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About StormSurgeAlpha

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  1. StormSurgeAlpha

    So long Neustrashimy, Flint, and Black

    The Black and Flint are two examples of ships that WG made intentionally difficult to acquire. They should remain so, for a couple of reasons: 1. The more ships that remain rare give interesting variety to PvP modes. It's always nice to see rare ships pop up in the game; it keeps game modes fresh and replayable - it's good for the game. 2. Hard-to-acquire ships are a reward for players who put forth the effort to attain them. Can you imagine if one day WG makes the Puerto Rico a coal ship, or the Ohio a coal ship? WG intentionally made certain ships more difficult to get and that inherently puts certain ships out of reach of the more casual player base. Changing this for ships because the "numbers" on a report show some prestigious ships are getting less play time is undercutting the point of why those ships exist as rare ships and why they were rolled out as hard-to-get ships in the first place. I own both of these ships but I don't play them that often because WG keeps putting out new ships that pull my attention away from my old favorites. If you want lesser played ships to be played more often, stop releasing so many new ships all time! Don't insult the players who put forth great effort to get the Black and Flint by making them attainable to anyone who potatoes hard enough or long enough via coal missions. Steel is one of the most difficult resources to get and coal is on the absolute other end of this spectrum. Pulling a steel ship off the market for six months doesn't smooth over the fact that the effort to get a steel ship does not, in any way, have an "exchange value" equivalent to the effort required to get a coal ship. WG is undercutting the very element of exclusivity they created, intended and 'baked into' these ships to have and inherently represent by changing them to coal ships. If WG wants certain ships to be played more, then put reasons in the game for owners of these ships to play them, and stop dangling carrots (new ships) in our faces so much to draw us away from the old favorite ships we worked so hard to get. The Research Bureau is incredibly lacking choice at the moment. It seems that if WG must make ships like the Black and Flint more accessible, at least consider the Research Bureau a more practical incremental step than going straight to coal. This keeps them at the upper end of the exclusivity range where they were intended to be. I don't want steel ships to be offered for different currencies, but this is a more tempered solution than throwing a steel ship into the coal gutter of ship options for casual players to have.
  2. StormSurgeAlpha

    New ships in the Research Bureau please

    Black and Flint should go to the Research Bureau, instead of becoming coal ships where anyone can potato hard enough to earn them.
  3. I thought the Ranked Sprint 1v1 was a lot of fun. To increase its replayability, I suggest committing a particular ship to the process, and when you rank out, you rank out just that particular ship; you gain a reward for that ship and then can replay Ranked Sprint 1v1 with another ship for another reward.
  4. StormSurgeAlpha

    Unexplained Dockyard Message

    I see now. In their apology/explanation they used the words "premium boosters" to describe what the Dockyard calls "special boosters". So I guess the special boosters will still be available to boost your progress after the countdown clock expires. Makes sense.
  5. StormSurgeAlpha

    Unexplained Dockyard Message

    I've read everything available WG has published about using the Dockyard to build Puerto Rico including WG's official apology and explanation of how to do this. But nowhere have I seen an explanation of what is said in the Dockyard if you hover over the countdown clock in the upper-left. [picture attached] It mentions that you still have a chance to complete PR after the countdown completes using 'special boosters'. I can only assume these are additional premium boosters for everyone who miscalculated how much time they could put towards this goal after buying 1,2, or 3 already available premium boosters in the Dockyard as well. It looks like this is another card WG has hidden and will play after this event ends in 30 days to allow everyone who already put a lot of time/money into this event to pay even more in order to not lose their investment in this event. Any guesses as to how much these 'special boosters' will cost? Since I haven't seen an explanation for this part of the event published anywhere I can only see this as a hidden cost for everyone who miscalculated what it would take to complete this event in the time allotted.
  6. StormSurgeAlpha

    Unlisted WOWS Replay Videos

    Yes, I am curious. I'm curious why WG would choose to convert my replay file and host it on their YT channel but leave it unlisted so no one can see it there. I put it up on the replywows site because I think others might enjoy seeing it. For it to be converted into a replay file and placed on YouTube by WG implies that my replay was somewhat exemplary, a video WG would like to promote. So, yeah, I wonder why they would leave it unlisted after going to the trouble of converting it to a video and hosting on their YT replay channel.
  7. StormSurgeAlpha

    Unlisted WOWS Replay Videos

    I occasionally upload a good replay to https://replayswows.com/. Without necessarily submitting them for competition, I've noticed some of my uploads get converted into a video on YouTube hosted on the WOWS Replay Channel. However, when I watch the video from YouTube, I notice the videos are marked as "Unlisted". So, the videos are there but hidden so no one perusing the Channel will see it as available content to watch. So, what does it mean that a member of the WG staff converted my replay file to a replay video but left it unlisted so the public can't see it unless they happen to find it via the replaywows.com website?
  8. StormSurgeAlpha

    Give Kleber Black torpedoes

    Ok, I'll bite... why are Black torps so slow?
  9. I like this game and I've been playing it for over 4 years now. There have been a lot of game improvements, a lot of changes and tweaks, and overall WG is doing a great job with all of it. But these bird sounds don't add to a naval conflict at all. They are annoying and therefore distracting when they're heard throughout the entirety of a match. Worse yet, they're mixed in with all ambient sounds so if you want to mute them you have to mute the wind and sea sounds as well. So, if WG thinks they can do no wrong and every addition they make can't be rescinded, then separate bird sounds out of ambient sounds and place it into it's own volume slider. Better yet, silence the birds as soon as the gun-firing starts early in the match. What's absurd about it is that no matter where you are on the map, you hear birds, regardless of your proximity to land. You don't see them - and, no, I don't want to see them - but you always hear them, no matter how heated the battle gets. Chirp chirp chirp.... chirp chirp chirp... *(12) 406mm guns fire* ...chirp chirp chirp... chirp chirp chirp. But, if WG continues to think these constant bird sounds are appropriate, why not fill out the whole safari experience with other animal sounds. There's got to be some chimps, elephants, and lions on those islands we're sailing around all the time. Here are some more animal sounds to consider I'm sure they won't shut up during a naval battle either.
  10. In over four years of playing this game with a service record including nearly 13000 random matches, I've only now for the first time received the AA Defense Expert Achievement in a match today while in the Cleveland. I guess that hot place just froze over.
  11. StormSurgeAlpha

    Remove Birds and Bird Sounds

    Please remove the bird sounds. They're annoying and distracting. I can't remember one war documentary where anyone commented about hearing bird chirping throughout a naval battle.
  12. StormSurgeAlpha

    Clan Naval Battles

    I like the various modes naval battles have used to score stars. However, I was thinking of a way naval battles might improve on some of the issues you pointed out. Have all clan members' games be passively eligible to be included as one of their top 10 games for that naval battle. No need to activate/deactivate your count attempts. When your score is determined, if it is one of that player's top 10 games, then it is placed in the proper ship category. That ship category then places that player's score in the highest scoring position it qualifies for and bumps all higher scores up to the next scoring position provided that score passes the bar. If the player's score does not improve the scoring within its given category then that score does not make the list of scoring games in that category. So, this way, everyone's best 10 games are submitted for naval battle scoring Strong scoring early will eventually be bumped up to higher bars as lower scores suffice to score at lower bars within the same category. No more 2800+ scores being wasted to score a star at the 300-point bar level. failed attempts due to bad random teams are mitigated by having all your games eligible to dynamically update which 10 games are submitted for each player the clan's best games per category are used to score stars (but no player can have more than 10 games score stars, as is the case now). To clarify, only one game score can qualify per category per bar to earn a star, as it is now.
  13. I sank two marauders but only got rewarded for the first. I was impressed that I got the rewards immediately after battle as the notification popped in port like other post-battle notifications. That was nice. But the second reward never came in. I have a screenshot. Trident -- Random Battle Battle Start Time: 21:07:2019 17:18 I sank Event_Marauder_79. Thanks for the fun event, WG!
  14. I'm playing Savage Battles a lot and noticed there are no summary statistics for this game mode in my player profile. I'd like to know my victory % mainly, for various ships. I guess they didn't open up the stats for a temporary game mode.