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267 ExcellentAbout SubTender_Taigei
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badbunnie started following SubTender_Taigei
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Privateer Program: General Information + FAQ
SubTender_Taigei replied to Kalvothe's topic in Community Volunteer Programs
Yeah, the 2 links in my signature go to models Ive posted here way back in the past. There were also a few smaller submission to forum contests but those have been lost for awhile now -
Privateer Program: General Information + FAQ
SubTender_Taigei replied to Kalvothe's topic in Community Volunteer Programs
Time to pull out the ol modelling program again -
USNAVYSEALSNIPER started following SubTender_Taigei
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Buff the Black please
SubTender_Taigei replied to SubTender_Taigei's topic in General Game Discussion
I trudged through over 100 battles in Black, so Im not wack for saying this, im just putting out how I experienced the ship. Im really finding it hard how anyone can think Black is OP. Everyone says its because of radar and smoke combo. But guess what, said radar is 7.5km and 25 seconds, literally the worst in the game. You dont even have firepower like cruisers, so its very hard to do crippling damage. After radar, what can you do? Shoot some torps that never hit things unless they sail in a straight line. The thing isnt necessarily terrible, but it sure feels like it with the torps it has. It absolutely either needs a buff to its torps, or form a role as only a knife-fighter with much better guns or radar, or literally anything so it isnt such a piece of hot garbage -
Black is one of those really awkward ships in port that you both want to play and not at the same time. It's pretty, its cool, its unique, and exclusive. But jeezums, its not a fun ship to play at all. The torps are horrendously bad at 44 knots, none of the other stats matter if they cant even hit one. Theres zero skill involved with hitting them, either some enemy sailed in a straight line for 90 seconds, or you hit something you werent even targeting. Thats cool and all but come on, how often does that really happen? The torps are way too frustrating to use simply because of their speed, and the ship doesnt have enough perks to make up for such an inconsistent form of damage. Its not a gunboat like the Russians cause of USN shell velocities, and it has the worst radar in the game. No matter if it has radar and smoke, when said radar is a whopping 7.5km and lasts for 25 seconds. Whew, truly gamebreaking OP stuff there. Fletcher is miles better than her, and now with Chung Mu, just give Black something so that shes not so frustrating to play.
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I've just been sent back 3 times in a row by that sub node in E4. What. Why.
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Gonna need a little outsider input for KC. I only have enough for two blueprints until the Summer Event starts, and I have three ships that require one for Kai Ni. Yura, Taiyou, and Saratoga (95% sure that it'll be her). I'm good in all categories as a whole, but I'm torn on who I should leave out.
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I've been able to get AS+ at boss node regularly, but the Double Dyson + Young Oldie setup is real rough, gruff, and totally tough. Dysons survive for night (sub 200 hp at least), but everything else sinks. From there, nothing goes the way I'd like it to. I've tried using STF as well, but I got super pissed at the submarine node because I kept having such bad RNG on it.
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Well...I don't think I can take anymore losses when I have 6000 bauxite.
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Thanks. So I had one LBAS for air defence. Was that totally unnecessary?
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Maybe I have faulty eyes, but what's your LBAS setup?
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E5-H LD is giving me some trouble. Almost completed the event, but had bad RNG during night (torp DDs didn't cut-in) and I haven't come close since. Can I see someone's complete setup? Running low on resources now.
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I'd recommend putting in at least one high-luck destroyer and set them up for a torpedo cut-in. Everything else looks fine.
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You're not alone on that thought
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Pffffffffttttt it was skippable the whole time. Thanks for the tip
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E2-H Sub Node is ripping me apart. You can have four of em on Line Ahead, all capable of initial torpedo opening. > <'