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Ziggy_Sprague

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About Ziggy_Sprague

  • Rank
    Chief Petty Officer
  • Birthday January 8
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    Spotted.

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  1. Ziggy_Sprague

    CVs still the scapegoat?

    Incorrect. The DD role has changed since the CV re-work. Spotting is your job exclusively, and if you can't understand that, then you are not a good CV player. You have practically unlimited aircraft, and it does not cost you anything to spot. Coordinate with your team as to where they need your planes to go / which cap needs to be taken (one cap at a time). If they can't agree, then you will have to decide for them. Pick the cap to which our forces are closest, or which is least defended. Each map has correct and incorrect caps depending on which side of the map your team spawns. Each map has its particular nuances and DD hiding places... learn them. Destroyers should never be thrown away needlessly in the first half of a match, and a lone one out ahead on its own is a death sentence since the CV re-work. My job as a DD is to stay alive and as healthy as possible for the end-game, where I will have the most influence and the greatest positive effect for our team. Any DD player who does not understand this -- who does not understand that he no longer has any business spotting after the CV re-work -- is not a good DD player. To state this another way, the DD role has changed, and DD players must adapt. Spotting is off the table for them. That is the job of the CV, period. I will cap with a DD when it's safe to do so. I will lay smoke when & where requested, I will finish off a low-health cruiser, I will kite a full-health one if I can, I will ambush a BB, I will rush to defend our CVs when they've allowed an enemy destroyer to break through. I will not throw away limited HP on spotting; that's not my job anymore, it's yours. My job is to be there at the end, in some kind of effective fighting condition. And finally, CVs should *never* drop anchor and park. They should always keep moving. I always report for bad play a CV driver on our team that parks. It's almost as bad as the thankfully-rare CV driver that leads the charging attack force. Stay back and stay moving. You can cap with a CV in the end-game, but not before. Very true. The CV is the single most influential ship type in the game, but it's only as good as the player who's driving it. The level of poor CV play I've seen before and after the re-work is just astonishing at times, and it contributes more than anything else to the outcome of any match involving CVs.
  2. Ziggy_Sprague

    Out with the old, in with the new...

    This is true. WoWs old-timers -- that is, anyone who has been around at least as long as I have -- need to come to grips with the fact that the definition of "fun" is an evolving commodity in WoWs. It is a thing which changes. It is undergoing a major shift. This was always at its core an arcade game. The evolution currently underway is to make it even more of an arcade game. The new CV gameplay with its fast paced, first-person-shooter aspect; limitless aircraft, etc. represents a paradigm shift in how WoWs is meant to be played and enjoyed, and it's aimed at a particular target market that is *outside* of the current player-base; a particular audience that is new to WG. And those are the folks who will buy ships. If you peel back the thick layer of crust, noise and pollution that runs rampant here just like in *any* gaming community, then yes you are quite correct. However, that is the appeal of the forum... not the game itself. WoWs has ZERO basis in history or reality. Zero. From the ad-hoc teams of mixed nationalities, with IJN on the same team as USN, etc., to the bizarre fantasy this game now construes out of carrier warfare with magically replenishable, insta-launch aircraft, to destroyers with reloadable torpedos... there is nothing "historical" about the game whatsoever. It's a fun arcade shoot-em-up, but it's not historical. Agree with you about the forum community though; the usual caveats aside.
  3. Ziggy_Sprague

    Change to Karma system

    Yes. At first, your limit is 7 points each positive and negative, then it jumps to 11 points each positive and negative. I'm proposing a third tier, at, say, a karma level of 300 thereabouts, to jump the limit up to 15 or 16 points.
  4. Ziggy_Sprague

    Change to Karma system

    Excellent suggestions; to this I would add a request for a higher limit when a certain value is reached. There are only two tiers now; please add a third for those of us over, say, 300 or 400 points currently.
  5. Ziggy_Sprague

    Important milestone with Clemson

    Sorry, I should not have said *big.*
  6. To fellow Clemson players, I wanted to share with you a significant achievement that I managed to reach with this ship, one which gave me quite a surprise recently. In the ship summary screen-grab attached here, there's a certain *big* number which really leaps out. I had to think about it for a minute to realize what a big deal it is. Did you spot it right away? Well, it's this... most per battle, aircraft destroyed: 4. Holy cow, I never thought that would be possible with this ship. Just curious, other Clemson drivers, what's the most number of aircraft your machine-gunners have knocked down?
  7. Ziggy_Sprague

    Karma - This is how you get more of it

    You're averaging one karma point per 20 battles, which in my opinion is right where it needs to be. I'm only half as good, at roughly one point per 40 battles (13,300 divided by 356 karma points). Karma is meaningless to some players, but it definitely has meaning to others, including me. It's mostly "two steps forward, one step back" as I'm thanked about twice as often as I'm reported. However, each time I earn a point, it tells me I'm doing something right. To me it has value.
  8. Ziggy_Sprague

    Are we now playing WoCaTS?

    It's a shift in gameplay where the team with the better CV drivers will win. Everything else is secondary to the outcome of a match. You just have to adapt to this shift. Get into a div with a good CV player to increase your chances of winning a match.
  9. Ziggy_Sprague

    Insane Number of Planes Shot Down-252!

    Believe it or not, my Clemson actually shot down one enemy aircraft yesterday. I had never seen that before. Shoulda grabbed a screenie... hope it happens again!
  10. Ziggy_Sprague

    Good Spot! Good Dog!

    In addition to spotting, CVs are also ideally suited to re-set caps. As a DD player, I am shifting my gameplay substantially as my survivability is much more difficult to manage with the new CV re-work (and it was always a challenge even before). If a cap is contested, a CV needs to send planes in not only to spot, but to re-set. I'll stand by until he does enough damage to the enemy in that cap, so I can come in and finish the job. WG in its wisdom has tipped the game balance heavily in favor of CVs; so it's up to DD players like myself to adapt. The CV player, however, needs to be good enough to know how to use the powerful ship he's playing. The match will go to the team with the better CV drivers, but it still requires teamwork. Since the CV re-work, I have been learning my changing role as a DD player. I hope the CV players on my team are learning their new roles -- which means not only spotting, but resetting.
  11. Ziggy_Sprague

    What daily containers do you pick?

    I'm running Sierra 10.12.6 on a 2013 iMac with a 3.4 GHz i7, a 2GB NVIDIA GeForce GTX 680MX graphics card and 32GB RAM. I close *all* other apps -- especially internet browsers -- before running WoWs. Generally I try to have 27 or 28GB of RAM freed up before starting the game. Screen grabs of my settings are attached below, but yes, graphics are intentionally set as low as possible. Although, I don't know what some of those things are, like "quadrilateral trilinear bifurcated sub-pixel pixel pixelation" or whatever. Therefore some of my settings may not be optimal; I just don't know enough to know for sure. I'd love to see this game in full graphics glory someday, but it sure won't be on my system. As I have things right now, I can go for about five or six matches before a crash. Usually the crashes happen at the very start of a match, making me look like I'm AFK. As a result, I'll usually quit the WoWs app after four or five matches, free up the RAM and re-start. Hope this helps!
  12. Ziggy_Sprague

    When wg want you lose, you lose.

    Now now, those stuck-up Unicorns serve a valuable purpose. This forum would fall flat on its face without all the stoopid memes and "git gud" garbage; there wouldn't be anything to read here if it wasn't for all that crap.
  13. Ziggy_Sprague

    When wg want you lose, you lose.

    "Well sir, I'd hold off judgement on a thing like that until all the facts are in." -- OP got a replay? It's entirely possible to do everything right and still lose. When a collapse unfolds, it cannot be turned around. Meets or exceeds the forum's preference for harshness (well done!) -- but I'd take it, and I'd feel good about it. How big of a sample size do you need? This is a day-to-day thing (see attached screenshot), and I suspect it's *very* common among other players if they care to look.
  14. Ziggy_Sprague

    When wg want you lose, you lose.

    W/R is a solid indicator of how lucky you are with MM. Take a look at the screenshot below. Am I a good player, or a bad player?
  15. Ziggy_Sprague

    When wg want you lose, you lose.

    You need to get your head around the "win or lose" paradigm because it does not accurately reflect your actual capability in this game. Instead, take a look at your leaderboard position. You've placed second (only five points behind first) which means you should consider it a successful match. "Win rate" is a meaningless metric in WoWs, as you cannot affect it. "Win rate" is a measure of how often MM has given you a worthwhile team, which is something over which you have zero control. What you *can* control, to a degree, is your leaderboard position -- that is, how well you've done compared to your teammates. If you're placing in the top three on your side of the leaderboard, then you're playing well. As for myself, I consider a steamroller win to be a fairly hollow, empty victory. I get much more enjoyment out of the game if I place first on a losing team than I do if I place low on a winning team, especially if the win was a result of a total collapse. There is an excellent guide by Little White Mouse called "How to Control Your Win Rate." Despite its age, it is chock full of excellent information and it is well worth re-reading on a regular basis, although the title is misleading. It should have been called "How to Control Your Leaderboard Position," because if you follow her advice, you'll find yourself placing high on your team's leaderboard, which is something you certainly *can* affect because you do have control over it. What you cannot control, however, is the quality and skill of your fellow players, or how they choose to play, or how quickly they choose to lose. It doesn't matter how hard you carry, or any of that "git gud" garbage. If you're saddled with a team of losers, there's nothing you can do to change that (especially in the face of an all-too-common five-minute collapse). Instead, your focus needs to be that post-game leaderboard and how high you'll place on it. In my opinion, your screenshot shows you've done very well. The real challenge, however, is placing first or second on your leaderboard in a close match -- now that's a true measure of skill, no difference if it's a win or a loss. "Win rate" is "team win rate" and completely meaningless from a standpoint of individual performance. Leaderboard position is everything.
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