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About Destroyer_KuroshioKai

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  1. Frequent blow outs are a very common complaint I see. This game I break down playing Jervis and other mid tier RN DDs, as well as identifying the first signs when a team has entered a death spiral that is unlikely to recover from. When this event is observed playing aggressively to stay in a damage dealing position to maximize your return is critical to get the most out of the game. In this case I start ignoring the enemy CVs repeated attacks to stay on the damage, but even discuss the value of damage done to ships having more value than other ship types. This shift in play is critical to prevent the shame of ending games with low XP and rewards having done very little. Please post other tips you guys have learned to help deal with games that end in the blink of an eye.
  2. Destroyer_KuroshioKai

    Destroyers 101: Part 2: Intermediate skills - Video

    I like the format letting you discuss certain specific things in detail. There is not nearly enough educational videos out there for players to find. Keep up the good work!
  3. Destroyer_KuroshioKai

    Steel Ships, which to buy?

    If the changes on TASM go through Black gets hammered. It will effect my position on the ship. Its my hope that TASM changes purposed will have buffed torp for those worst effected, or a fresh set of torps issued to offer something a little more reliable at the cost of some range.
  4. Destroyer_KuroshioKai

    How Our Clan Handles the Treasury

    We do it a bit differently. Guys that didnt play enough to meet the minimum payout (the game has a limit) get a zero and removed from the payout list. We then take how many games a player played per season/reward payout received and divide up the reward pool. Pretty straight forward. The end result is everyone gets a bit of resources in relation to their participation in the season for each competitive event.
  5. Destroyer_KuroshioKai

    What's the play style for Soviet DDs?

    I dont take Concealment Expert on the mid and high tier Russian DDs. The link to the builds are in the video description. For 10 points I would run PM, LS, SE, AFT as a basic build.
  6. Destroyer_KuroshioKai

    What's the play style for Soviet DDs?

    Heres samples of both:
  7. Destroyer_KuroshioKai

    Rocket Planes still glitching and getting a full salvo

    Maybe I can help. Send me a replay and I will do a private replay analysis video for you. You can also peruse my videos at the link in my signature. Here is one from the other night where I had a Lexington frequently attacking my Leningrad while I farmed several BBs pushing my flank. DDs defeat CVs through good positioning. I go into a lot of it here while sailing a TRB Kagero:
  8. Destroyer_KuroshioKai

    Leningrad- Terrorizing a Flank

    Had a very enjoyable game with Leningrad the other day. Its not a clean game though with a couple errors I get away with. I do point most of them out. One I missed in the video was not running LS. Dangers of having an odd ball build in the mix. I did notice it towards the end of the game when I get my engine busted and played around it from there. The game starts with me explaining why I am going to the weak flank even though I have very little support. As luck would have it I picked a cap that had several BBs supported by their CV pushing it. The game shows some of the potential of Leningrad in a T8 battle, even with a CV. For those looking at buying the ship she is very strong, but she does not sync well with the high tier Russian boats because you need EM to offset the slow turret traverse. The build I am using syncs well with Gremy and other mid tier Russian boats. If you are looking for a DD great guns with good torps in a narrow and fast package she should be on your short list. Build wise she does have some flexibility too. You could drop IFA and DE for IFHE which if you have watched my recent Khaba videos you know how roughly 130mm Russian DD HE eats up CAs with IFHE. https://wowsft.com/ship?index=PRSD507&modules=11111&upgrades=142200&commander=PRW003&skills=273826882&ar=100&consumables=222
  9. Destroyer_KuroshioKai

    Indomitable on NA premium shop.

    CVs function basically as a damage over time. Its true a CV can focus DDs. The hardest thing for them is to actually find me. I'll start moving close to allies or far off the usual DD lanes as soon as I see planes headed my way. Since a big bottleneck for CVs is time spent traveling to targets they tend to fly in straight lines giving you a pretty easy time to avoid them. The vast majority of my plane encounters conclude with the CV giving up because he cant find me and goes to do something else productive, or loses the squad, leaving me plane free for usually most of the game. Further in my experience its fairly easy to neutralize that CV through proper position. That proper position is 3-5km from allies (the idea is about positioning their flak in areas where the CV needs to turn around in to strike you). Most of the time CVs will miss the first pass due to a smart DD player not turning on their AA until detected. This forces the CV into a decision. He can fly on able to dodge most of the flak and hit a larger ship behind me, or circle around to try to hit me and in doing so lose much of their ability to dodge flak. This usually resorts in the squad taking significant damage and will be unable to make follow up attacks. The idea being drag it out, make the CV lose time and planes to little to no effect. Even the best CVs will go elsewhere because they are not being productive. While this is going on I am giving my CV a golden opportunity to get a head start out bombing the enemy CV. For the guys that point out while thats going on I'm not being useful, I disagree. Since I am still the furthest ship forward I will be spotting, and by staying in close proximity to my team the enemy will move closer to my team on average due to our DD screen not spotting them as far out. This in turn makes smoke plays more powerful for my allies who are close at hand, as well as start to force ships to angle to AP threats making them easier to get good torp position to cross torp them as the game develops. Its just a matter of waiting for the CV to cycle back to the CV to grab a fresh squad if I want to make sure I am 100% plane safe. Sometimes though its best to just tank the damage if it gets you in position to do devastating damage or game winning moves, thats up to you as a player to understand when you should tank. I have done this many times, even against the best CVs and teams on this server in KOTS etc. It plays out the same. The CV goes to play elsewhere leaving me free to conduct my business unfettered. Also remember where we came from. RTS high tier CVs could just cross torp any DD and if the DD didnt have DF to spread out the attack you were going to eat at least one torp (with higher alpha than today) if they did it correctly. New CVs have opened up all the DDs to competitive use when facing enemy CVs.
  10. Destroyer_KuroshioKai

    Hot take: Kleber needs more of a nerf than Smolensk

    A few. Most of our losses were caused by mistakes we made and not the result of the strategy itself. We were probably 50/50 to a positive win rate against the comp with all the peer teams we faced running the strategy. I'm not sure I can go back and look at team line ups that far back, and even if I could it would take a long time. If you want to beat the comp take a fast DD with good concealment, Shimakaze, Grozovoy, etc and plop in 4-6km in front of a Moskva and Smolensk. Ideally Moskva and Smolensk arrange themselves to crossfire the flank. The DD position keeps the enemy out of torp range and provides a buffer zone for the Smolensk so he doesnt get spotted while shooting in smoke. If we avoided errors in position, usually with the Smolensk or DD we usually won pretty handily. We would often cap with Kremlin rather than risk exposing a DD to radar and MBRB from several Klebers. Kremlin works pretty well at reinforcing a flank as well. CVs in CB is going to happen eventually. I believe CVs in at least a 9v9 format is balanced. The rework will never really be considered successful as long as they remain excluded from competitive modes.
  11. Destroyer_KuroshioKai

    Hot take: Kleber needs more of a nerf than Smolensk

    It was an interesting strategy. However you are saying we should balance ships based off potential strategies where the ships can be spammed. I dont think thats a good idea. Most modes a Kleber is not going to have two or more partner Klebers pushing a flank. Further as we saw tonight introducing CVs into competitive really tones down what Klebers are capable of. I think the ship needs looked at a bit more. If anything MBRB might need to be tweaked a bit, but the ships raw stats I think are fine.
  12. Destroyer_KuroshioKai

    BB Basics the Importance of Establishing Cross Fire

    Thank you. I must have missed those notes. I have some work to do to hopefully finalize my calculations on AA. A lot of my theory isnt based on continuous AA but flak damage where you bait planes to turn around to strike you again inside an allied flak envelope. During the turn they are less likely to dodge flak IME and take significant damage.
  13. Destroyer_KuroshioKai

    Hot take: Kleber needs more of a nerf than Smolensk

    And you hit the nail on the head with most ships that got nerfed and just seemed to vanish from the game. Hindsight they really were balanced after all. This is why it is absolutely critical to not jump the gun nerfing ships. Its quite rare for WG to walk back the nerfs, and even then it takes ages to get the nerf removed.
  14. Destroyer_KuroshioKai

    Hot take: Kleber needs more of a nerf than Smolensk

    I wanted to see a wolf pack of IFHE smoke and repair Khabas to try to counter, but alas never got the clearance to try that at CUTER. It would be quite a wild fight thats for sure!
  15. Destroyer_KuroshioKai

    Hot take: Kleber needs more of a nerf than Smolensk

    Without IFHE your build shatters on the 25mm deck that covers a significant surface area of the Khaba's deck. The 50mm plating is proof to your HE. Angle away from the Kleber making it much harder for the Kleber to land torps and negate any AP use, and ride out the reload booster with repair party while making frequent changes in speed. The changes in speed make it far more likely for the 50mm plate to absorb shots that are not quite on target. Once Kleber MBRB is down expect them to try to disengage. They will either kite away shooting to max range (bringing in the importance of deck armor of Khaba and the lack of IFHE on your Kleber) or will try to go dark as the Kleber runs away while the Khaba has 20 seconds to shoot the Kleber for free. Its the disengagement period that usually crushes the Klebers I fought, either way is stacked in the Khaba's favor. Kleber pretty much needs to kill or cripple the Khaba the first encounter or it gets much harder on the Kleber with each follow up fight. Particularly if more repairs are allowed to used. The only ways I would reliably try to defeat a Khaba is catching it long enough broadside that my MBRB and AP gives me such a huge lead on the HP trade the Khaba cant catch up. That is very dependent on my ability to hit the 50mm plating but also the enemy not just angling quickly. All of this predicates both parties being able to hit each other consistently or one party getting crap RNG having guns repeatedly busted beyond the normal levels. Many people still struggle leading Kleber, a few more months and I expect Kleber to get weaker and weaker as more people figure the leads out. Khaba is quite capable of hitting Kleber beyond 12km if the player knows how to aim. Maybe I'm missing something, if so let me know. I dont mind being wrong, learning occurs that way. This was an example common in the ranked season wearing down the Kleber.