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About poeticmotion

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  1. OK. I'll leave you in peace to throw your temper tantrum and whine about how it's the game's fault you can't kill cruisers with your BBs. Sorry for assuming you were an adult. Toodles, princess!
  2. If you're aiming fine, you'd be sinking cruisers. I'm having no problems, and I'm an average-level player. Or you can throw a tantrum on the forums instead of getting gud. That is surely an effective option.
  3. Or you can aim better. This is an arcade game with historical realism included as appropriate, not a naval simulator.
  4. poeticmotion

    Premium Ship Review #115: Bourgogne

    Welp, it'll take me a while because my clan is pretty much inactive and I don't really have the time and energy to find a new one for clan battles, but eventually I will have the steel for this, and she will be mine. Alsace is my favorite BB, and having a buffed Alsace back, even at Tier X? YESPLEASE. Thanks, LWM. Awesome review.
  5. poeticmotion

    Grats on best Youtube add for games WG!

    This just in: WG nerfs the torpedo protection on Yamato by demand of their marketing department.
  6. poeticmotion

    Brawling in the Großer Kurfürst

    I kind of want to see the devs add code into the game that forces any GK player borderhumping and sniping from max range (saw four of these on my teams tonight, lost all 3 of those games) to watch this video before being allowed to play a brawler again.
  7. poeticmotion

    Update from WG Fest: Soviet Battleships line

    Not really. It's WG fest. They announced Russian BBs because it's a big, splashy attention getter. It's not like a standard "you're getting this line in a couple months" story on the web portal. Big events like WG fest or Gamescom tend to be accompanied by their most attention-grabbing new and upcoming content.
  8. poeticmotion

    Update from WG Fest: Soviet Battleships line

    Keep in mind Colorado (and maybe New Mexico, can't remember) gets a special turning buff where she bleeds less speed than other BBs while turning, which partially ameliorates her lower speed (and if you're a BB, you should be using your rudder a lot or DD mains like me refer to you as food.) That being said, I'd like to see at least a minor speed buff for USN BBs. I've argued against it before because while game balance is important,historical accuracy is nice and I didn't think it was bad enough to warrant a buff. But you're right, WG has consistently given French and German BBs ahistorical speed and 21 knots is punitive in tier 6 and 7 even with the turning buff. Leave Wyoming as is because she sees only small maps, but bumping New York to 22-23 knots and New Mexico and Colo to 23-24 knots would make them a lot more comfortable on larger maps without buffing then so much that they have to take the turn buff off to keep them balanced.
  9. poeticmotion

    Update from WG Fest: Soviet Battleships line

    We don't know that they're coming before an Italian line. WoWS has consistently released 3-5 full or partial lines per year. The announcement says sometime in 2019. We could conceivably see three more lines before the Russian BBs, and I'm sure one of the 2019 lines will be Italian. I'm expecting French DDs, Italian cruisers, Russian BBs, and if the rework goes well British CVs next year.
  10. poeticmotion

    Yueyang nerf is just wrong

    I'd say closer to 5-10%, but hey, hyperbole is the greatest thing in the history of the universe.
  11. Been there for the last week. But I also have weeks where I win games I shouldn't and get carried when I don't deserve it. It evens out. And it makes a solid carry even more rewarding when you're in a losing streak. Had two truly epic carries tonight (it says something about how bad the team sucked when I carry that hard, because I'm an average player.) Feels good man, even when you lose every other game. When you lose games you have no chance to carry but you manage to pull your team to victory when you can, it helps make up for those bad losses.
  12. poeticmotion

    Fix the N. Carolina

    She's pretty balanced, to be honest. She's not as tanky as Bismarck or Tirpitz overall, but she can bow-tank like a champion and is reasonably tough when angled. Her sides are very weak and she has poor torpedo defense, but one can mitigate that with positioning. Her guns are very powerful in the right circumstance and at the right range, but I wouldn't call them insane. They're very good, easily my favorite main battery for a t8 BB; although they have quirky aim due to low velocity, that's easily adjusted to, and she combines 16" guns (tied for best-in-tier with Amagi) with a better turret layout than Amagi. As far as speed....the sudden speed jump from Colo to NC can get you in trouble, but it can also get you out of trouble. You don't want to charge in using that speed given your weak sides, so your speed really comes into play when you're pushing with a group and can actually keep up unlike Colorado, or when you're repositioning in mid to late game. Charging in early is a death sentence as you are bound to show side to someone with predictable results when you're angling to multiple threats from too far up, and you will not survive a turn in front of multiple BBs. Your citadel is just too vulnerable. That's why I called her a lancer in my first comment; she's at her best when she can bow-tank and move in, but you've got to control your position and move in with caution. As much as the meta of moving up and then back in-reverse is boring (and dangerous if you get DDs torping on your flanks) with NorCar, you find yourself in that position often if you're not good at positioning and anticipating map flow.
  13. poeticmotion

    Lightning vs. Jutland

    This. I love Daring. I love Lightning. Jutland was OK but not enough to train a third RN DD capt up when I already adore my Fletcher.
  14. poeticmotion

    Fix the N. Carolina

    It depends. If you aren't cautious, or if you can't keep track of opposing reload times instinctively, it's safest to bow tank and pretend your #3 turret doesn't exist. NorCar was my first tier 8 and I played her that way for a year once I figured out how weak her sides were. Once I got good enough to have strong map awareness and keep track of things like reload times without thinking about it, I started wiggling to expose my #3 turret more often. You can do it safely if you're careful and you know exactly when to cut your rudder to minimize exposure and get back to proper angling while unmasking your #3 turret just enough to get a salvo off. It is more important to stay angled and avoid damage than to unmask rear turret for another 3 rounds downrange, but knowing when you can get away with it does increase your damage significantly. Then again, I've played hundreds of games in NorCar; for most players, you're absolutely right, stay angled.
  15. poeticmotion

    Fix the N. Carolina

    North Carolina is the best mid-range lancer in her tier range. With stealth build, she can sneak into her ideal engagement range and wreak havoc with ease, especially after early game when DDs and CLs have been thinned a bit. Her accuracy is not ideal at sniper range but she's deadly accurate at 10-14km, which is where you should try to engage from. Her range advantage is meaningless, she's an average sniper at best. But once you adjust to her low velocity shells, she can get plunging fire shots at lower ranges than many other BBs, which means absurd damage dealt to BBs vulnerable to plunging fire at ranges where they don't expect to face it. She has very weak sides but she can bow tank like a champion and properly angled is very survivable. She uptiers into t10 games better than any other t8 BB. The key to NorCar is positioning and reading the flow of a game,, anticipating where DDs and cruisers will be and using terrain and your instincts on game flow to put yourself in the right position. When you can pick the right spot to bow tank at ideal engagement ranges, you can absolutely murder any cruiser and many BBs with ease. You can 1v1 even a Yamato if you catch her on the flank when she doesn't expect you and her guns are pointed away; a couple salvoes right into her side can take half her health before she can rotate her guns to fire back. (Just got a Yammy assist this way on Hotspot a few days ago... He charged into B and I murdered him from A before he could turn. Two salvoes right into his citadel before he could turn away, 60k hp gone, and by the time he turned to angle against me my teammates finished him since he had to show side to them to angle me.) And mid to late game you can use her stealth and bow tank strength to lance in and brawl if you protect your vulnerable sides. The Colorado to NorCar shift is a major adjustment and the single biggest change in the line; you lose the overall tankiness of mid-tier USN BBs and have to play a more patient, methodical style and play to her strengths. But Iowa plays very similarly and Montana has some similarities, so once you make that adjustment you'll be fine. Just forget everything you learned playing Colorado and learn how to NorCar. There's no t8 BB I would rather take into a t10 fight than NorCar; if you can't make her work, the problem is the player, not the ship.