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About DeadMeat_015

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  1. DeadMeat_015

    Total number of players per side

    So you are fine with the static play-style 7x7 creates?
  2. DeadMeat_015

    Total number of players per side

    Yea the maps would have to be bigger, Im not exactly advocating for 64 players. Mostly curious why WoWS only does 24, most multplayer games seem to want more than less per server. As far as distance between ships at the end, the game is only 20 mins, so i dont think that would be a problem or maybe make the games 25-30 mins long? 15x15 would be fun to try. No one seems to be defending or hating on the 7x7, so I guess most are just fine with that for ranked/competitive?
  3. why cant we have 12x12 for ranked/competitive and 18x18 or 32x32 for random? ranked/competitive is my biggest issue when it come to number of players. 7x7 (ranked), losing the first ship dramatically reduces your chance for a win IMO. Many players at that point, start playing to not lose a star and the losses just snowball. Plus 7x7 games on small maps, end up being very static island hugging affairs that are boring and frustrating IMO. I would like to see a 12x12 ranked season, where the top 3 on the losing side does not lose a star. It would be a much more enjoyable experience, again in my subjective opinion.
  4. DeadMeat_015

    Friesland question

    never mind lol was looking in armory nor the tech tree
  5. DeadMeat_015

    Friesland question

    Is the Friesland no longer available for free xp?
  6. You should play DD and show us all how its done, since you seem to know how a DD should be played. I wonder what your DD stats look like?
  7. DeadMeat_015

    Is DD in Coop more powerful than other classes?

    I have to say yes, but also depending on which DDs. I have been playing a-lot of coop lately for a variety of grindy reasons starting with going for the legendary Gearing module. Prior to this I mostly played the AI in scenarios battles and there the DDs are mostly a detriment and CAs/BBs king. I use the Fletcher torps in my gearing and have the reload down to 85 seconds. The Benham down to 65 seconds. I have stopped farming numerous time because I felt guilty about how little damage/kills I was leaving for those on my side of the map to get. Its not really skill it just experience and how coop works (dumb dumb AI). I think it would help if Coop didnt end till all AI ships were dead, I've seen numerous matches ending far too quickly with 1-3 AI ships still alive
  8. DeadMeat_015

    A UNICORN of the WOWS

    just got another one, so I guess they are not as rare as you think lol
  9. using a terrain glitch I guess. WG you missed a spot in map testing
  10. DeadMeat_015

    A UNICORN of the WOWS

    Had one last night, myself. Rammed the dude because I was running the flag and had a bit more health than him but it killed us both lol
  11. DeadMeat_015

    This season being all epicenter is awful

    As I previously said, was responding to
  12. DeadMeat_015

    This season being all epicenter is awful

    Ok, but let me give you a counter argument. These sprints should be 12x12 (Top 2 or 3 on losing side doesn't lose a star) with all appropriate maps and modes. An event, that is just like we practice all the time in randoms, would be neat. I've always hated how concentrated competitions are in WoWS. Or even a 16x16 or higher every now and again.
  13. DeadMeat_015

    Ranked Sprint / T7

    My friend, there are many many terrible players in ranked. Turn off chat, if it bothers you and get in there! Unless someones is paying you $15 dollars an hour, play the game in whatever mode you want. Screw what we think! Besides you get better playing the game, by playing the game. GL/HF and get in there