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Everything posted by Nhi_Vanye

  1. Happy Birthday @LittleWhiteMouse Have a great day!
  2. Um, NO! Your understanding of the history is not correct. Battlecruisers were the brainchild of Sir John Fisher. They were a response to the stated intended use of Armored Cruisers by many navies as both scouts and commerce raiders, which posed a significant risk to British commerce supremacy. Fisher's core thesis was that a ship with cruiser armor, battleship guns, and a significant speed advantage over current armored cruisers would allow the Royal Navy to hunt down enemy armored cruisers used as commerce raiders, while also allowing them to serve as a scouting wing for the main fleet. This allowed the Royal Navy to meet all of its challenges while constructing fewer ships. His base thesis was proved correct in the Battle of the Falklands, but the initial design's weakness as a scouting squadron was shown at Jutland. This led to the development of the fast battleships, of which Hood, which started out as a Battlecruiser design, but was significantly revised after Jutland and through the 20's and 30's, was arguably the first example. Other navies did not build BCs because they did not have the commerce protection challenges that the RN did, or did not perceive a need for a fast squadron to scout for the fleet. Germany built BCs because they did perceive a need for a fast scouting squadron, but did not perceive a need to hunt commerce raiders. Thus, even their initial designs looked more like the eventual fast battleships, with near BB levels of armor, slightly reduced armament along with high speed.
  3. You have some fundamental misunderstandings here. Your job is to sink ships and take capture points. Survival doesn't figure into it unless it helps to accomplish sinking ships and taking capture points. Your bad play is the reason why your teammates are not doing what you want them to do. If you want them to change, change your play. Raging at others when you are clearly the problem is unlikely to improve the situation.
  4. USS Arizona reload times

    Sounds good to me.
  5. USS Arizona reload times

    Honestly, if better players played it, I would expect a much higher hit ratio. My best guess is that this means that each hit is doing more damage, so you are getting a higher percentage of full pens and citadel hits. This is what you would expect from more of the shells hitting exactly where you aim (which is the effect of better sigma). That said, I agree that it is almost always true that there is a more highly skilled player base for any premium ship than for a standard tech tree ship. People have to like the idea of playing that BB enough to put money into it, where many people play the tech tree ship solely to unlock the next ship in the line. I agree that this can skew the stats some.
  6. USS Arizona reload times

    I understand that it doesn't seem that way, but the NA server stats show that AZ has an average damage that is a whopping 30% higher than NM overall and more than 33% better in the last 2 weeks. The difference is that sigma boost, and it really has a very large impact for a lot of players given the stats. Ships need to be balanced to a large part of the player base, not just the best or worst in them, so the average behavior is very telling. The average behavior indicates that AZ is already very strong, and a buff would make it OP. IMHO.
  7. This is the correct tactic, and it never takes you anywhere close to full broadside in most ships. Going full broadside is inviting the enemy team to delete you in high tier play. As you point out, even swinging out to 45 degrees or so is very risky and requires you to time your move after they have fired so you have a safe window while they reload. Even then, you have to hope that they don't have a stealthy buddy waiting on your move.
  8. silly reporting

    No argument from me on that!
  9. You are badly mistaken, and you would do well to take their advice. I am far from being a really strong high-tier player, and I routinely single shot delete high tier cruisers at 15-18 km when they sail broadside. That same shot would typically take roughly 30-50% of the HP of your NC when broadside. Good players will watch you start to turn broadside and fire before you get there. Then their shells will hit you broadside, maximizing their damage potential. You can get away with this against weaker players, and sometimes against German BBs because of their poor dispersion at range. If you try it against competent players in US BBs or worse still Yamato, you will get hammered. Also, they don't have to citadel you to wreck you. 6-8 normal pens really adds up on the large caliber BB guns.
  10. USS Arizona reload times

    If it was so fragile as you suppose, it would not have the best win rate. The ship is balanced as it is. It is weaker in protection and speed than most (mind you it has much better overall protection than Fuso), and better in accuracy and damage production than most. The key is that you cannot simply point your bow directly at other ships in AZ. You have to use a ~30 degree angle or so to bait attacks at your angled belt. AZ is quite tanky when played correctly by staying back at medium range (12-15 km) and staying angled. Notice that AZ has the highest survival rate at Tier 6 of any non-CV as well. It clearly does not need better protection.
  11. silly reporting

    While I agree with this statement, my experience is that the clan referenced here is actually generally pretty good. Both good players, and reasonable teammates.
  12. USS Arizona reload times

    This is a very different proposal than buffing AZ. AZ has very accurate guns already, so making them also faster reload would make the ship OP. I actually do think that NY in particular, and to a lesser extent NM & TX, have been power crept by new lines and ships. NY is simply not competitive at Tier 5. There has to be some ship which is the bottom ship at each tier, but it is important not to allow the range between the bottom and the top within a Tier to get too large. NY is just painful to play now, and definitely could use a buff to bring it more into line with the other same tier ships in my opinion.
  13. USS Arizona reload times

    Why? The win rate and damage rate show that it does not need any improvement. It is already the strongest BB at its tier. If you make it more durable, then the deadly accurate guns will stay in the game longer, and do even more damage, on average, causing an even higher win rate. It is already the best, there is no possible justification for making it better.
  14. Is there any way to get the missouri by paying?

    The key is that you need both 750,000 elite XP on your other ships, and about $130 worth of doubloons to convert it all to FXP, and then you can get the ship. Without the elite XP to convert, you cannot purchase it.
  15. USS Arizona reload times

    Arizona has both the highest win rate and the highest average damage of any Tier 6 BB on the NA server, both 2 weeks and overall. It would be extremely difficult to justify making her even better. Improving Arizona's rate of fire would create an OP monster on the order of Nikolai or Giulio Cesare but at Tier 6 in my opinion. From a personal perspective, I can understand your discomfort. While AZ is my most played Tier 6 BB and my highest average damage Tier 6 BB, my win rate and comfort level are both higher in Bayern and to a lesser extent Warspite. That is because I often err on being too aggressive, and Bayern, in particular, excels at getting up close and personal. It is the Tier 6 BB that is most forgiving of over aggression, so it is very comfortable for me. That said, that is a weakness in my play style, not in AZ. So, I sympathize with your discomfort, but I do not agree that there should be any buff to AZ.
  16. The Roots of Warships

    Actually, ship battle games go back much further than this. I still have a copy of the Avalon Hill game Jutland from around 1970 or so. It used cardboard counters with overhead view drawings of the capital ships with range rulers and complex rules about visibility. AH also had a Bismark game that recreated the campaign to intercept and sink the Bismarck. These games were a lot of fun, but it was hard to find folks to play with. I find this the coolest aspect of the computer MMO games is that there are always willing opponents.
  17. I believe that @LittleWhiteMouse commented that vertical dispersion is related to shell velocity, which makes sense when you consider the geometry involved. Thus, ships with high shell velocity will have worse vertical dispersion, and ships with lower shell velocity will have better vertical dispersion. Sigma does not determine dispersion, only where in the dispersion area the most shells fall, so a high sigma ship will not necessarily have good vertical dispersion.
  18. Good job Lert! My personal best was 209,141 in Montana. After meeting you in your Bogatyr, I have been working more with mine as well, and having a blast! 50K and up damage is a great game. That ship also teaches a lot about how to stay at range, keep moving, and lay fire down on everything in range!
  19. There are already more missions available, so I would guess that the event ends at 0.7.5. The releases are now scheduled once every three weeks, so that is 15 weeks from Jan 17 when 0.7.0 dropped, so around May 2nd.
  20. Morgaine says "No way! Last time he returned it dirty!" Enjoy the series, it is one of my all time favorites!
  21. This thread is full of assumptions that do not apply to this game. For instance: If you are sub-50% win rate after 1000 games you will always be a sub-50% player. I am an example which disproves this assumption. I was a 48% win rate player at 2000 games, and am now at 56% overall. I could and did learn how to win more. If you are a 48% win rate player then 52% are better than you. This is filled with misunderstandings! To the extent that you claim the game is zero-sum, that only applies to battles, not to players. If one person plays 100 battles a week and loses 52% of them, then there could be 26 players who each played 2 games that week, and had 100% win rates! This is a contrived example to demonstrate that the math being used here is just wrong. Win rates are not fixed values, they are locations on a curve, which is probably at least similar to a normal distribution curve. Thus the vast majority of players actually have win rates in the 48-52% range, and those rates fluctuate over time. A much smaller group of people fall outside this range. You will win more rewards in co-op if you are a 48% player. Actually, no one has established this, and it was certainly not true for me when I was a 48% player. Losing battles in Randoms generally score much more XP and credits than winning battles in co-op in mid-tier ships. In high tier ships, it is very difficult not to lose credits in co-op even when you win 95%+. The whole premise of OPs position has never been established, merely asserted. I for one, do not believe this assertion without actual data. Finally, OP assumes that no one plays this game just for the fun of it. Again, I have seen multiple examples of folks who simply don't care about XP or credits or win rate, and just want to sail around in historical ships and blow stuff up. More power to them!
  22. The 100 Club

    You can get it by looking at your detailed stats for warships on the WoWS website. Click on each ship in the list to show details, including kills.
  23. The 100 Club

    Battleships: Nikolai - 332 Arizona - 175 Texas - 158 Tirpitz - 157 Scharnhorst - 152 Missouri - 141 Warspite - 135 Colorado - 122 New York - 102 New Mexico - 102 Cruisers: Bogatyr - 118 Well, the good news is that I'm helping to keep the lights on at WG!
  24. Tips on the Anshan

    Anshan is a rebranded Gnevny class DD with better torps. For good advice on fitting her out, see @LittleWhiteMouse review. She is a strong russian gunboat with better torps and a Pan Asian captain, so she is pretty versatile and quite strong at her tier.