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About Soshi_Sone

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  1. Soshi_Sone

    Devonshire Flak

    As a fan of Exeter's excellent T5 AA capability, I was interested in a look at Devonshire. It seems WG has maintained an AA slant for RN heavies, as Devonshire is given a really good AA capability for T6 ship. Although the following isn't' illustrative of how it works all the time, catching a full T6 squadron in a flak burst while priority sector and DFAA is activated...is...well....all she wrote.
  2. Soshi_Sone

    Gutsy Zeppelin

    This video requires some context. It's a full video of me in my Hood, but I'm not posting it for my play as my game was just an average day in the Hood. Nothing really spectacular. First half of game I covered the West flank, and there were some T8 heavies over there, but we stopped their push and they were tanking in an attrition contest they were winning. It's a Standard game. So I can't continue that losing game in my T7, so I start to look for better fields of engagement. If you don't want to watch the beginning, you can pick up at video time tag 5:50 which is where the crazy stuff begins. When I look for a better line of attack. At 5:50 (video time tag), I notice our CV has pushed forward in the cul de sac...a good position, but he has no defenders...no support. It looks like two BBs are coming at him. So I figure I'd go that way and make it a scrap. Then, I notice our CV isn't stopping. He's PUSHING THE CAP...ALONE!!! I'm like wth. And there are two BBs at close range. Again...what is he doing? If you want to see it unfold as I saw it, watch it now. If you want is spoiled...click on spoiler below:
  3. Soshi_Sone

    Devonshire Torps

    It has 2X4 torps (one launcher each side). Allows single shot (sequential one at a time) or all four at once like most RN cruisers. The first sequential fire works fine (all four..one at a time). Once the torps load back....if I try to sequential fire a second time, the launcher resets all four (immediately after I fire one), even the three I haven't fired yet. Don't recall this happening with any of my other RN cruisers.
  4. Soshi_Sone

    What happened here?

    T4 is a learning tier. You've learned two important things. Banking on torps clearing a friendly in front is usually a bad bet. Reflected damage can be devastating. We've all been there in one way or another. Apply that knowledge going forward, and you'll be a better player from it.
  5. Soshi_Sone

    Devonshire Torps

    Searched and didn't see this one. But has the single salvo/full salvo torp bug been reported?
  6. Soshi_Sone

    Tickets for player misconduct

    One blocked by all expends energy and effort that one believes is being heard, but is (in effect) a metaphorical windmill attack, no more than a mental state of mind. Someone banned will weather the ban and figure out the threshold to continue their ways. The former is a more effective dilution of misconduct than the latter.
  7. Soshi_Sone

    Auto pilot hosed?

    Been messed up for a while. Over time, I've kinda learned what to do and not do with my CV...but I still occasionally get screwed.
  8. Soshi_Sone

    Salty players

    ^^^this^^^ There are some players who really don't understand CV dynamics and air support. I had one player get salty about not getting air cover, playing on a big map with slow planes and he's on the other side of the map. I could literally fly three normal sorties, damaging reds, spotting, AND dropping support for friendlies on my front in the time it would take me to run one sortie to drop over the salty player. Players appreciate a CV captain who they recognize as contributing to the win. I'm not the best CV player, but I'm pretty good at times. And I get a lot of compliments when I do well. Oh, and to be honest, I get salty at times too. Never been chat banned. I usually hold off on the hard rants...but sometimes...the salt is strong and I can't help it. And sometimes, I deserve some salt. I don't screw up nearly as much as before, but I still...occasionally...do something stupid...you know that feeling where you get into a kerfuffle that you should have never got yourself into...and it ends badly. I think to myself..."Geez, that was stupid". So if I get some in chat...I'm OK with it.
  9. Soshi_Sone

    Is anyone else happy?

    Enjoy the game every night. DD, CA, BB, CV.
  10. Soshi_Sone

    Is the AI too good?

    Bot AI is either: Or (when terrain gets in the way)
  11. Soshi_Sone

    Hood Tears up Planes

    I run QE and Hood as AA spec. Use same captain on both. Don't worry much about T6 CVs, so I can pretty much go where I wish. Hood is a great kiter in this regard, because it's fast (I flag it for speed too!), has big HP pool, and no T6 CV worries. On the flip side, if you're on a push flank...well...Hood is fast and can overrun opponents and even the enemy CV if they're not paying attention.
  12. Soshi_Sone

    Notser Makes a Good Point Here

    The difference between a 50% WR player and a 60% WR player is being good enough to win that one game (out of 10) that is closely enough matched that you make the difference in the win or loss. As you often do not know which game this will be (don't use that mod that displays WR % as it can be deceptive), you play the best you can every match because that is how you make the difference.
  13. Soshi_Sone

    QE...almost like old times....

    Capt skills include Everything but adrenaline rush to help AA. No MFAA. The more you've got initially, the more percentages increase the effect. The ships that make the best use of BFT are the ships that already have good AA stats. So I try to stack all the percentages I can. AA ship module (for the +2 bursts) And...the 5% AA flag. And...judicious use of sector reinforcement. With everything else, that's a 55% boost (BETTER than generic DFAA!!!) Note that the QE has three very nice things going for it. One, is a 5.8km AA range...which is one of the best ranged T6 in the game. Two, is an AA aura where all three regions (Long, Med, Short) have excellent punch. So a squadron gets an ever progressive storm of AA. At 2km, a full spec QE is pumping out 500+ DPS (accounting for the 75% efficiency). Three, the long range mounts are armored...so less susceptible to being taken out. Although I consider the flak bursts as ancillary, the long range of the initial contact (5.8km) coupled to the flak min range (3.5km), force attacking squadrons to weave through over 2km of flak. Even if the weave can avoid the flak, the run in takes longer (exposing them to that punishing aura); slingshot runs excepted. But even with slingshot, it's often one and done. The 5.8km range also gives the QE a bit of decent covering AA for other ships. So she can actually kinda operate in escort mode in some instances...pushing a cap with a DD, for instance. Granted, she shines against T6 CVs. Struggles with T8. But that's where positioning in a support role is important. Not good enough to go alone against T8 CVs, but has sufficient AA range to provide a really good complement to existing T8 AA auras. Lastly, she has darn good 15inch mains....which carry devastating punch in tier (bow overmatch extraordinaire), and decent punch even at T8 against many CAs...and BBs that expose broadsides. And a spotter plane to allow some early game sniping. One of my most played ships, for all the reasons above. Never worry about CVs...I often relish them. Never worry about being up tiered, can make myself felt.
  14. ...almost... Eleven were cap fighters.
  15. If it makes you feel any better, the bottom feeders are having a jolly time!