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NavySWO

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    [FFG33]

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About NavySWO

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    Warrant Officer
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  1. NavySWO

    Server instability issue

    We give up....still getting kicked out and other issues. fun night tonight
  2. Wargaming is ignoring a potentially huge marketing segment are we are all suffering as a result. It costs a lot of money for Wargaming to attract new players; and, they are doing little or nothing to retain them. I have seen most new players quit and never return long before they reach 200 battles. New players are the lifeblood of this game; and, there seems to be little or no real attention paid to getting them invested and interested in learning more on the road to becoming a long term player. I have already suggested that newer players should be encouraged to join clans for training and better indoctrination into the game. This gets players invested into a community that can help them develop faster and with a better appreciation of the game and its elements. What about having a form of clan battles that is just for the lower tiers and restricted to players that have not reached level 15? Just spitballing here...but new players that stick around are getting pretty scarce. If Wargaming continues to ignore it our just throw out vague marketing blurbs it is unlikely this trend will change. Wargaming...we all know you crave money...there is money here...come to the potential revenue...you can do it!!!
  3. WOWS desperately needs new players!!!! It is expensive to advertise and attract new players to the game. We have had a training and development clan focused on new players and it has worked really well. We retain quite a few and many have said that they would not have stayed otherwise. The game makes it really hard for new players to join a clan...not impossible...but hard. By encouraging them to find a clan we can increase retention, train them better, and evolve into a better game experience as a result! Why not make this change and let new players get the help they are looking for and need!
  4. NavySWO

    On the CCTP&Missouri

    This game is a mess! Time to clear house in Wargaming and bring in some actual marketing professionals. This game should be insanely profitable and still be a great place for gamers to play. When I started playing just after Beta I was impressed at how solid the game interface and programming details were. About 3 years ago the focus shifted to slinging content and gradually making playing less rewarding. Still no matchmaking, 90 percent of games are a stomp by one side or the other. Too many missions etc that require being glued to the keyboard 24/7 to have a slim chance to get something of nominal value. This used to be fun. Now it seems like Wargaming hates its users! I am a clan leader and I have worked hard to keep people focused and above the fray. My efforts are now failing. Clan battles (another tier VI snoozer) with 2 CV's has worked out exactly how it was obvious they would; it is clear that the developers and staff and WOWS do not even know their own game!!!!!! I run 8 clans and I now have dozens of players going dormant...probably never to return. They do not want to, but they feel there is no longer a choice. Many others only show up to support others in the clan; otherwise, they would also have been long gone. Let warhammer be a warning. Could wargaming survive a sudden 40% drop in users....mostly the paying ones? WOWS does not need new engaging content!!!!!!! What WOWS needs is to fix their own mess. Sorry...just venting. I am long past thinking that anyone who can do anything will read this and care.
  5. NavySWO

    10.6 Contacts issue

    Cannot remove a contact from a group either..Only way to remove a contact is to totally remove it.
  6. NavySWO

    French Carrier Line

    Of course. You asked a question in a forum and your 'source' material flowed in from other users. It is sort of like publishing the notes you took in your calculus classes as proof of your in depth research. Lots of good stuff in there but it all comes from other sources. Once again...cut...paste...claim it as your own. This is all well know information and not groundbreaking research. A link to your 'articles' would have been compelling and a useful gathering of internet sources. The original post has merit and I applaud the user for having the courage to post their ideas. Build on those ideas instead of trashing them and declaring yourself awesome and everyone else unworthy.
  7. NavySWO

    French Carrier Line

    This took me a single search and about 30 seconds.... https://www.secretprojects.co.uk/threads/french-aircraft-carrier-never-were-designs-and-proposals.35123/
  8. NavySWO

    French Carrier Line

    I prefer real ships to paper what ifs. Nearly every ship design has alternate plans that were not selected or were design exercises never intended to be implemented; and, all this information is readily available on the internet with a simple google search so lets not pretend this is special information only known to a special few. WoWS already takes a great deal of liberty with ship balancing impacting historical reality. No idea what planes you put on them but I am sure that can be done just fine and the planes are the real distinguishing factor anyway. I like this line and it seems well constructed at a high level.
  9. I hear a lot of complaints about bad players, poor match making, buying into tiers etc. and how all this is 'ruining' the game. It seems that one way to possibly address some of these complaints is to encourage new players to join a clan as soon as possible. Today a new player has to have 200 battles and then search for a clan with no idea what they are looking for or what is out there. What if WOWS would open the clan universe to players upon signup? Our clan group has a clan dedicated just to develop new players and it make a huge difference. Is there an modification, incentive or some other method that WOWS could implement for clans to onboard new players and help them better understand the game? With so few players coming in to the lower tiers; and, it seems that few of them sick with the game it would seem that the approach needs to change. In my opinion it seems a win-win for everyone if clans can become a focus developing new players. I am curious what others think.
  10. NavySWO

    Is MM fair?

    Totally agree with you especially in the upper tiers. Tier X is frankly teetering on being unplayable and generally not very fun. Unfortunately another break will solve nothing; however, I would love to hear what wargaming has to say. Other than there are no problems.
  11. Well thought out and reasoned response. Thank you. Agreed it is a bit of stretch...but...trying to put out ships that either existed or at least were laid down. Also trying to avoid varied proposals for ships that were not adopted. This is hard to do especially in the upper tiers. Alternatives are welcome...but he other proposals I have seen include alot of paper ships.
  12. I did read it. Internet cutting and pasting and lots of blueprints for variants of the same ships that never existed. I have seen all that online too. Trying to come up with something more in line with ships that actually exist. YOU would know that if you bothered to read the original post. WOWS takes plenty of liberty with ships so the analysis of translation from reality to gameplay is actually very blurred. Firing rates for the US 5'54 and 5'38 are great example of this. I am all for criticism of the choices...this is why I posted it. The criticism of my post went far beyond proposing changes. See the post above by McGibe. I can appreciate his comments because he is proposing alternatives and not just pooping on everything.
  13. Great feedback. I am hoping that WOWS will pay attention and see there is broad interest. My hope was to get as many different nations out there as possible, thus the Greek armoured cruiser and spanish cruisers. While also keeping the paper ships to a minimum.
  14. That is a very real concern. How could it work and not use paper ships? Any ideas? There are other classes out there but they bunch up in the tier V to VII level.
  15. Blowhards and trolls abound. Just a modest proposal. Getting tired of seeing all the paper ships and alternative designs for the same ship. Wows can and does take considerable liberty with actual performance of ships within the game. Totally ok with tier change and other suggestions. The chest thumping is just sad and not really useful.
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