I have entered a suggestion about my biggest grip with the old system and that can be explained in one word, strafing. I don't like it for two reasons.
First, its the number one reason for the massive difference in players ability to play the CVs. I saw one note where a guy said he could easily beat the newbies but would get his rear kicked by the better players who were probably playing a chess game at the same time. In one video I saw on how to play carriers the guy spent 90% of his time strafing and trying not to be strafed.
The other reason don't like strafing is that it is completely unrealistic. Say a captain is using his fighters to defend a ship from an attack. The enemy torpedo bombers would be down on the deck, the dive bombers would be approaching several thousand feet up and the enemy fighters could be anywhere. How is one pass through by fighters strafing going to take out every single airplane? The way strafing is done is nonsense and it makes the entire carrier game unrealistic.
As for a solution to the old system, I would have just removed strafing . Perhaps you could have fighters lose sight of ships when engaged with other fighters the Tier 4 and 5 way.
But now that we have a new solution, I say at least lets give it a chance. Maybe it will all work out OK.