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About Murcc

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    Halifax, NS.

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  1. Worcerster a little OP

    The Worchester is not OP. It can be a pain in the right hands with the right support. By itself, in a one on one battle, it will most likely get deleted in a hurry. The Worchester is a great support ship. It can lay down the long range fire that arc over islands. It is really hard to hit ships at its max range, that change direction and speed, due to the high arc and high flight time for the shots. If a ship does get close, and pays more attention to another ship and goes broadside, the Worchester will rip it apart with its rapid firing guns. Don't get caught out in the open in the Wooster, because it takes damage easily, from any BB or cruisers with big guns.
  2. Some clans are not competitive clans and just want players that are half decent while maintaining integrity in the game. Any half decent players they have in their clans contribute towards oil and help them to build their docks. The docks contribute towards all kinds of bonuses for ship discounts for the clan members. So, even if you aren't interested in clan wars, you might want to look at some of the clan invites.
  3. I have used them, but I think I still have a few left.
  4. Mine was Yamato, because it was the longest range ship with the biggest guns at the time. Still is. However, I like to get in a bit closer, because it fits my play style, and it really devastates ships from mid ranges. I play it from time to time when I need a break from a particular ship grind. I have a bunch of T10s now, and unfortunately don't have the time to play them all. I do play the Yamato the most of all my T10s, but that may change, since I do also enjoy the Republique that I recently got.
  5. Someone I know started playing but then stopped. They got the email with these missions for the 3 ships.
  6. I do like the idea of the XP being like clan battles, but don't think the 2 pools of players is a good idea. The higher win rate players would most likely be a smaller group, which would cause queue issues for remaining players later on in the season after the initial group, that played more early games, ranked out. The game won't change for the sub 55% players anyway. The higher win rate players move up the ranks much faster and aren't queued with the lower win rate players, so team composition isn't as much of an issue with the higher win rate players. The biggest complaint is with lower win rate players getting poor teams, because they haven't got the same ability to carry a team as a high win rate player. A high win rate player just goes out and destroys a team full of average or below average players, even if their own team is just average or below average. An average player doesn't suddenly become the master of the game once all the unicum players are taken away. An average or below average player just gets pulled farther down when their own team is bad. The game becomes more random in wins vs losses, which is what we are seeing now in ranked because most of the unicum players have ranked out.
  7. OP, I like your ideas of the way stars are awarded. It rewards good play no matter what, while also rewarding a win more than a loss.
  8. Lemming Trains Lose Games

    Yes, you expect it from new players until they learn the game. You expect the players to at least have some abilities and understanding by the time they reach T10. But it's still just as bad there at that level. That is the frustrating part for a lot of players.
  9. If played properly, the DD has a big influence on the game. If you don't win, you will likely not keep your star.
  10. Lemming Trains Lose Games

    No one seems to want to lead the charge and are happy just to follow along, which is why the lemming train is such a thing like it is. However, this happens even when teams decide to split up. Some of the players starting on the left side of the map will go right, and some of the players starting on the right side will go left. That way, they arrive at the fight behind the rest of the team and less likely to be the main target.
  11. If you were only playing 1 ship line and 1 captain, then you would be correct. Once you branch out to multiple lines and captains, then the 19 point captain comes into its own. You can use the 19 point captain from another line to help speed up the advancement of any single captain you are training. Playing more than 2 lines and/or captains allows you to take advantage of more first win bonuses each day. The XP and bonuses from your 19 point commanders can be put directly onto the point score for the commander you are building up.
  12. The game can be tough on the brain sometimes. We all want to win. We do the best we can, but sometimes the game is out of our control. If you feel your team at least competed, you might feel ok about the loss. If you feel your team gave up or avoided confrontation rather than actively engaging in the spirit of the game, then you might feel let down or enraged. Sometimes you have to train yourself to just let it go. I have to do that myself, because my brain wants to win badly, and everything I do, I do at 100% of my ability. That doesn't mean I am perfect at everything I do, just that I actively seek to the best that I can, no matter what it is I am doing. When I see other players on my team yoloing around or treating the game like a sailing simulator rather than a combat game, it drives me nuts. I feel they are letting the rest of the players down. I have to force myself to calm down and relax. Anyone can train themselves to relax. It does work. I learned that many, many years ago. Everyone around me thinks I am this relaxed guy that nothing bothers. Without having trained myself to let things go, I would have beat multiple things into oblivion many times. I like the calm feeling rather than the rage. It makes like so much more tolerable, including this game at times.
  13. You don't see the draws much anymore. I had a couple recently. Those usually happen on standard battle games where there aren't any capture points to tick, so there normally isn't a race against the clock. If both teams lose the same number and type of ships, then the score remains the same for both teams. Each team has a cap though, so it isn't totally free of cap points. You can win those games just by doing a drive-by and hopping into their cap for a couple of seconds. You don't even have to stay there and risk dying. You only have to delay their cap timer for a few ticks so their score will always trail yours for equal ships dead or alive. The longer you stay in their cap, the bigger the score offset is.
  14. I have been on both sides of the same thing. We won when I thought we lost, and we lost when I thought we won. It just depends on when the timer ticked. If one team had a capture that was a fraction of a second before the other, then they would appear to tick up at the same rate, but one would actually tick up before the other. In the case of this game. Your tick gave 2 times the score that the enemy got, putting you in the lead, even though the score only showed 1000. It could also be that yours ticked sooner than theirs as outlined above
  15. Game hardware - monitor

    Only the power of the video card needs to be considered for gaming power. That is where fps comes into account. The monitor only needs to be able to refresh faster than your eyes can detect, which is why 60 Hz is optimal for a monitor. Everything else on a screen to be considered is brightness, contrast (real contrast, not fake contrast), color depth, ability to display real black (not turned off sections), and resolution. Resolution is more important in a monitor than a TV because you are sitting much closer to it. You need to have smaller pixel size and greater density to maintain clarity at the closer distance. Many monitors and televisions use dynamic contrast ratio. Watch for that piece of fake info. It measures the ratio from full white to black with the screen pixels turned off. That is not real black. Real black is where a block of pixels is turned to black while the entire block is not turned off. OLED is great for monitors if you can afford them. They can control each individual pixel from black to white. If you are more budget conscience, then you might have to settle for LCD. Just make sure you look at plenty of reviews and check them out live if you can. Use test disks to display content if you can. Test disks will exploit speed, color, and contrast issues.