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Soylent_Red_Isnt_People

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About Soylent_Red_Isnt_People

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    Lee-Kee Shipyards, USA
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    "Our boys have won this victory today.
    But the rest is up to you.
    You, and you alone must recognize our enemies...
    ...the forces of ambition, cruelty, arrogance and stupidity!
    You must recognize them. You must destroy them!
    You must tear them out as you would a malignant growth...
    ...and cast them from the surface of the Earth!'

    - Mister Roberts; Act 2, Scene 4

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  1. Soylent_Red_Isnt_People

    Commander Skills Update

    I'm trying to remember how hard it was to get Jack Dunkirk, the reward version and not the clone from the Armory. Because apparently the nerfed JoaT skill replacement "Emergency Repair Specialist" was just too good to give him, so now he instead has bonus on the completely useless for most UK ships skill "Consumables Specialist"; -12.5% reload time on fighter/spotter aircraft, def AA, & main battery/torpedo reload booster...... just, like, ...why?... is he secretly allowed to be retrained onto French ships? Of course, Russian captain Ovechkin is unchanged, although so is John Doe (reward Segal). The only thing I'm glad of today in regards to the game is that I haven't bought a captain for coal or doubloons, because by now everyone still bothering with Warships has spent so much doubloons and the like that a rollback would be impossible to implement. So, unless I'm missing something no more anything survivability for cruisers, although they can still take Superintendent, High Alert is outright gone and the reload % of BFT has been reduced by half while both Demo and the aforementioned JoaT have been heavily nerfed despite their lowered costs. As for diversity, base "generic/balanced" build for BB still seems to be Preventive Maintenance (1 pt), Grease the Gears (2 pts), Repair Specialist (3 pts), and Fire Prevention (4 pts) = the same 10 points for my 13-15 range captains, but without the further option of Superintendent (3 pts) and/or JoaT (2 pts) + November Foxtrot. I'm left looking at a lot of skills with what I think are dubiously questionable activation conditions (for which I'll receive no notification of said activation conditions being met btw) for marginal at best percentage boosts. And that's just for the skills without listed penalties. I did do the full wipe through the article (which took a bit to find as it didn't show up in the main page news or on a web search.....) today but I haven't worked up the interest to have tried more than a few builds during the afternoon of patch day itself. Other game publishers over the years could likewise never leave off negating skill systems or whatnot at far too frequent intervals to the detriment of their playerbase no matter what kind of spin got put onto the ensuing fallout caused by nothing more than poor business decisions. I'd think there might've been some kind of lesson to be learned from those examples; but oh well.
  2. Soylent_Red_Isnt_People

    Terrible Lag

    Similar issue; this past ~2 weeks I'm having to restart the PC every other if not every day to prevent loss of FPS & port lag, whether I play more than a few matches or not. Viewing the tech tree & previewing ships in port seems to be a primary contributing factor, but not the sole culprit by any means. Unfortunately, I cannot tell if I'll have FPS loss (low/mid 80s down to teens if not lower) until a match starts - making a training room or Coop "pre-game" necessary every session. Getting really tedious; in Planes eventually there was a player created app/mod incorporated into the WG Gaming Center to clear cache before hitting play. Where is the WoWS cache located, as apparently folks need to start doing it with this title as well?
  3. Soylent_Red_Isnt_People

    Commander Skills Update

    Apologies - edited my post to clarify what I meant to say; +1 I had found this blog, but it's from November - however, it still seems reasonably accurate based on the current WG announcement, or at least enough to ponder builds/skill costs. But it's still a secondary source rather than having an official version prepared ahead of time with just a week to go before implementation.
  4. Soylent_Red_Isnt_People

    Commander Skills Update

    @Hapa_Fodder Just 25% return on XP; that's it and no more unless we drop massive amounts of doubloons? WG could at least have gone half, or maybe even one-third, but damn way to go full greed. Absolutely - if the skills are set and ready for a patch rollout why hasn't [something like] the wiki page been updated or prepared already; this is basic game design 101, and would at least show there was some method to the madness. There is no real reason not to do this, if everything is already set to go. Agreed, I just cannot make out what they're trying to do there; I only keep ships I want to keep playing, selling off those ground through, but something like half of what I do have are reward premiums from this or that crate, campaign, or whatnot. So I have maybe twenty'ish trained commanders with about double that figure in reserve.... this may not work too well for whatever they intend to do. Ditto - I only have Jack Dunkirk, John Doe (Segal IIRC), & one of the Ovechkin collection captains - but they all have some form of modified regular skill. Likewise, I was looking at a couple of the for coal 10 pointers in the Armory with two or three similar skill enhancements but what happens to either the former or latter bunch now? Or captains like Yamamoto or Halsey with situational activation enhancements?
  5. Soylent_Red_Isnt_People

    Constructive'ish Criticism

    Hello WG, I downloaded this (quite big; really, 60 gigs?) game to play over the late WInter after being gone for about three plus years. Most all of what I have to say can best be summed up as; expecting folks to somehow enjoy NPE (negative play experience) being the norm for matches rather than the exception is completely unrealistic on your collective part. Yes, it's still possible to have a good match win or lose, with the latter being more typical & far too frequent. It should never be a possibility in the first place to experience a map empty of visible ships (and that further shrouded in multiple clouds of smoke) minutes at a time for one, if not both, teams in a match between real players. However, camping & farming to the exclusion of other productive gameplay was bad before except now it seems little more than try to compete with gimmick ships, Russian BBs, double CVs, or just not play. Your matchmaking is abysmal, to the point of making me only play BBs in random battle after just two nights of play and trying to get what I can out of Coop for the CAs & DDs, simply for the survivability of a battleship or battlecruiser. Making it the common experience for your merely average skill playerbase to be ineffective beyond queuing one type of ship cannot possibly be a good thing, nor hopefully what you intended to be how the game is best played. There are still ten tiers in this game, with multiple lines of ships of various types - yet you folks at corporate clearly still expect everyone to want tier X all day every day. Plus, carriers killed off the very ships this title allows playing, in case any of you didn't know - I understand you're trying anything and everything to attract folks willing to do at least one micro-transaction or else splurge into a high tier Premium or Free XP ship but it would be nice if they wanted to stick around as well, preferably long enough to maybe learn more effective ways to play so everyone else isn't at the mercy of your business approach. And, speaking of micro-transactions, when neither Amazon Pay (keeps trying to log me into Amazon UK) or Paypal will work as the go to you've hindered micro-transactions on my part to the point of 'Why bother'. Farewell Hizen, we never knew ye; our paths shall never cross again. You had an interesting game with little real competition, but once you finish milking ever more churn players will it take this game being as dead as Warplanes before you bother to take notice of anything at all with your approach being wrong?
  6. Soylent_Red_Isnt_People

    What is your current interest level in wows?

    Probably done with it for good, after giving it another month following a year-long hiatus: - Bored with the almost no challenge of [Coop] that is still subject to the vagaries of questionable mechanics and ends even quicker than it did before at all tiers, - Tired of nobody wanting to be shot at [Randoms] where everyone else not playing in that fashion is supposed to just suck it up and enjoy the spam, camping, or unspotted ships without issue, - Annoyed with the increasing amount of bugs plus ''works as described when it feels like it'' RNG & other mechanics only able to be reliably compensated for by (sometimes not even them) a ridiculously skilled few, - Frustrated with the lack of any in-between mode or content that doesn't involve a massive grind, terrific luck, the right MM lineup when playing the ''right'' ship, or end so fast it wasn't even worth trying to bother playing. If I wanted to be spamming games for a twitch paced console title, I'd be doing that; I'm just a middle of the road player on a limited connection, I can't get what I need out of a few minutes match if no one else wants to play it. Same; if WG had competition of any note for an admittedly niche warships combat title, this game would probably be as dead as Warplanes. Maybe if this was still fun, but it has fallen off too far from even being a third-person/first-person shooter merely having tanks skinned as ships; Had Potential I think best sums up its current state of being.
  7. Soylent_Red_Isnt_People

    The current state of WoWs is chaos

    Probably a big reason why they've never bothered with any of the Großer Kreuzer ships (der Tann, Seydlitz, Derfflinger, etc), or their USN and RN counterparts, not to mention any of the larger armored cruisers. - With all of their titles the WG developers quite apparently don't consider low- to mid-tier matches any ''fun''. - Can't charge $50 to $80 USD for a tier III or IV pixel ship, nor probably get an artiste to create a $$$ camo for it.
  8. Soylent_Red_Isnt_People

    NA servers seem wacky today.

    Instead of lag, the past few weeks I keep getting occasional matches (regardless of mode) where the guns and sometimes torps are green and can be turned yet won't fire - sometimes for as long as a minute. Shifting targets with X, going to desktop with the Windows key, shifting focus with CTRL-click, etc etc does nothing; the game runs fine but non-secondary or non-AAA shooting just hangs. Just ending up as too much frustration on top of all the other idiosyncrasies already inherent to, or being added to, this title. Enough's enough.
  9. Soylent_Red_Isnt_People

    Constructive Feedback For WG RE: Events

    This all was yet another counter-productive implementation no different than how WG has spent almost five years now getting it wrong with the Warplanes title. With that clear as glass example there should definitely be less and not more of it getting put up for this title. The ulta-grindy legendary module personal campaigns with one ship/set of ships should be the exception, not the rule - plus, how many folks stopped bothering with these types of mission sets after the Graf Spee campaign. Not everyone is going to reach into their wallet merely to skip ahead, and sooner or later even the fanbois or churn players aren't going to want to do so either just to try and play amidst such a tiny server playerbase. Wargaming needs to realize that, no matter how much they want to believe the opposite to be true; business or not, they're publishing a game that on some level they do (or, at the very least, should) want people to keep playing. Less and less satisfying gameplay experiences isn't going to help out this situation either - folks still have to be able to at least maybe fulfill missions requirements without grinding out dozens of matches per session.
  10. Soylent_Red_Isnt_People

    The current state of WoWs is chaos

    Spot on - repetition of the 1.5 million, 40K commander XP, and etc etc directives is grinding just for the sake of grinding, if not to force folks into buying a DD plus signals or playing instead of skipping the Halloween operations. Making rewards dependent on having to play more than just a few matches every day also seems a very good method to burn folks out if not outright drive them off.
  11. Ayup (publishing director Alexander Nikolaev interview): ''A submarine will primarily rely on spotting and visibility provided by their teammates. Their own visibility will be very limited, though, especially if they’re submerged. They can either rely on the team, or they have to surface.'' Just what the title needed, yet another completely selfish gameplay ship that others have to spot, tank, defend against, and capture for while it supports only its own meta. What a great team composition to queue into; BBs with the dispersion needed for max range hits alongside invisible almost at will island-hugging spam cruisers, smoke-camping DDs, and subs...... That's considered fun? Color me uninterested. Unfortunately yeah, WG has proven with their other titles they're collectively always never quite grasping the long-term unintentional impacts of their developed because we say so content implementations. And even with this one, they just cannot stick with how they structured the title in the first place just for the sake of being able to fleece instead of curb the churn (EU portal content editor Adam Plechaty interview, 2015): " I mean, if we really need to compare ships to tanks, battles on the sea are actually more fast-paced and dynamic. While in tanks, we see a lot of players pitching a tent and camping hard, it doesn’t work like that in naval combat. If you stop moving, you're going down. Just like a shark. You need to keep moving, and what’s more it takes some time to turn a ship around or even change a course. You need to keep thinking and planning ahead." Dynamic? No camping? - uhm, right..... The moment anyone is able to make themselves immune from reciprocity it creates a situation that breaks the inherent underlying covenant of a multi-player PvP game to the detriment of all. Sad thing is though, before long those folks will be about the only ones playing this until they too move on to another title - only to do the exact same thing there, want to ''PvP'' yet not be open to retribution in return.
  12. Soylent_Red_Isnt_People

    The Joys of Midnight Co-op

    Exactly; when the shot to pieces every single battle almost regardless of tier AI ships are better & more aggressive than a significant majority of the playerbase, something is wrong with the game for causing that to even be a thing.
  13. Soylent_Red_Isnt_People

    Dev blog announced CE change

    Something has to change in-game; the number of losses and/or outright stupidly craptastic nothing happens until the last few minutes matches just because one team outcamped the other is far too common. There was quite frankly already too much selfish gameplay potential, where folks are quite often better rewarded for not actually playing the game while others spot & tank for them. Unfortunately, WG obviously doesn't know how or care to fix that, and instead seem intent on exacerbating the problems already inherent with how they structured the title. ''You want dynamic warships gameplay... we do have smoke, islands, and crappy spotting mechanics that are all easily abused.'' Incoming Fire Alert, after Situational Awareness got universally gifted, should've been enough - but no, now there is the magic Priority Target perk to make the already timid justified in being even more timid. Since public release they've often stated that folks on the NA server average only three games per session - maybe there's a reason for that? ....like, gee, go figure; players get bored, frustrated, and/or angry then shut off your game. As is, next captain reset I'm dropping CE from most builds and demo for all builds, because an increased chance of nothing ever happening is just wasted perks; might as well go for survivability and pure +% across the board.
  14. Soylent_Red_Isnt_People

    New Orleans — American Tier VII cruiser.

    Definitely does better with standard battles, lacking the spam necessary for most half time or less Domination mode matches - don't think I've had an Epicenter with it yet though. Not sure how useful the second FCS module is, as even the base fourteen-odd kilometer range tends to already be pushing how accurate the shells are out that far.
  15. Soylent_Red_Isnt_People

    complaint about MM [edited]

    Somewhat yes, as it is quite easy for anyone to find themselves overextended and focused, especially where the ship speeds are so much greater even when on the larger maps. But then again, also no.... Because it is just as easy if not more common based on the game mechanics and ever increasing lack of teamwork for anyone to find themselves detected and focused yet be unable to detect anything in turn. One of the core concepts of any MMOG/MOBA first person shooter title is that in some fashion every player who chooses to queue for whichever battle mode will have the opportunity to fire whether unengaged or not. The corollary of this means however that anyone wanting to shoot should fully expect to be shot at in return with equal effectiveness as a normal part of the game in which they just as willingly chose to participate. Wargaming, or any other company, script their titles to function with such an initial premise, no matter how much and to what extent they willingly or unwillingly break that structure with patches and expansion content. The spotting system in Warships has a lot of problems, always had and apparently always will - but it can work if folks let it work and the right set of circumstances (players/server/connection) occurs. Except, as anyone who as ever played any kind of online PvP title knows first-hand, there is always going to be some proportion for these titles unwilling to play out a battle in such a ''fair, as intended'' fashion. You know the ones, folks who have no problem wanting to make every PvP game they choose to ''patronize'' function like the following yet expect everyone else so completely disadvantaged to just ''shut up or get out'':
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