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About Nhi_Vanye

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    Warrant Officer
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  1. Warspite: Yes or No?

    One other thought is that you can get her now for the discount. If you get the sovereigns, then you grab Warspite in the Arsenal, and you get your doubloons back.
  2. Warspite: Yes or No?

    Warspite is one of the most fun ships in the game IMHO. It is one of my key go to ships when I just want to have some fun. It is a solid credit earner and RN BB trainer, but not outstanding in those roles due to the lower tier. It is obviously an important historical ship. For all of these reasons, I would say that if you enjoy BB play, you should get Warspite.
  3. Spend Doubloons, Get a T-61

    The button to opt in for this event has disappeared from the page. I just got my doubloons, and now I cannot opt in for spending them. @Femennenly, @Gneisenau013 Whats up?!
  4. What, pray tell, is an “Izumo Fanboy“, and where can such a mythical creature be found?!
  5. real life USN cruiser firing arc

    Actually there were no digital fire control systems. They used analog computers with mechanical components to do addition, multiplication and differentiation. Back in the early Dreadnought days, these were fairly simple, and only handled a few variables, but by WWII they were extremely complex and handled many variables. The analog fire control computers are still mounted on all four of the Iowa class BBs because even in the early 1980's, when they had their last major refits, the digital fire control systems were no more accurate than their analog systems.
  6. sold indy

    I am still working on my cruiser play, but I have found Indianapolis to be a solid ship for winning games. I struggle alot on damage, but her solid guns and radar make her a deadly threat around caps, and that wins games. Indianapolis VII 33 +2 24 +2 9 - 20479 0,55 0,94 888,49 72,73%
  7. Thats true mostly in the US also, but since they did not put the wrong price on any item, it is totally irrelevant. The fact that you don’t like what it does say does not make it misleading.
  8. Sorry, but that is just ridiculous! No one has argued that people should not be able to "earn" free ships by playing the game. They have argued that those ships should not be exclusive. Interestingly I have not seen anyone arguing that some ships should be exclusively available for pay either. I have both purchased and "earned" ships. I see absolutely no justification for making ships exclusively available to just a few players, regardless of the exclusion mechanism. Making cosmetic rewards exclusive allows a feeling of accomplishment, but does not unbalance game play. Exclusive rewards should be purely cosmetic to provide a level playing field. Note that someone earlier suggested offering two identical performing ships with just cosmetic differences, one as a reward, the other for pay or whatever. That seems to me a reasonable compromise that does not negatively impact play balance.
  9. Legendary Upgrade theory crafting

    My problem with many of these Legendary Upgrades is that they require you to give up the Concealment mod. That is a non-starter for most ships in my view. Gearing is special because it replaces one concealment mod with another, and there are a few that take slot 6 (for instance Republique) which might work out. Overall, I don't see much real benefit for most of these. In particular, I would never give up concealment on Hindy because when the Yamato starts shooting at you, the cloaking device is really handy! Hindy is tanky for a cruiser, but long range 18" AP really hurts!
  10. How to Control your Win Rate

    Nice attempt at deflecting away from your flawed logic. When you misuse mathematics to try to prove an invalid point you are not "quantifying what you have observed" you are forming invalid conclusions from bad data. Your amusing attempt to characterize my statements as "(win rate dur (sic) to reading)" is equally disingenuous. If you actually read Mouse's thesis, you would know that it has very little to do with reading, and a great deal to do with changing the way that you play and how you think about your performance in the game. In addition, your expectation that players who rank out are more skillful than those who do not is also flawed, and completely without any evidence. Some are extremely skilled, some not so much. Some of the best players in the game do not even take part in ranked. You are trying to take a very small biased sample and apply statistical methods to it. That simply does not work, as any statistics text book will show you. Also, you need to think more about the difference between correlation and causation. They are not the same.
  11. How to Control your Win Rate

    There are a number of problems with your analysis here. First, players who play ranked do not include all players. Second, many players with very high win rates did not get to low ranks (time constraints, lack of interest, etc.). Third, you take a very small and heavily biased sample (the games you are in) and try to generalize that to averages of large populations. This is bad mathematics. As Mouse pointed out, you are just blaming your outcomes on some outside influence rather than taking responsibility for them yourself. This will not help you to improve. When I first read this thread, I was a 47% win rate player. Having followed Mouse's advice as well as I could, I am now a 56.5% win rate player. You can either make excuses based upon data that is not really relevant (ranked has a very different skill profile and win rate to randoms, and really rewards perseverance even more than skill) and not improve, or you can take responsibility for your own destiny, and improve your play, and your win rate will improve. PS - Thank you @LittleWhiteMouse for all that you do for this community, but particularly for always being willing to help those who want to improve!
  12. Abruzzi AP is nasty!

    Good game, but not representative of the critiques by the CC's. They pointed out that it is fine as top tier (which you were), but totally outclassed when not top tier. If you can get that many citadels against Tier 8 & 9 opponents, then I'll think she is a strong ship.
  13. Do you suppose that this is why the T-Tex in Jurassic Park was so PO’d, because we have been chowing down on its ancestors?!
  14. Russian Cruisers and PvE

    I have the whole line and have played both PVE and PVP. One additional point I would make to those above is that in PVE it is important to stay with other ships so that you are not the sole target of the bots. The bots are quite accurate, and these ships are all rather delicate. I personally really like Budyonny for Operations as she is a DPM monster and very accurate at long range. One other point is that, except for Moskva, IFHE really helps these ships to do consistent damage. Have fun! These are interesting and challenging ships that require their own style of play, but reward you greatly if you learn their idiosyncrecies.
  15. Why I'm not that good at this here game.

    Looks like my setup!