

SmokinCAT
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156 Valued posterAbout SmokinCAT
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Warrant Officer
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Cruisers are in the worst state against subs right now, it really is a joke, you get double pinged and you cant close the distance to deploy ASW as its not airborne, and then if you clear the ping you better hope that it isnt just a single torp and then the rest are coming after your DCP goes on cool down. Subs really are crapto play against in a cruiser as they dont have the health to sustain the citadels, something really needs changed.
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New Mexico... is it just me, or does this ship suck?
SmokinCAT replied to Target_1's topic in General Game Discussion
It is a victim of power creep, it was borderline weak when it was just the IJN and USN lines, but now its pitiful. Don't expect any of the original lines to be buffed to offset the power creep, they have long been forgotten. -
Then ships should not be balanced around them like the higher tier german BBs are.
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(in)Famous CC Flamu axed from CC programme for criticizing WG!
SmokinCAT replied to hateboat's topic in General Game Discussion
When WG started telling CCs that they could not give negative feed back about test ships it was a start of a down hill slope, I think its better for CCs to get away from WG as they can actually speak their mind about ships and what WG is doing. His youtube vid about it covers this pretty well. -
ST 0.10.1, changes to test ships and Belfast '43
SmokinCAT replied to Hapa_Fodder's topic in Developer's Corner
Especially in this new meta, the ships that were secondary focused are really in my opinion much weaker after the patch. -
Damage buff is pointless with the changes to BBs that benefit them setting at max range, smol needed balanced but the range was not the way to go about it. Colbert and Smol can be balanced other ways, but they should get range buffs, even if it isn't back to what they were.
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Smolensk firing range got any bug?
SmokinCAT replied to Capt_Pyro's topic in General Game Discussion
Colbert and Smolensk were hit hard with losing AFT, on the Atlanta they added some base range to compensate it, but not on either of the T10s. -
Dev strike badge is not being given, hit a Moskva for a bit over 39K and did not receive dev strike reward
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Patch 0.10.0: The good, the bad and the ugly.
SmokinCAT replied to Mizzerys_Fate's topic in General Game Discussion
Dont forget that cruisers with guns under 139mm got nerfed indirectly as well by having to give up useful range- 29 replies
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Just some thoughts on the game after returning from not playing for close to 6 months. How after this amount of time are CVs still allowed to be as powerful as they are, just out of a T10 game where a kaga ends up with 3 kills and takes two plan losses after three torp drops and one bomb drop on a T10 BB. The new T10 CVs recently added are even worse, give me the old pre rework Midway and Hakuryu any day compared to FDR and the new German CV. The new USN BB split is rather underwhelming, I would think with long reload there should be good accuracy and pen, but that just doesn't seem to be the case, I doubt the Italian BBs will be any more exciting than the three USN ships. I used to hear it all the time that the dev can't actually play the game as they make changes to these ship, and now more than ever I believe it.
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Vermont, first impressions from an average player
SmokinCAT replied to Yandere_Roon's topic in American Battleships
I see more over pens on this ship than most of my other T10s, it it pretty underwhelming, the accuracy does not offset the slow reload. -
ST 0.9.12, balance changes and changes to test ships, removal of Somers.
SmokinCAT replied to Hapa_Fodder's topic in Developer's Corner
It isn't enough, the reload needs reduced some, no reason to wait 40 seconds while being burnt to a crisp with mediocre healing. -
Kansas is pretty garbage to be honest, it shouldn't have a 40 second reload at all.
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So she already had more than enterprise but is still being buffed?
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Why are BBs untouched by nerfs?
SmokinCAT replied to anonym_9qa81sg1ET3c's topic in General Game Discussion
What tools are there to defend against the brain dead overmatch mechanic?