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About SeaDox

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    New Jersey, USA
  1. I found the reload booster to be situational as well. Most of the time I found myself using it at close ranges on broadside targets as a last chance survival tactic. I found it useful on the Henry IV but not so much on the Charles Martel or St.Louis. The reload nerf to those two is a bit much in my opinion considering that you really don't want to get in close with those ships. The only thing that the reload booster really does is give one extra shot (3 shots in 15 seconds) about every 90 seconds on the high tier ships. I guess that two extra shots is considered too OP for situational use.
  2. The Crash Tester Mystery

    I received this award by ramming a Farragut that was inside the repair base in the Ultimate Frontier op. I'm not certain if he was stopped though.
  3. Notes for the public test but they should hold true for the live release. https://forum.worldofwarships.com/topic/158930-public-test-075/ Yes, keep the ships as you will receive the updated ships plus new captains. You'll probably need the Omaha to grind the light cruiser line. I would definitely get the Cleveland camouflage as it will get the T6 Pensacola and T8 Cleveland camouflage. The other camouflages are up to you so check the link above to see how it will effect your ships. In my opinion it would be more worthwhile to get the higher tier camouflage as it will also get you the next lower tier camouflage.
  4. Thought Y'all might like this

    Actually, CA-148 USS Newport News "Des Moines Class" CA-139 USS Salem "Des Moines Class" CA-134 USS Des Moines.
  5. CONTEST: Bringing on New Players

    I believe that a new player will want to jump into the game ASAP to get a feel if they like. Perhaps something like a “Tip of the Day” with a few seconds of video to promote better game play would be of help. It could activate with the click of the Battle button in order to provide a reminder of game play mechanics, at least until a certain account level is reached. Some examples: Torpedoes have no allies, “friendly” torpedoes hitting an ally. Smoke clouds are torpedo magnets, a ship stops in smoke only to be hit by multiple torpedoes. Timing is everything, a ship is set afire and immediately uses repair only to receive 2-4 more fires. Lock on, Lead, Fire!, to show the procedure for aiming at a target. I nominate Captain and Fishy to star but actual game footage is acceptable as well.
  6. 36 Atlanta 36 Cleveland 30 Texas + my only Clear Sky 27 Fletcher
  7. Konigsburg Captain Skills

    I tend to think of my Konigsburg as more of a DD hunter/CL killer so I plan the following: 1. BFT 2. EM 3. Vigilance 4. DE 5. CE I'm not going with AFT because adding range to already poor AA doesn't seem like a great advantage, even less so if there is no CV. Added range to the secondaries would be nice but there aren't that many and accuracy isn't good. DE on the other hand will raise the chance of fire to 11% and could be more useful against all ships. Sure, German HE isn't great but a fire is still a fire that will ruin a ship's hit points. Just think about hitting a DD with HE and setting him ablaze as he's trying to set smoke. Even if you can't see him he's still going to burn! CE should drop the detection to about 10.6 allowing you to get close in order to pound your target with some German AP or even surprise a red DD that wasn't expecting a fast firing cruiser in the area. I may consider SI on a second pass. Anyway, you should choose skills that fit your play stile. Good Luck!
  8. RN Combo Pack?

    Might be a commemorative flag. Check the Exterior tab.
  9. Triple team kill

    So I had this battle yesterday in my Cleveland on the Fault Line map where I was the of a team kill. This “friendly” Ognevoi basically shadows me and never pushes forward to spot or engage. He was never more than 1.5km from me. After finishing off a red team Cleveland I turned my attention to a New York and began to burn him down, main guns and secondaries blasting away. Then to my horror I hear: “Torpedoes to port!” I knew a red team Mutsuki was in the area so I had a plane up and figured I had couple of seconds to locate those torpedoes in order to dodge them. Not a chance!!! The Ognevoi decided to drop six torpedoes into the water 1km from me. I ate all six, thus protecting the red team New York from any flooding. I was <5km from the New York, the Ognevoi around 6km. I wonder what he was thinking dropping 4km torpedoes on a target so far out of range? Spoiler I did check his stats: 2900 games, 44% WR, 380 Avg Exp, 9300 Avg Damage and his top four played ships are all Tier 1. Accidents happen, but what I found interesting was this… The red team apparently had two team kills of their own! Three team kills, one game.
  10. Detonation Rate

    36 detonations in 1744 battles, so that's 2.06%. Mostly in destroyers.