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About Backwards_Logic

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  1. Wg changed tier 5 MM ...fff and F

    Tier V has always seen tier VII.
  2. Are Premium Sales Declining?

    I can only directly comment on my own experiences pertaining to this issue, but I can say many of the issues already mentioned and discussed are what have driven me to not spend much on this game since the middle of 2017. Now while only wargaming knows for sure if their global sales across the board have dropped, I'll go ahead and add my two cents from a player that's not only been around a bunch, but spent a bunch as well. In no particular order: Matchmaker has screwed over the main premium tiers, i.e. V, VI, and VIII. Being bottom tier can be a fun and challenging experience, but playing a Texas or an Othoknik in a tier VII match is asking to be punished. While some ships can hold their own while being bottom-tier (looking at you, OP Guilio Caesare), more often than not it's an exercise in futility. Grinding out tech tree ships is a necessity for a lot of players. Why choose to play at those tiers when I can actively avoid it? As such, it's skewed my premium ship purchases away from anything in those tiers. The first thing I look at when a premium ship is leaked is 'what tier is it?' Unless it offers something unique or different, I'm not touching it. The premium ships released offer nothing interesting or are broken in some way, shape, or form. Either these ships are underpowered or are so niche as to be generally unplayable in most circumstances. Take the tier VII Duca deli Abruzzi. Weak guns, weak armor, and nothing else of interest. Even with tier VII MM, why would I buy this? Take Asashio. It does one thing exceedingly well (nuke battleships). It offers nothing else of interest and cannot carry a game with its gun and torpedo armament. It can out-spot destroyers, but otherwise will have a hard time winning a gun fight with one. And the thing can realistically be killed by a tier III cruiser (pick one. Maybe not Varyag though). So why would I buy this? Take the most recent Z-39. Four slow-firing guns doesn't give me confidence. I'd rather play the Blyskawica with its seven slow-firing guns. Captain experience has made using premium ships to retrain redundant. Back in the day, captain experience wasn't a thing, so using a low-tier ship to train up the lower skill-point captains was almost a must to prepare them for high-tier gameplay. This is the reason my Texas has so many games in it, because all of my cruiser and battleships captains came up in her and were retrained in her as they moved to other ships. Now? A new captain gets slapped with a boatload of elite XP to get trained up, or if I need to retrain him for another ship, drop the 200k silver to cut the cost in half, finish retraining with the discounted elite xp, then throw the boatload of xp onto to him to get him where he needs to be. It's cheaper and quicker than playing a boatload of games in (pick a ship). I've personally already spent more on this game than I care to admit. Doubloons, flags, camos, ships, premium time, you name it, I've probably bought it (not the Krasny though). The reason I bought everything was to expedite the grind (as intended by wargaming, no doubt). Part of the grind was for silver to afford the ships, another was the grind for captain xp, and lastly the grind for the ships themselves. Silver isn't a problem since I have the free experience ship Missouri, plus other credit stalwarts such as Atago and Tirpitz. Buying additional premium ships to generate money isn't a requirement anymore. Captain experience I've already hit on, thus negating the need for nation specific and ship class-specific captain trainers, leaving only the regular ship grind. Premium ships do not directly help with this grind any (save for generating a paltry amount of free experience per match before flag and camo modifiers (yes, I can generate a metric ton of free xp with the proper flags and camos, but I can do this with any ship, tech tree ship included)). Therefore, any money I spend in the future isn't going to speed my progress up any quicker than it already is, nor will it make the game any easier (pay to win arguments need not apply here - I'm not going there and this isn't the thread for it). Since throwing my wallet at the screen isn't going to speed things up, the only thing I'm going to throw my wallet at the screen for are ships with historical significance, something unique that isn't a "garbage-bote," or some combination of the above that's fun to play. Current and recently introduced ships have not checked those boxes for me. Give me a deal, Wargaming. Your bundles are overpriced and full of stuff I don't want/need. The ship plus port slot by itself is nice, but the cost is too dang high for what the ship is in my book (see above). Since I started playing back in August of 2015, my life has changed a bunch. I'm back in school. My disposable income as dropped. As a result, my time to play the game has dropped too. I can't justify a fifty-plus dollar purchase of a ship I'm hardly going to play, especially if it does nothing for me. The steam deals were great and I scooped them up despite not needing the ships nor extra doubloons. Those have been my only purchases in 2018 thus far, and I don't see my wallet opening up anytime soon for anything on the horizon. Charging $14.53 for a ten-point commander with some small bonuses is steep, plus I already have their "brothers." The new ships on the horizon seem lackluster (no interest in an Argentinian cruiser or another USN DD at tier VI. Maybe Cossack if it gets out of development purgatory. Maybe). You know what is a deal? Those Santa crates. Yea, it's an RNG fest, but if I throw 100 bucks at the screen there's a really good chance I get the premiums I would like to have and at a huge discount. And they come pre-loaded with a 10 point commander, whereas the basic bundles in the store now do not. That's a deal, and I'll gladly shell out three-figures for a chance at multiple ships, the bonus camos, the captains, and any other goodies I get along the way. Instead of buying things now, I'll wait for a chance to get them at pennies on the dollar. That's a deal worth waiting for. So in short, buying new ships does nothing for me. I'm also at the point where I'm not even excited for their release anymore. I remember being stoked for when the lackluster Hood came out. As a non-CV main, I was thrilled to see Enterprise hit the shelves. Prinz Eugen pre-buff was cool too for historical reasons. I was excited for Roma, tier VIII plus wonky guns plus huge price tag kept her away from me. As it is, I have 157 ships in port and counting, and adding another premium I likely won't play much isn't a wise financial choice. As others have pointed out, playing fifty games in one ship to get my 'money's' worth seems excessive. Unless something changes, I doubt my spending habits will change any.
  3. ST Stalingrad Initial Stats

    I couldn't help but notice: no stats for HE shells? Either I missed it in the description, or maybe she doesn't get them in this current iteration?
  4. Question on Elite Commanders

    The captain just needs to have access to 19 total skill points. Then, any accrued commander xp will go into your elite xp pool. Where you spend the points is entirely up to you; so long as the commander has 19 points available to him, he'll earn elite xp.
  5. 75k xp mission bugged

    So glad I found out about this bug after this game: Used all of the special flags plus the 200% camo to load up on the XP... only to have it not count. Not thrilled, but at least I can farm the 90k torpedo damage mission. Thanks WG!
  6. Troubled with Support response

    Clark, I hate to say it, but you made two errors here: 1) You did buy a ship well-above your current experience level. Your highest played tech-tree ship is the Wyoming, with only 21 battles played. Furthermore, your stats indicate you have not yet mastered the low-tier ships and thus have a lot to still learn about this game. That is okay, as you only have about 180 battles total. You're not supposed to have anything mastered at this point. 2) As others have stated you should have read the return policy when it comes to these online goods. Once a battle is played, the ship is bound to the account and no refund can be made. The response you got from customer support is in line with this rule. To change this rule is to make an exception for one person, and Wargaming is not going to set this precedent. It's a can of worms they will not open and I can't say I blame them. You say you cannot 'adjust to a factor on the ship,' (What factor? Needs elaboration), but by your own admission you've played one game in the ship. Anything, this game included, can be overcome with practice (okay, maybe not CV's, but this a BB we're talking about here), and the Alabama is not exception. Despite the wonky tier VIII Matchmaking, the ship is fairly easy to play with a lot of forgiving traits. Admittedly, the gunnery can be difficult with the slow shells, but practice makes perfect. My recommendation to you is as follows: keep the Alabama and grind up the varying ship lines, specifically the USN BB's. Practice at the lower tiers until you get comfortable with the gunnery and your stats improve. While stats themselves are not the end-all be-all, they are a good indicator of where you stand skill-wise. Grind up the varying lines, slowly get introduced to the high-tier gameplay, and you'll find the adjustment much easier. The ship is a good captain trainer and credit earner, so she does have value. You just don't see it right now because of where you're at in the game.
  7. Another Hood Thread

    I've been pretty light on my premium ship purchases this year thus far. I skipped Oleg, Mutsu, and Duca d'Aosta. I picked up Alabama on a lark and have yet to play her. I have minimal interest in Kaga, De Grasse, and Kidd, and zero interest in Admiral Makarov. Enterprise I'll throw my wallet at regardless of cost (see signature) which leaves me at Hood. With those signals available and the 12 point captain (I need more captains badly), and given my history of not buying anything this year thus far and likely not doing so much in the future, I can see myself springing for this one.
  8. Where's Claus?

    Seeing as his favorite line was Japanese DD's, and considering that line got nerfed to oblivion, I'm not surprised he's checked out of WoWS.
  9. HUH??

  10. It's Big E!!!

    Welp. It's time to learn CV's now. I'm beyond stoked for family reasons she's being added. I just hope they don't drop the ball with her implementation. And I'll be another one of those "zero games in CV's, will buy" people, but have no intention of playing her until I figure this RTS style play out. I hope others that do buy with similar experience do the same for game play reasons.
  11. Thanks Zoup! As for the Benson, I found it a little difficult to get used to as I found myself relying on torpedoes to get the damage numbers instead of doing a little bit of both guns and torpedoes with the Farragut and Mahan. The ship exposes bad torpedo aiming habits - at low tier, you can still derp charge a BB and land some fish. Try that at tier VIII and above and you will get at the very least spotted by radar/planes/hyrdo, and more than likely nuked before you can deploy your underwater payload. Plus with the reload being so long, you really are punished for missing your spreads. My Benson play for dealing damage needs work, but as a team-support ship I don't think there's any ships that are better. Run C-hull, give yourself Manual AA and DF, and you'll swat same-tier planes out of the sky. The smoke needs no introduction, and its concealment lets it contest caps and the rapid-fire guns can out DPM most adversaries. Just if we're grading it on damage output alone, it struggles, but then again so does any tier VIII non-Russian DD. The radar and hydro proliferation at that tier and above has made it difficult to get in close to consistently land more torpedo hits. I'm not the greatest at that ship, but it's a good trainer of how to stay unspotted and still affect the outcome of the battle.
  12. IFHE on Shchors?

    CE -> IFHE. Truthfully, I grinded my captain up to 14 points before grinding Shchors and I'm glad I did. The ship is an absolute monster at that tier when the captain has both. Ripping off 4k+ salvos on battleships and cruisers with fires is crazy and common, and the ship has the speed, range, and accuracy to make it difficult for the enemy to counter.
  13. With all (or some of) those changes, not only could I see myself playing CV, but actually having fun doing so.
  14. WG end this bloody event already!

    That has nothing to do with the Clash of the Elements event.
  15. My favorite ship in this game is the USS Cleveland, but only for what class of ships she represents. My paternal grandfather served about the USS Houston CL-81 in 1944, and his battle station is actually modeled in game (that tall mast aft of the second funnel is where he called home). His primary duty was a lookout, where he would not only scan the seas for torpedoes and the skies for incoming enemy aircraft, but also count the aircraft that left the various carriers in the task force and count the planes that would return. Coincidentally, both he and my maternal grandfather served on different ships within the same task force (my maternal grandfather served as an electrician aboard the USS Enterprise, and despite being below deck could always tell how close enemy aircraft were to the ship based on which AA guns were firing), and the war stories they shared together were incredible with the differing points of view about the same attacks. Anyway, he was present for the shore bombardments of Guam, Rota, and Pelileu and had the hearing damage from the 6" rifles to prove it. Even the 5" guns were incredibly loud. In October, he was one of the men who spotted the incoming torpedo planes that would eventually damage the ship. He saw the impact of the first torpedo hit and the aftermath. While he never directly spoke of what he saw, he quote, "lost a lot of buddies that day." Once the second torpedo hit a few days later and the captain ordered non-essential off the ship, he was one of those ordered off. He spoke vividly of that experience - the ship was so low in the water at the stern that they just sort of 'waded off' the back of the ship. He and his shipmates were picked up by a "Tin Can" destroyer and he was soon thereafter transferred to the heavy cruiser Wichita to finish off the remainder of the war. Despite finishing the war on the Wichita, he would always consider himself from the Houston, and I do hope someday (not likely though), WG releases a premium Houston CL-81. Relating to the USS New Jersey, when I was much younger, I spent a weekend with him at his house in Tom's River, NJ, where he and I built a model of "The Big J". Years of trying to 'dust' the ship by our cleaning people destroyed the fragile parts of the ship, but I still old onto her as a fond memory of my time there.