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About Admiral_Gloval

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  1. Admiral_Gloval

    Update 0.8.0 - Feedback and General Performance

    Bottom line: I HATE THE CV REWORK!!! It looks really cool from a pure graphical stand point, ut I would rather you got rid of CVs altogether than what we have ended up with. it SUCKS!
  2. Admiral_Gloval

    Unbalanced Matchmaking <- this CAN be fixed

    No it is quite consistent. The predictability. Regardless, I just gave it another shot. Most games (not all) I played well only to find myself in absolutely hopeless situations more often than not resulting in my being the last player alive. Not to mention ridiculous 'RNG' scenarios that are kinda hard to chock up to bad luck. That is I believe seven times in a now I have logged in to play in matches where there has been no chance of having a competitive outcome. Maybe that works for you all. Not me. I've wasted enough time with WG nonsense. Best of luck with this really well packaged mess. Something is clearly off here. . .
  3. Admiral_Gloval

    Unbalanced Matchmaking <- this CAN be fixed

    OooooK . . ? Referring to what exactly?
  4. Admiral_Gloval

    Unbalanced Matchmaking <- this CAN be fixed

    Yeaaaaa . . . no. Your comment - Pure speculation. I just seems weird to hide your stats to me. Whatever. Good points, but I do not agree that skill balancing teams could not and should not be implemented. As I said playing in divisions and clan battles would be fine, but I have a busy life. I play WOWS to relax and exercise my competitive side from in a game that has very interesting elements. Simply put I do not think random matchmaking (if it really is) is the best that WG can do to make the game as good as possible, I'm not just speaking about my frustration alone at being on the short end of a hopeless team that manages to die off within minutes of engaging the battle. This sucks to be on the other team that slaughters the opposing team as well. It just is not competitive and not fun and happens way too often and can be predicted using a third party software. WG certainly has the ability to repair this. I am stating strongly that they should. Ave experience reflects those who play with premium, which I and many others don't. It is actually the least relevant metric to consider. Also that first image shows the other team is solidly stacked with decent (blue color) players. Very little is given of the other team, but can be assumed probably safely that they do not match up well with a solidly stacked team. Interesting. I have often wondered about this since I rarely pay premium. Just as I do not have time to invest in learning every mechanic of every ship and no time to join a clan or make time to schedule when I can play and division with others, I don't spend a lot of money on WOWS, especially with this issue that i my view hampers the quality of the game. I think it could be better, much better.
  5. Admiral_Gloval

    Unbalanced Matchmaking <- this CAN be fixed

    Lol. Typical responses from two You may have reading comprehension issues. Cute. Good luck with the maturity issues . . . I don't follow WOWS news so I am not aware that they are apparently dead set against this. Very unfortunate. Especially considering 'balance' is a priority, yet the most obvious element of balance in a multi-player game is to balance skills based on measurable performance categories. I am always looking to improve my skills, but don't have time to make 'friends' to division with who are skilled. Funny you hide your stats. Interested to know if you can back up your comment about improving my skills . . . I do not think it is remotely beyond the capability of the developers to create a matchmaking system that is balanced. Appreciate an actual somewhat thoughtful response, though your suggestions were addressed in my initial comments.
  6. So here is my issue with WOWS. It is the same issues I had with WOT and the reason I uninstalled WOT years ago and no longer play it (you can look up my stats if you want: (PN DestrosFist, approx 16,00 games, overall WIN 8 of 2,000+ - half on games on an unstable connection.) Anyhoo . . . So the title I posted eludes to the issue I have with this game. I am competitive. I like to play well and win. I have a lot of fun with this game when the match is competitive and the outcome is determined by skilled players on either side, win or lose. <- This makes the game GREAT! However, more often than not the outcome of the match is determined before it even begins. This can be readily and easily discerned by the player stats for each respective team as provided by programs like matchmaking monitor, which I use. Is this 100% accurate in determining the outcome? No. However, I would estimate that 75-80% of the time it is. And I would say an equal proportion of that number is obviously unbalanced based on the stacking of player skill with one side clearly superior to the other. The issues I am highlighting makes the game absolutely frustrating and frankly, not worth my time. I am posting this in the hopes that this issues will be recognized by WG and eventually dealt with once and for all. In my view this is THE main issue that has plagued the otherwise amazing games that WG puts out. In my view there are other more minor issues. Like ships that are at least in my view poorly balanced in that they are rather obviously inferior to other ships in their respective tier and even compared to some a tier below them. Case in point: the Beyern, which I had the displeasure of grinding through, couple with consistently unbalanced match making against my teams made it rather ridiculous to play. So this is an issue that I have been experiencing with the WG offerings of WOT and now WOWS that I have been rather disgusted with since I started playing these games in the late beta stages of WOT. My hope is that this will FINALLY be recognized and addressed. I may give the game another shot and play the ranked matches. Or maybe I'll play some of the competitors games, which my son switched too. I don't have time to play clan battles, but pub matches have are just not worthwhile, but since this is the only way to viably "grind" through the tech trees, I really hope this issue is given serious attention. Lastly, I'll say that there seemed to be a pattern that was fairly consistent and tolerable. It seemed that every other time I logged in for a serious of matches, or after a certain number of matches the matchmaking balance would shift from favorable to unfavorable and so on. This meant that I could win most matches by playing competitively, usually with the matches being decided by the more skilled players toward the end of the match, which makes gameplay interesting and fun. However I can say that I finally decided to do something and post this long overdue comment because the last five or six times I have logged in for a series of matches I have been on the side of teams that were obviously inferior based on matchmaking monitor and as predicted by this information offered no chance of a competitive match and made the game utterly frustrating and pointless. I took a couple screen shots of a couple of the last matches I played before uninstalling. Yeah, lopsided losses as predicted . . .