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About jagdoc

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    Master Chief Petty Officer
  • Birthday 12/07/1948
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    Vine Grove KY

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  1. Well what do you know I was made pink because I left the battle early!! Here is the scoop...I can do math, if I am being fire hosed by an invisible ship have two or three fires. I have no Damage control or Repair party for x amount of time, and a salvo of torps is incoming I am going to abandon ship! Maybe f12 should be ABANDON SHIP. when you press f12 a message is sent to both sides you are abandoning ship and you go back to port to get another ship and enter a new battle. I WILL NOT remain in a battle that I have NO DEFENSE against a ship is invisible. Since as a rule BB's don't have radar or sonar and if they did the range would be pitiful and, the secondaries range is less than 10 km. So why should I stay in a situation and watch my HP vaporize and can do nothing about it! MAKE ME PERMANENTLY PINK!
  2. Played PT 9 yesterday. I love the new thunderstorm visibility change. The visibility image should also be in all hurricanes. Add pitching and yawing in the 50 foot seas an occasional rogue wave and we have a winner. Finally I felt I had a chance against a DD. I still got sunk but at least the DD left with a serious loss of HP caused by my secondaries. Now to finish the effect the windows should be fogged and the circle inside the defrosters clear. So hear is a possible scenario...the battle begins with a huge weather system system visibility is limited to 5-10 km so aircraft is useless or, the weather is clear but suddenly a thunderstorm breaks limiting visibility as the opposing forces move forward. DD's would be wise to use terrain features as cover as they advance towards the objectives launching torps in channels. CV's can launch planes but they have to fly above the weather looking for breaks in the clouds to spot and attack the enemy they may actually have to return to refuel before they can attack. On the surface the only assist is sonar search and radar. Radar suffers from "noise" caused by the weather giving sonar search a clearer signal. The guns can be aimed using the radar and sonar data but the target is not actually seen...if you score a hit there will be a fireball and HP damage awarded. When the opposing teams or ships are within 15 km of each other the weather suddenly clears and all hell breaks loose.
  3. I second this. I just use the duplicates to obtain the ones I have not gotten thus far. Instead of duplicates give credits 3 credits and you can choose the item you are missing.
  4. Ranked this season is much much better. I would not be surprised if there has been an abundance of whining. My only suggestions are there is too much of a gap between rank 12 and rank 1 with no irrevocable steps. I suspect there will be a significant reduction in the number of Rank 1 players. I'm sure there will be a post season review on this. The other suggestion is the imbalance between DD's and BB's. The DD's can cruise around the map for almost the entire battle invisible then torp BB's that have virtually no defense. The turret traverse is too slow, 30 sec reload takes too long to reengage the DD once you fire and miss. Most of the time the BB's will miss or punch through both sides because they had AP loaded. Switching ammo takes 15 - 30 secs depending captain skills so by the time you can engage the DD is again invisible. In many battles the winning side is determined by how many DD's are alive at the end of the battle. The only real defense a BB has against DD's are the secondary guns. But like the Montana the secondary range with all enhancements is only about 8 km is hardly useful.
  5. WG did not explain the arsenal Steel and coal. I finally figured it out on the second day.
  6. Login Issues after Update

    When I renewed my account it was for 360 days premium. In fact I have ALWAYS purchased the 360 day premium since I first created the account in 2015. Now it looks like the account is a Standard account. Why?? I tried to create a ticket and a message appears that the account email address and the contact email address CANNOT be the same??? WHY NOT??? Can some one please look into this and get back to me???
  7. The Missions state to play one ranked battle with a T VII ship to earn reward #4 on your main account. T7 ships cannot play ranked battles in PT 7.4 I played a random battle T7 and that did not work either. I think you owe us the main account reward #4 if we played any battle with a T7 ship. OK I figured out that when you reach rank 1 you can play a T7 ship in a ranked battle. Only why would anybody wnat to play T7 after playing T10 to get Rank 1??? So I tried to get a T7 battle with a CV, BB, and DD and after waiting over 30 minuets never got a battle! How do we get the reward #4 on the main account if we can not get a battle??? Im gonna go back and try a Cruiser this time...
  8. Maybe I should be more specific... There are quite a few players that can reach rank 1. I have been advised that in ranked battle you have to play for yourself rather than the team. In other words play to be the top player win or lose in the battle. I would think that a true rank 1 player should be able to play any ship at rank 1 level. It is just a thought.
  9. Why is it so hard to see a list of all commanders of a certain navy? I have over 100 ships of all navies so it is difficult to keep track of their progression. Some get lost in the shuffle. I have something like 130 commander slots but no port slots??? Could there be a way to convert commander slots to port slots? This is frustrating... I had a two paragraphs added and when I went to the game to check on something they were gone when I came back! Why? What I was trying to say is could it be possible to right click on a navy or the ship carousel to list all the ships and commanders assigned in your entire fleet or a specific navy and in the reserves so you can see their rank/and XP to track progression. This could also be accessed in the port before purchasing a new ship to determine if you need to get a commander or not.
  10. A simple question about ranked

    That's the point they are NOT easy!
  11. A simple question about ranked

    I feel your pain. I got to 12 and camped there for a couple days. Then finally got to rank 10. Now I am back to rank 12 quite frankly I think it is all [edited]. The time of day may have something to do with it too. If you have not noticed all the teammates are within 1 or 2 ranks of each other so A higher rank player does not carry the team any more. That is probably the biggest reason you are not progressing...I'm just saying no disrespect.
  12. We would have to have searchlights and flares. They could only work for short periods of time. Range would be like no more than 10 km so secondary build would be crucial.
  13. Here is a tip. Grind as many captains as you can to Fleet admiral. Then the XP they earn is escrowed. You can use the captains XP for ANY navy to promote a captain. I put all my Admirals on T10 and T9 ships to get the most XP, I also fly the bonus flags on those ships too. It takes no time at all to build a huge stock pile of Captains XP to promote junior officers. I have over 70 ships almost all my USN ships are rank 13 or higher 6 are fleet admirals.
  14. Anybody that has read my posts knows I am not a fan of ranked battle. This season I cannot seem to get past rank 10! One thing I have noticed is there are practically no CV's! I wonder if WG would consider making CV play a requirement to attain rank 1. I and others like me pick one type of ship and do ranked battle with that one. I think to make rank 1 it should demonstrate and ability to play all types of ships competently. Of course this mean I will never be rank 1 but that's OK. Maybe to attain a certain rank you have to play a DD, CA/CL, BB, or CV. These could be staged or interspersed within the progression to Rank 1. The only thing required now is Rank 1 is played with T10 ships.