Jump to content


  • Content count

  • Joined

  • Last visited

  • Battles


Community Reputation

39 Neutral

About Theodosivs_Imperator

Recent Profile Visitors

216 profile views
  1. Deepwater derping

    So after seeing all the posts about overcrowded DDs, I brushed off my Wickes and Clemson last night and dove into the lower tiers for a little PA-clubbing. While down there, I was absolutely amazed to see PA drivers going for knife fights time and again, and dumping salvo after salvo of useless torpedoes at each other. Seriously, it's amazing. Not only did they manage not to read the in-game info and patch notes, but they made it to T4-5 in the line without noticing it. Has anyone else been seeing this, or did I just manage to find the weird games last night?
  2. Pan-Asian Ships = bringing out the worst

    Outside of the minority that is irredeemably incompetent, most players of any given class aren't cowards, contrary to the vocal bawling of the DD mafia (and likewise the BB mafia that whines about DDs not pushing ahead of them). The problem is flawed game design and incentive. When your game design presents raw damage points as the raw metric for success (the fact that percentage counts more is not clearly explained anywhere ingame IIRC) and allows players to do damage at +20km while simultaneously prolonging their life by being harder to hit (thus allowing them to get more long range damage), you're going to get back-row campers because that is what the game is naturally encouraging by design. Deepwater torps are a horrible way to solve this problem, because increasing the short and medium range threats is just going to up the incentives for mediocre or ignorant BBs to hang back and farm damage. Nerfing BB range is likewise a terrible idea, because it screws with cross-class balance and piles on the already arcade-y feel even more. What needs to happen is a revamp of spotting mechanics (coupled with better damage score explanations), because that would provide the design and incentive changes needed to reward aggressive BB players and gently punish the passive ones (by effectively denying them a part in the battle), as well as encourage team play. If you have to spot your targets within your own LOS (and their detection) in order to get a useful lock, instead of being able to target the ship spotted by the DD 10km in front of you, you will have to move up to take part in the fight. And BB's max gunnery ranges could still be plenty useful, as they could open fire on targets outside of their detection who revealed themselves by firing (basically an extension and refinement of current detection mechanics after firing).
  3. Well, that's one mystery solved. Thanks!
  4. While we're talking about mysterious doohickeys, does anybody have any idea what the heck these torpedo-shaped things are on many BBs and CAs? (This is one of them on NM's B turret.) I'm guessing they're some kind of stand-in for towed hydrophone arrays, but I can't seem to find any IRL photo showing them (and plus they appear identical across nations), so I'm wondering if they're just a design element that WG uses to fill in empty space?
  5. Pan-Asian Ships = bringing out the worst

    I've been saying this before too. You want BBs to move up? Make the cyclone mechanic the standard spotting mechanic - you can learn location and bearing from your allies, but you can't see and target them until either your bridge or your spotting plane (which would be communicating directly with your gunnery officer IRL) has actual eyes on the target. BBs and other border huggers would be falling over themselves to close with the enemy.
  6. Good tech tree premiums to get

    Ishizuchi is a good low-tier ship for learning the basics of angling and kiting, I think - she's quite soft, but is almost uncatchable when kiting. She also has the advantage of being T4, which is the best lower tier overall (both for balance and matchmaking). If you learn to make Ishi work, you'll understand the basics of most cruiser gameplay, as well as learning the angling you'll need to survive higher-tier BB engagements further down the line (and she can work quite well once you understand her). So if you HAVE to buy a premium now, my vote would be Ishizuchi (and she's dirt cheap, so there's that too). My next choice would be Scharnhorst, but T7 is when things start getting a bit rough for a beginner to jump into.
  7. Atago: where have you been all my life?

    I'm really sorry she isn't working for you. I'm no unicum by any means, but my strong impression is that that the Atago is essentially the T8 Furutaka (for good and bad), and whether or not someone does well in Furutaka will dictate how Atago feels to them. Neither of them will win any DPM-dependent fight - their strength is in using their speed and concealment to fight at a time and place of their choosing, catching enemy DDs unawares and nuking them, or ambushing otherwise distracted BBs and CAs and lighting them on fire (or citadelling cruisers) and dumping a flood of torpedoes before breaking contact.
  8. Atago: where have you been all my life?

    Assuming 75% damage by the end of the match with AR and TAE on a base reload of 101 seconds (maybe you take some early citadels and hang back for the rest of the game as a torp boat), your reload time would be ~75 seconds (TAE = -10 sec, AR = -15 sec). Dang, so long as you could avoid being spotted, you'd be a monster.
  9. Atago: where have you been all my life?

    So I was kind of bummed by the lackluster sales like everyone else, but I found myself looking hard at the Atago. I've wanted high end cruiser and IJN trainers for a while, and the Prinz Eugen and Kii just didn't do anything for me (especially since Eugen is a tech tree duplicate in addition to being mediocre, and Kii is an ugly never-would-have-been BB). So on a whim I took advantage of the doubloons discount to pick up Atago. I didn't expect that much from her - I regularly devstrike them in my MO and 'Bama when they get stupid and try to dump torpedoes into caps - but I figured why not give her a shot. Man, I am glad I did. Atago is like someone took my favorite T5, Furutaka, and fed it and got it wet after midnight - it's the Furrytaco on steroids. She zips around at 37kts with speed flag, and chases down and bullies DDs and taking their lunch money with her laser guns. And I don't even have CE yet! If you like the Furrytaco, Atago is an amazing boat and a great buy at her tech tree price. I'm rather disappointed I didn't get her sooner!
  10. Favorite ships to go hunting destroyers in?

    Atago. Build her for concealment, equip accuracy mod and speed flag, and zip around in a cloaked bird of prey at 37kts bullying and deleting DDs with your laser cannons.
  11. Don't worry, I got your back! Seriously though, even if she's theoretically played best as a cruiser, that doesn't change the fact that her armament layout and the overall gameplay meta intersect to push players in the opposite direction (pun intended).
  12. If it weren't for the swapped turret, I'd think she'd look close enough for a hypothetical refit (though the aft superstructure is rather odd). I wonder why they turned the turret around? Is it a tacit surrender to the bow-on meta? Are the Frog battleships going to be the new all-guns-forward kings of bow camping (even to the point of modifying real designs to favor said tactics)? Meanwhile, in WG St. Petersburg: "And together we're gonna bow camp, BBs, we're gonna... do all kinds of bow camping, BBs. Just bows and HE, BBs. The broadside is our enemy, BBs... bow-on is the only.... direction we've got, BBs! It's just bows and HE. BOW CAMPING AND HE SPAM FOREVER AND FOREVER A HUNDRED YEARS... a-all day long forever.. all a-a hundred days of bow camping! Forever a hundred times.... OVER and over... ah-hundred years..... every minute... a hundred times..."
  13. Player7683942xxxxxxxx

    Surprisingly not - I think I can safely say that most of us have never been to a gaming convention, much less one where WG was present. If that is indeed what they are, it doesn't change the fact that it's not a good way to introduce someone to the game - the kind of salt you get from high-tier players when you noobishly derp your torpedoes into a friendly Mogami while you're figuring out the buttons isn't likely to endear the game to you. They'd be much better off restricting demo players to Co-op, both for the benefit of other players in PvP and for the retention of new players.
  14. Player7683942xxxxxxxx

    There is nothing as terrifying as a high-tier Player_XXXXXXXXX on your own team. I watched a Gearing(!) driver with that kind of name completely derp around yesterday and help throw the match for us (terrible play and torpedo launches that repeatedly threatened his own team). How in the name of %@$%@^ do you get that far into the game without knowing how to set up an account?! You can safely assume that if they can't figure that out, getting them to understanding gameplay mechanics is a hopeless cause.
  15. The Tier 7 Premium BB we *ACTUALLY* need. .

    We don't need another flamethrowing RN BB of any tier, period.