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About mushmouthmorton

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  1. Co op. Mains?

    Well said! Just because you do not like PVE OP, does not mean that everyone must march to the beat of your drum
  2. Come on over to COOP. It's more laid back, more FUN, and just the kind of place you need to be to get your perspective back. And again, it's FUN
  3. Tired of getting insulted and berated

    Hey I don;t play PVE because I don't appreciate the salt and and the general meta Come on over to CO-OP It really is a lot more fun, And because FUN is what I play this GAME for. CO-OP works for me
  4. 8 years service, 1969 to 1977, as a Nuc. Was an Instructor at The A1W prototype, Idaho Falls, then a Reactor Plant Electrician in the fleet, finishing up as leading electrician, #1 engine room, USS Enterprise, CVN65.
  5. The Roots of Warships

    Played Avalon Hill games across the Pacific and back during the '76 Westpac on the Enterprise
  6. The New Division Tab is AWFUL

    Agreed. The "fix" is a FAILED solution looking for non-existent problem
  7. 7,000 battles

    Never underestimate your ability to look like an idiot. 17,000 games and I still manage to make a right fine mess of things from time to time!
  8. Seems to be a lot of ex nucs on this thread. I was in from 1979 to 1977, Reactor Plant Electrician on USS Enterprise. When I first came on board, the ship was in Bremerton WA for overhaul and upgrades. The Big E had been selected as the first carrier to deploy the F14 Tomcat, so we were getting modifications to support the new fighter. Part of the support equipment was a large computer controlled troubleshooting system that would help check out all the Tomcat's systems. We finished the overhaul, returned to our regular home port in Alameda CA and started qualifying our air group. We would do flight ops all day, then unrep from ammo ships all night, as we reloaded our magazines and got ready to deploy. About 8PM, a hull technician, having tired of using a drill to punch holes in bulkheads for a new sound powered phone circuit, decided to do it the easy way and broke out a cutting torch. Things were going great until he made a mistake and chose the wrong bulkhead to cut a hole. On the other side, instead of the empty space he was expecting, was that brand new computer system, with the walls nicely insulated to keep all that processing power cool. That cutting torch started the insulation on fire, then ignited the rack of computer tapes up against the bulkhead and in no time at all, the room was full of smoke and flame. The fire party was called away, and it only took one look before they backed out and called the bridge saying it was more than they could handle and we needed to go to GQ. So Repair 1&2 went in with 2-1/2" fire hoses and put that fire out, hosing down the whole room with saltwater and totally destroying the entire computer installation in the process. But before they were able to shut the fans down, the fire had gotten sucked into the ventilation system and started burning the dust in the ducts. The dust acted just like a fuse and the fire eventually traveled up 4 decks and aft 40 frames before they stopped the spread of the fire. Both CIC and Radio Central had to evacuate due to smoke and the repair parties used over 1000 OBA canisters before it was all over, We were at GQ for about 5 hours while the repair parties got all the fires out. We got back to Alameda and there was a mad scramble to replace the computer system before we deployed. But the schedule was kept, and we deployed on time, minus one hull technician who might be getting out of Norfolk any time now.
  9. Crossed the Equator in 1976, USS Enterprise CVAN65
  10. Why cant i have fun playing randoms

    There are a great number of people on this forum who will flat out state that if you don't play Random, then you don't count. They seem blind to the fact that 30% of the player base (a WG generated stat) play mostly PVE. Why? Because PVE is fun! It's a fun game where you get to blow stuff up and have a good time. At the urging of some of my clan mates, I have participated in some Random battles the last few days. I DID NOT have fun. I got frustrated with team members that either ran up to the middle of the map and committed suicide in the first 2 minutes, or ran to the map edge and hid while the other team took all the caps and won the game on points. There was ZERO team work, ZERO coordination and maximum salt over the chat. So come over to the "Dark Side" and play PVE with us. You'll find it a much better place to be.
  11. On the Bizarro World of Co-Op Players

    I have all the stress I can handle from real life. I don't need the salt and the anger from the PVP chat crowd. I play for fun and PVE is fun. Nuff Said
  12. On the Bizarro World of Co-Op Players

    Watching die hard PVP players in co-op is often hilarious. They run behind islands and are shocked (truly shocked!) when the bots simply drive up to them, torp them and go their merry way. They run from brawls and try to score hits from the other side of the map, all the time screaming in chat about people stealing their kills! Get it through you (apparently very thick) skulls. PVP and PVE are different games for different audiences. If wargaming does eliminate PVE I will simply leave, since the PVP crowd and their idea of fun does not play nice with me and my co-op friends. I suspect a large part of the 30% of the WOWs membership who are primarily PVE players will do the same thing. If wargaming wants to toss that many people overboard, this game is doomed anyway, so leaving a bit early does not mean a thing. If they follow the money (which is what businesses do), co-op will continue to be supported, and I will be able to have my fun, and laugh my head off when you PVP types show up in my sandbox
  13. They copied German Zess binoculars and improved on them specifically for night operations. Their lookouts were better trained than ours and could use those night glasses to great effect. In early night surface actions, the Japanese always saw their targets long before they were spotted, allowing them to set up devastating torpedo attacks. Once radar became common on US ships and the men trained to use it effectively, the advantage swung to the US side and the Japanese were never able to counter it.
  14. The question that was raised in this topic is: was the concept of the battle crusier flawed? The answer is no At the time the BC was conceived and designed, the horsepower available from existing turbine and boiler designs precluded making more powerful power plants. The only way to make a faster heavy scout that could penetrate the cruiser screen to find the enemy battle line was to reduce the weight of the amour. The British battle crusiers were well designed and did the job they were designed to do. The found the German Fleet and led them to the British battle line. What they did not do was survive. But that was not due to inadequate armor or poor design. It was due to bypassing all the safety features built into the ship design to avoid a catastrophic explosion by a cordite flash reaching the magazine. These features were purposely bypassed so that the rate of fire could be increased. Gun crews stored additional cordite charges in the turrets so they could feed the guns faster, rather than waiting for cordite to be delivered via the hoists.. They locked open the doors to the magazine to pass powder charges faster than could be passed through the flash proof scuffles. When a German shell hit a turret, the result was a clear path for the flash of burning cordite directly to the magazine. No ship will survive that The concept of the Battle Cruiser was not flawed. It was the British Navy's insistence on rate of fire at all costs that doomed the ships at Jutland
  15. There are at least 2 recent documentaries available on You Tube where the remains of the British Battlecrusiers were located and explored. The ROV's clearly showed masses of cordite scattered around in the turrets and barbettes that HAD NOT been hit during the battle. The ROV's also showed hatches to the magazines clipped open, which should never have happened during a battle. The reason given as to why these dangerous conditions existed was one I had not heard before: The British knew that that the accuracy of their fire control and gunnery was not equal to the German ships. So to get an advantage they had to somehow increase the rate of fire on their main armament. Rate of fire became a huge factor in where a ship was "ranked" in the fleet. The Queen Elizabeth was proudly proclaimed as a "crack ship" because it had the highest rate of fire in the fleet. What was not stated was that this rate of fire was achieved by stockpiling extra charges of cordite in the turrets and next to the powder hoists, and by opening the hatches to the magazines to pass cordite rather than using the scuttles. The result - when a turret took a hit, all protection was bypassed and the flash proceeded unhindered directly to the magazine, dooming the ship. The losses at Jutland were largely preventable, and the after action studies carried out by the Royal Navy were very quietly filed away and the whole mess swept under the rug, A link to one of the documentaries is;