appreciate it!
  10. Hey, I am also needing this for a history project. Could anyone link me to a website of all of the Tirpitz’s camouflage schemes through out its career? Or maybe post pictures of the ships design throughout its career? I want the to be pictures like the one I’ve posted, but for the Tirpitz. Also if you can, can you date the pictures and give a brief description of when these picture took place and what was going on at the time the ship looked the way it did? If possible try to post them in order please. Thank you for your consideration.
  11. 313_iron

    The Bismarck’s Swastikas

    I was wondering, what happened to the Bismarck’s Swastikas? I heard that they were painted over. Is this true, or is it not? I am asking because the Bismarck is my favorite battleship from WW2, and because I am doing a school project on the history of the ship. I was also curious because I saw a picture of the wreck of the ship, and the swastikas are on the wreck. If the swastikas were painted over, why, with what and what color, and why are the swastikas on the wreck, but they aren’t painted over. If anyone can answer my questions, I’d really appreciate it!
  12. 313_iron

    Noob CV Player Comments

    It’s still possible even if the CVs have been “balanced”. I say that because though CVs can’t launch as many torps and bombs not as they could, they still are able to use more than one squadron of bombers of various sorts, so yeah even a less than adequate player in a CV could bomb and toro and rocket a ship to death. Without being close to the target. I’ve seen it in replay vids, and random compilation vids. It’s pretty evident that the CVs can be very imbalanced, even without a highly skilled player. And unless you are a player who has played the game for years, and have mastered the skill of looking at your mini map every so often, you are never going to be aware of incoming aircraft until they are right up on you. I have seen sooooo many people make that mistake, and then they get deleted because of it. Although I will admit it is semi balanced if only because even if you aren’t looking at the mini map, you still get indications and alerts when enemy aircraft have spotted you and when they are coming towards you, but even when this is the case, usually there is nothing you can do about it. Unless you are just that lucky, or skilled at dodging, you are going to get hit by torps, rockets, and bombs no matter what. It may not kill you, but it is very annoying since you don’t have any control over your anti aircraft guns.
  13. *extreme levels of sarcasm detected*
  14. Maybe the problem isn’t you’re team or the game, maybe it’s the fact that you need to get better at the game. I was in (and still kinda am) a similar boat when I started playing the game in mid to late 2018 after not playing the game since early 2017. I kept getting loss after loss, suffering defeats left and right, and not having much fun playing the game. Then, I started watching tutorial videos and ship review videos (especially on the ships I was focusing on in particular) and I started getting better. Back then, I had a win rate of less than 12%, and now I have a win rate of 44.18%. It’s because I practiced and realized “well maybe it’s not because the game is biased towards me or my team is terrible, maybe it’s because I am bad at the game and need to get better. When I put myself in THAT mindset, I started getting better and improved. Even to this day, I try to improve my skills and ability to play the game, because even now that I have gotten better, I still make mistakes, and have losing streaks. When that happens, it is frustrating, and it can make the game seemingly less fun because of it. But when you take the time to understand what went wrong then you can become a really good player, and ditch the losing spree.
  15. 313_iron

    Noob CV Player Comments

    Honestly, I think that CVs are a big issue when it comes to balance in WOWS. Especially when it comes to the fact that CVs have the possibility to completely wreck your ship without a chance for you to do anything about it. This is extreamely evident when your ship has less than average AA defense. I know it is stated that ships will do better against CVs if they stick together, maximizing their AA firepower, but that’s when you realize the normal player won’t be trying to stick with other players, and that’s the player who gets targeted and is unfairly blown up because they don’t have the ability to shoot down entire squadrons of aircraft before they get torped and bombed to death. CVs are unfair in one way or another no matter how much you try to “balance” them.