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Soylent_Red_Isnt_People

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About Soylent_Red_Isnt_People

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    Lee-Kee Shipyards, USA
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    "Our boys have won this victory today.
    But the rest is up to you.
    You, and you alone must recognize our enemies...
    ...the forces of ambition, cruelty, arrogance and stupidity!
    You must recognize them. You must destroy them!
    You must tear them out as you would a malignant growth...
    ...and cast them from the surface of the Earth!'

    - Mister Roberts; Act 2, Scene 4

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  1. Soylent_Red_Isnt_People

    What is your current interest level in wows?

    Probably done with it for good, after giving it another month following a year-long hiatus: - Bored with the almost no challenge of [Coop] that is still subject to the vagaries of questionable mechanics and ends even quicker than it did before at all tiers, - Tired of nobody wanting to be shot at [Randoms] where everyone else not playing in that fashion is supposed to just suck it up and enjoy the spam, camping, or unspotted ships without issue, - Annoyed with the increasing amount of bugs plus ''works as described when it feels like it'' RNG & other mechanics only able to be reliably compensated for by (sometimes not even them) a ridiculously skilled few, - Frustrated with the lack of any in-between mode or content that doesn't involve a massive grind, terrific luck, the right MM lineup when playing the ''right'' ship, or end so fast it wasn't even worth trying to bother playing. If I wanted to be spamming games for a twitch paced console title, I'd be doing that; I'm just a middle of the road player on a limited connection, I can't get what I need out of a few minutes match if no one else wants to play it. Same; if WG had competition of any note for an admittedly niche warships combat title, this game would probably be as dead as Warplanes. Maybe if this was still fun, but it has fallen off too far from even being a third-person/first-person shooter merely having tanks skinned as ships; Had Potential I think best sums up its current state of being.
  2. Soylent_Red_Isnt_People

    The current state of WoWs is chaos

    Probably a big reason why they've never bothered with any of the Großer Kreuzer ships (der Tann, Seydlitz, Derfflinger, etc), or their USN and RN counterparts, not to mention any of the larger armored cruisers. - With all of their titles the WG developers quite apparently don't consider low- to mid-tier matches any ''fun''. - Can't charge $50 to $80 USD for a tier III or IV pixel ship, nor probably get an artiste to create a $$$ camo for it.
  3. Soylent_Red_Isnt_People

    NA servers seem wacky today.

    Instead of lag, the past few weeks I keep getting occasional matches (regardless of mode) where the guns and sometimes torps are green and can be turned yet won't fire - sometimes for as long as a minute. Shifting targets with X, going to desktop with the Windows key, shifting focus with CTRL-click, etc etc does nothing; the game runs fine but non-secondary or non-AAA shooting just hangs. Just ending up as too much frustration on top of all the other idiosyncrasies already inherent to, or being added to, this title. Enough's enough.
  4. Soylent_Red_Isnt_People

    Constructive Feedback For WG RE: Events

    This all was yet another counter-productive implementation no different than how WG has spent almost five years now getting it wrong with the Warplanes title. With that clear as glass example there should definitely be less and not more of it getting put up for this title. The ulta-grindy legendary module personal campaigns with one ship/set of ships should be the exception, not the rule - plus, how many folks stopped bothering with these types of mission sets after the Graf Spee campaign. Not everyone is going to reach into their wallet merely to skip ahead, and sooner or later even the fanbois or churn players aren't going to want to do so either just to try and play amidst such a tiny server playerbase. Wargaming needs to realize that, no matter how much they want to believe the opposite to be true; business or not, they're publishing a game that on some level they do (or, at the very least, should) want people to keep playing. Less and less satisfying gameplay experiences isn't going to help out this situation either - folks still have to be able to at least maybe fulfill missions requirements without grinding out dozens of matches per session.
  5. Soylent_Red_Isnt_People

    The current state of WoWs is chaos

    Spot on - repetition of the 1.5 million, 40K commander XP, and etc etc directives is grinding just for the sake of grinding, if not to force folks into buying a DD plus signals or playing instead of skipping the Halloween operations. Making rewards dependent on having to play more than just a few matches every day also seems a very good method to burn folks out if not outright drive them off.
  6. Ayup (publishing director Alexander Nikolaev interview): ''A submarine will primarily rely on spotting and visibility provided by their teammates. Their own visibility will be very limited, though, especially if they’re submerged. They can either rely on the team, or they have to surface.'' Just what the title needed, yet another completely selfish gameplay ship that others have to spot, tank, defend against, and capture for while it supports only its own meta. What a great team composition to queue into; BBs with the dispersion needed for max range hits alongside invisible almost at will island-hugging spam cruisers, smoke-camping DDs, and subs...... That's considered fun? Color me uninterested. Unfortunately yeah, WG has proven with their other titles they're collectively always never quite grasping the long-term unintentional impacts of their developed because we say so content implementations. And even with this one, they just cannot stick with how they structured the title in the first place just for the sake of being able to fleece instead of curb the churn (EU portal content editor Adam Plechaty interview, 2015): " I mean, if we really need to compare ships to tanks, battles on the sea are actually more fast-paced and dynamic. While in tanks, we see a lot of players pitching a tent and camping hard, it doesn’t work like that in naval combat. If you stop moving, you're going down. Just like a shark. You need to keep moving, and what’s more it takes some time to turn a ship around or even change a course. You need to keep thinking and planning ahead." Dynamic? No camping? - uhm, right..... The moment anyone is able to make themselves immune from reciprocity it creates a situation that breaks the inherent underlying covenant of a multi-player PvP game to the detriment of all. Sad thing is though, before long those folks will be about the only ones playing this until they too move on to another title - only to do the exact same thing there, want to ''PvP'' yet not be open to retribution in return.
  7. Soylent_Red_Isnt_People

    The Joys of Midnight Co-op

    Exactly; when the shot to pieces every single battle almost regardless of tier AI ships are better & more aggressive than a significant majority of the playerbase, something is wrong with the game for causing that to even be a thing.
  8. Soylent_Red_Isnt_People

    Dev blog announced CE change

    Something has to change in-game; the number of losses and/or outright stupidly craptastic nothing happens until the last few minutes matches just because one team outcamped the other is far too common. There was quite frankly already too much selfish gameplay potential, where folks are quite often better rewarded for not actually playing the game while others spot & tank for them. Unfortunately, WG obviously doesn't know how or care to fix that, and instead seem intent on exacerbating the problems already inherent with how they structured the title. ''You want dynamic warships gameplay... we do have smoke, islands, and crappy spotting mechanics that are all easily abused.'' Incoming Fire Alert, after Situational Awareness got universally gifted, should've been enough - but no, now there is the magic Priority Target perk to make the already timid justified in being even more timid. Since public release they've often stated that folks on the NA server average only three games per session - maybe there's a reason for that? ....like, gee, go figure; players get bored, frustrated, and/or angry then shut off your game. As is, next captain reset I'm dropping CE from most builds and demo for all builds, because an increased chance of nothing ever happening is just wasted perks; might as well go for survivability and pure +% across the board.
  9. Soylent_Red_Isnt_People

    New Orleans — American Tier VII cruiser.

    Definitely does better with standard battles, lacking the spam necessary for most half time or less Domination mode matches - don't think I've had an Epicenter with it yet though. Not sure how useful the second FCS module is, as even the base fourteen-odd kilometer range tends to already be pushing how accurate the shells are out that far.
  10. Soylent_Red_Isnt_People

    complaint about MM [edited]

    Somewhat yes, as it is quite easy for anyone to find themselves overextended and focused, especially where the ship speeds are so much greater even when on the larger maps. But then again, also no.... Because it is just as easy if not more common based on the game mechanics and ever increasing lack of teamwork for anyone to find themselves detected and focused yet be unable to detect anything in turn. One of the core concepts of any MMOG/MOBA first person shooter title is that in some fashion every player who chooses to queue for whichever battle mode will have the opportunity to fire whether unengaged or not. The corollary of this means however that anyone wanting to shoot should fully expect to be shot at in return with equal effectiveness as a normal part of the game in which they just as willingly chose to participate. Wargaming, or any other company, script their titles to function with such an initial premise, no matter how much and to what extent they willingly or unwillingly break that structure with patches and expansion content. The spotting system in Warships has a lot of problems, always had and apparently always will - but it can work if folks let it work and the right set of circumstances (players/server/connection) occurs. Except, as anyone who as ever played any kind of online PvP title knows first-hand, there is always going to be some proportion for these titles unwilling to play out a battle in such a ''fair, as intended'' fashion. You know the ones, folks who have no problem wanting to make every PvP game they choose to ''patronize'' function like the following yet expect everyone else so completely disadvantaged to just ''shut up or get out'':
  11. Soylent_Red_Isnt_People

    Daring is a lesser Minotaur

    Exactly this; ran into one already sitting in a cap last night with Udaloi - by the time I'd begun evading and pumped out (22) rounds and (13) hits for eight kay I'd taken (37) hits for eighteen kay and an almost two kay fire. I got no fires on it, and had even incapacitated a turret. Very balanced.
  12. Soylent_Red_Isnt_People

    Game match ups

    It isn't (necessarily) you: As with any MMOG title the game has devolved from it's somewhat team-play full time limit matches start into a selfish-oriented re-queue race through content (tiers/lines) then quit until new content comes out. Wargaming recognized this already with their other titles and is more than happy to sell signals, camos, or whatnot from the store, missions/campaigns, or for in-game ''currency rewards''. That facilitating this process is having a significant deleterious affect on the game as they chose to structure it may apparently be the lesser choice of two evils for them.
  13. Soylent_Red_Isnt_People

    What? Another patch and still no way to turn off the taunts

    Gotta collect 'em all? as just another type of daily mission string to try and keep enough of the population playing, and more importantly purchasing, on even a semi-regular basis? If something isn't affecting credits, XP, or % performance otherwise it's just a placebo placeholder with only the value someone chooses to give it; everyone else should be free to opt out as they choose. If WG ever decides to force the Warships playerbase into using the cash grab equipment changes made to Warplanes that no one asked for just because they could, will folks be complaining then or just sucking it up? Whether anyone individually likes the emblems or not, it's another precedent for just because of executive fiat content changes already common in the other WG titles pointing to the future of this one. Spotting in-game has some issues and needs attention? Here, check out this latest batch of emblems for this daily mission chain and preview these new Russian premiums now being tested to counter the RN destroyers.
  14. Soylent_Red_Isnt_People

    Historical Scenarios, Your thoughts

    shoot - I was trying to recall thse (Java Sea) actions involving Houston and couldn't offhand when I was posting, as quite a few vessels that fought during that period already exist in WoWs. Such as:
  15. Soylent_Red_Isnt_People

    My thoughts on the Bretagne

    Very much so; I don't think I've had such ill-luck or had to try hard so badly since the Emerald, nor even after having played up through the German line to the IX FdG. One of my few good matches with the Bretagne was (low-tiered of course) on the Estuary map during a cyclone - and also one of the rare battles where I survived with it until the end. This ship, just doesn't want to perform and ending up as low tier three or four out of five battles (if not all five) is just punishing as most everything even at tier outranges and/or outshoots it let alone VIs & VIIs. I'm lucky to end up with twenty kay worth of damage, and haven't yet managed to pull fifty out of it in a match - comparable to my performance with the tier III ship of this line, and about half what I averaged with the tier IV. Haven't bothered with the FCS module. - Dispersion is so bad that even at the base range the ship drops shells all over, to where hitting even a bow on BB at less than 10 kilometers is often a complete miss. Bow-on CAs or DDs at six kms? yeah, sure. Nor the speed module as even with a signal I'm almost always having to chase to where the shooting is yet once there, welp, the guns can't hit anything. - This can sometimes happen with the Texas or Arizona, but at least on those ships once something is in range the guns can quite often hit it regardless of dispersion. Another oddity is that with this ship I rarely start in the middle, instead it usually spawns in either of the outer locations for a given map; usually closest to any red CVs in a match, with no AAA deterrent whatsoever. This might work if the ship could kite when it's inevitably detected (rather large detection to boot) so early in a match, or lit so long later, if it could take hits or not instantly light on fire with a first salvo, and be able to hit back. Unintentional paywall? I'm going to stick with it for twenty-five [Randoms] and then see if I want to skip whatever XP I'm short for the Normandie or not - it's just that underwhelming. ---------- After (25) matches, where I got enough XP for the VI ship only because of the daily mission rewards (running Halloween camo + first win with Equal Speed signal): - Only twice did I manage to break fifty kay worth of damage dealt, and in maybe one-third of the battles break twenty odd kay of damage inflicted. - In at least three out of five matches this ship ended up being low tier. - At least one in five matches were double CV battles. - Standard battle was usually the better mode for it. - One of my best matches was because of a cyclone. My first match with Normandie was a loss, mid-tier versus double carriers cut short by fire and plane torpedoes, yet I managed almost seventy kay damage to end up as one of the last three ships. Exact same guns just in a different mount, on a faster ship, and with the dispersion module.
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