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LordHood2552

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About LordHood2552

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    Warrant Officer
  • Birthday 05/08/1991
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  1. Documentary Series about Canada's efforts in the Second World War Episode 1 details the early years of the war (1939-19410 with particular focus on the Royal Canadian Air Force in the Battle of Britain and the Royal Canadian Navy in the early half of the Battle of the Atlantic.
  2. LordHood2552

    The Battle of Hood and Bismarck

    Part 2 - Sink the Bismarck
  3. LordHood2552

    The Battle of Hood and Bismarck

    Part 1 - The Mighty Hood
  4. The Story of Operation Rheinübung - The First and Final Voyage of the German Battleship Bismarck, the Battle between Bismarck and the battlecruiser Hood in the Denmark Strait and the Epic Hunt for Bismarck by the Royal Navy. As produced and narrated by YouTube Naval Historian Drachinifel
  5. and here is the much anticipated ship from the blog stats Dutch Cruiser De Zeven Provinciën, Tier VIII Hit points – 33800. Plating - 25 mm. Main battery - 4x2 152 mm. Firing range - 16.1 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 6.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 144 м. Sigma – 2.00. AA defense: 8x1 40.0 mm. 4x2 57.0 mm. 4x2 152.0 mm. AA defense mid-range: continuous damage per second - 672, hit probability - 90 %; AA defense long-range: continuous damage per second - 74, hit probability - 90 %; Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km; Maximum speed - 32.0 kt. Fire duration - 60 s. Turning circle radius - 730 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party (Duration time 28 s; HP per second 169.0; Reload time 80 s; Charges 3) All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  6. and here she is. from the blog link Dutch Cruiser De Zeven Provinciën, Tier VIII Hit points – 33800. Plating - 25 mm. Main battery - 4x2 152 mm. Firing range - 16.1 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 6.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 144 м. Sigma – 2.00. AA defense: 8x1 40.0 mm. 4x2 57.0 mm. 4x2 152.0 mm. AA defense mid-range: continuous damage per second - 672, hit probability - 90 %; AA defense long-range: continuous damage per second - 74, hit probability - 90 %; Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km; Maximum speed - 32.0 kt. Fire duration - 60 s. Turning circle radius - 730 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party (Duration time 28 s; HP per second 169.0; Reload time 80 s; Charges 3) All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  7. The Dutch Ship Characteristics from the blog (its easy to miss since its in a drop down menu) https://blog.worldofwarships.com/blog/137?fbclid=IwAR0yi8ZyZ5LxBgPyQFqylSqRptYhFGE4Zt3ZK_UdG1PktHQsEve_nJFKYkY Dutch Cruiser Van Kinsbergen, Tier I Hit points – 7100. Plating - 6 mm. Main battery - 4x1 120 mm. Firing range - 11.4 km. Maximum HE shell damage – 875. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Reload time - 6.8 s. 180 degree turn time - 18.0 s. Maximum dispersion - 100 м. Sigma – 2.00. Maximum speed - 25.5 kt. Fire duration - 30 s. Turning circle radius - 350 m. Rudder shift time – 3.5 s. Surface detectability – 8.8 km. Air detectability – 5.0 km. Detectability after firing main guns in smoke – 3.3 km. Available consumables: 1 slot - Damage Control Party Dutch Cruiser Gelderland, Tier II Hit points – 16600. Plating - 6 mm. Main battery - 8x1 120 mm. Firing range - 12.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 820 m/s. Maximum AP shell damage - 2000. AP initial velocity - 820 m/s. Reload time - 8.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 119 м. Sigma – 2.00. AA defense: 8x1 12.7 mm. 3x1 7.9 mm. AA defense short-range: continuous damage per second - 179, hit probability - 85 %; AA defense mid-range: continuous damage per second - 25, hit probability - 90 %; Maximum speed - 20.0 kt. Fire duration - 30 s. Turning circle radius - 330 m. Rudder shift time – 4.8 s. Surface detectability – 8.3 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 3.0 km. Available consumables: 1 slot - Damage Control Party Dutch Cruiser Java, Tier III Hit points – 24500. Plating - 6 mm. Main battery - 10x1 150 mm. Firing range - 12.7 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 10.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 121 м. Sigma – 2.00. AA defense: 4x1 12.7 mm. 4x1 75.0 mm. AA defense short-range: continuous damage per second - 70, hit probability - 85 %; AA defense mid-range: continuous damage per second - 112, hit probability - 90 %; Maximum speed - 33.0 kt. Fire duration - 30 s. Turning circle radius - 570 m. Rudder shift time – 7.2 s. Surface detectability – 9.7 km. Air detectability – 4.9 km. Detectability after firing main guns in smoke – 4.3 km. Available consumables: 1 slot - Damage Control Party Dutch Cruiser De Ruyter, Tier IV Hit points – 24000. Plating - 13 mm. Main battery - 1x1, 3x2 150 mm. Firing range - 15.2 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 8.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 138 м. Sigma – 2.00. AA defense: 4x1 12.7 mm. 5x1 40.0 mm. AA defense short-range: continuous damage per second - 67, hit probability - 85 %; AA defense mid-range: continuous damage per second - 112, hit probability - 90 %; Maximum speed - 32.0 kt. Fire duration - 30 s. Turning circle radius - 660 m. Rudder shift time – 7.0 s. Surface detectability – 12.1 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke – 5.7 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Fighter / Spotting Aircraft Dutch Cruiser Celebes, Tier V Hit points – 26600. Plating - 13 mm. Main battery - 4x2 150 mm. Firing range - 14.0 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 8.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 130 м. Sigma – 2.00. AA defense: 2x2 25.0 mm. 8x2 40.0 mm. AA defense short-range: continuous damage per second - 21, hit probability - 85 %; AA defense mid-range: continuous damage per second - 186, hit probability - 90 %; Maximum speed - 30.6 kt. Fire duration - 30 s. Turning circle radius - 580 m. Rudder shift time – 7.7 s. Surface detectability – 12.2 km. Air detectability – 5.2 km. Detectability after firing main guns in smoke – 5.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Fighter / Spotting Aircraft Dutch Cruiser Kijkduin, Tier VI Hit points – 32000. Plating - 16 mm. Main battery - 4x2 152 mm. Firing range - 14.6 km. Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 7.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 133 м. Sigma – 2.00. AA defense: 14x2 40.0 mm. AA defense mid-range: continuous damage per second - 427, hit probability - 90 %; Maximum speed - 33.0 kt. Fire duration - 30 s. Turning circle radius - 720 m. Rudder shift time – 9.0 s. Surface detectability – 11.9 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Fighter / Spotting Aircraft Dutch Cruiser Eendracht, Tier VII Hit points – 32600. Plating - 16 mm. Main battery - 2x2, 2х3 152 mm. Firing range - 14.8 km. Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 7.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 135 м. Sigma – 2.00. AA defense: 17x2 40.0 mm. AA defense mid-range: continuous damage per second - 651, hit probability - 90 %; Maximum speed - 33.0 kt. Fire duration - 30 s. Turning circle radius - 720 m. Rudder shift time – 9.0 s. Surface detectability – 11.9 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Fighter / Spotting Aircraft Dutch Cruiser Haarlem, Tier VIII Main battery - 3x3 203 mm. Firing range - 15.6 km. Maximum HE shell damage – 2850. Chance to cause fire – 13%. HE initial velocity - 925 m/s. Maximum AP shell damage - 4800. AP initial velocity - 925 m/s. Reload time - 15.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 179 м. Sigma – 2.00. AA defense: 10x2 40.0 mm. 14x2 20.0 mm. 4x2 120.0 mm. AA defense short-range: continuous damage per second - 182, hit probability - 85 %; AA defense mid-range: continuous damage per second - 186, hit probability - 90 %; AA defense long-range: continuous damage per second - 123, hit probability - 90 %; Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 6.0 km; Maximum speed - 32.5 kt. Fire duration - 60 s. Turning circle radius - 730 m. Rudder shift time – 11.1 s. Surface detectability – 12.5 km. Air detectability – 9.0 km. Detectability after firing main guns in smoke – 7.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Defensive AA fire 4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3) Dutch Cruiser Johan de Witt, Tier IX Hit points – 45900. Plating - 25 mm. Main battery - 3x3 240 mm. Firing range - 16.0 km. Maximum HE shell damage – 3400. Chance to cause fire – 20%. HE initial velocity - 900 m/s. Maximum AP shell damage - 6100. AP initial velocity - 900 m/s. Reload time - 17.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 183 м. Sigma – 2.05. AA defense: 14x2 40.0 mm. 14x2 20.0 mm. 6x2 120.0 mm. AA defense short-range: continuous damage per second - 165, hit probability - 85 %; AA defense mid-range: continuous damage per second - 515, hit probability - 90 %; AA defense long-range: continuous damage per second - 165, hit probability - 90 %; Number of explosions in a salvo - 7, damage within an explosion - 1610, action zone 3.5 - 6.0 km; Maximum speed - 32.1 kt. Fire duration - 60 s. Turning circle radius - 740 m. Rudder shift time – 11.9 s. Surface detectability – 12.7 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 8.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Defensive AA fire 4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3) 5 slot - Fighter / Spotting Aircraft Dutch Cruiser Gouden Leeuw, Tier X Hit points – 51900. Plating - 25 mm. Main battery - 3x3 283 mm. Firing range - 16.5 km. Maximum HE shell damage – 3900. Chance to cause fire – 20%. HE initial velocity - 890 m/s. Maximum AP shell damage - 7600. AP initial velocity - 890 m/s. Reload time - 17.0 s. 180 degree turn time - 25.0 s. Maximum dispersion - 187 м. Sigma – 2.05. AA defense: 12x1 40.0 mm. 6x2 120.0 mm. AA defense mid-range: continuous damage per second - 536, hit probability - 90 %; AA defense long-range: continuous damage per second - 168, hit probability - 90 %; Number of explosions in a salvo - 7, damage within an explosion - 1680, action zone 3.5 - 6.0 km; Maximum speed - 33.5 kt. Fire duration - 60 s. Turning circle radius - 790 m. Rudder shift time – 12.7 s. Surface detectability – 13.1 km. Air detectability – 9.3 km. Detectability after firing main guns in smoke – 9.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Defensive AA fire 4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3) Dutch Cruiser De Zeven Provinciën, Tier VIII Hit points – 33800. Plating - 25 mm. Main battery - 4x2 152 mm. Firing range - 16.1 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 6.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 144 м. Sigma – 2.00. AA defense: 8x1 40.0 mm. 4x2 57.0 mm. 4x2 152.0 mm. AA defense mid-range: continuous damage per second - 672, hit probability - 90 %; AA defense long-range: continuous damage per second - 74, hit probability - 90 %; Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km; Maximum speed - 32.0 kt. Fire duration - 60 s. Turning circle radius - 730 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party (Duration time 28 s; HP per second 169.0; Reload time 80 s; Charges 3) All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  8. from the blog link Dutch Cruiser Eendracht, Tier VII Hit points – 32600. Plating - 16 mm. Main battery - 2x2, 2х3 152 mm. Firing range - 14.8 km. Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 7.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 135 м. Sigma – 2.00. it seems they went with the 152mm's for the design instead of the 150mm's
  9. there is a twist though that I never saw coming. none of the designs included (even though the paper ones showed them) have Torpedoes.... (cue the music)
  10. though there was one thing that especially caught my eye and I really need to mention. Hey Lert, do you recall in some previous Dutch Cruiser postings you told me that Eendracht would never work in Tier 7? So what you were saying about that again?.............
  11. LordHood2552

    Pan Europe

    well you were right (sort of). Dutch Cruiser Line and Nation Tree just announced. https://blog.worldofwarships.com/blog/137?fbclid=IwAR0yi8ZyZ5LxBgPyQFqylSqRptYhFGE4Zt3ZK_UdG1PktHQsEve_nJFKYkY
  12. well Fr0sty, looks like its finally happening. The Dutch are getting their own tree and it starts with a Cruiser Line. And from the looks of things with it so far, I do see a few similarities https://blog.worldofwarships.com/blog/137?fbclid=IwAR0yi8ZyZ5LxBgPyQFqylSqRptYhFGE4Zt3ZK_UdG1PktHQsEve_nJFKYkY
  13. well here's the Good News: shes entering World of Warships as a Tier 8 Premium in the new Dutch Tree alongside a full Cruiser Line. as for the Bad News though: it looks like there will be no Hydro (or DFAA sadly), but she will get Engine Boost though and Repair Party. https://blog.worldofwarships.com/blog/137?fbclid=IwAR0yi8ZyZ5LxBgPyQFqylSqRptYhFGE4Zt3ZK_UdG1PktHQsEve_nJFKYkY
  14. looks like you will need to rethink your line. The Dutch are getting their own faction and Tree in World of Warships. https://blog.worldofwarships.com/blog/137?fbclid=IwAR0yi8ZyZ5LxBgPyQFqylSqRptYhFGE4Zt3ZK_UdG1PktHQsEve_nJFKYkY
  15. well actually, it looks like there is. And a new Nation too. The Netherlands. https://blog.worldofwarships.com/blog/137?fbclid=IwAR0yi8ZyZ5LxBgPyQFqylSqRptYhFGE4Zt3ZK_UdG1PktHQsEve_nJFKYkY
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