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About Destroyer_KuroshioKai

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  1. Destroyer_KuroshioKai

    Lightning- Turning a Flank

    This video started out as a ship request by one of my Discord members. This game has some cheeky tricks, some specific to RN DDs, like how to use your smoke to cheat your way to a good HP trade on an enemy DD, some just for good DD play like playing near an exit in a congested zone like C cap on North. This game I walk through my thoughts as I eventually push through C cap to exploit a seam in the enemy line to spot and attack from an unexpected angle. I see many DDs do this wrong on this map and get punished for it.
  2. Destroyer_KuroshioKai

    April fools opinions

    Thats would be an amazing name!
  3. Destroyer_KuroshioKai

    April fools opinions

    Heres my April Fools. Game wont load for me.
  4. Maybe I can help. Do you have Discord?
  5. Destroyer_KuroshioKai

    Dealing damage in Daring

    This game is a decent example of the harassing play style of Daring and her lower tier sister ships. I've had a few recent questions on how to deal damage with RN DDs, and this videos gets into whens, wheres, and hows as I stack the damage up. Its not a perfect game, I make a few mistakes, and I go over then as well. I hope you guys find this game useful.
  6. Destroyer_KuroshioKai

    2 Forgotten Japanese DDs

    Because a gun build IJN torp boat Yugumo and Shimakaze has near Udaloi levels of DPM in a ship with far better concealment, far better torps, the best gun layout for harassing, in one of the hardest to hit and damage DDs in the game. Played correctly it will gut enemy DDs that normally would love to pick that fight. I’ve smashed several Darings in my Shima in CB by hitting and running and taking advantage of my superior gun layout to theirs.
  7. Destroyer_KuroshioKai

    2 Forgotten Japanese DDs

    Those ships are good to go right now. My YouTube channel is in my signature. I have several videos up on both. You miss the much better concealment on both ships than their sister ship. Both of the top of my head still have the best concealment for their tier opening up lots of tactical options, especially at a tier where radar is less commonplace. And no Fubuki and Hatsuharu do NOT have the same guns regardless of what the game tells us. Hatsuharu will consistently land more shells per volley, frequently four out of four if you do your job than Fubuki. It’s a serious tack driver.
  8. Destroyer_KuroshioKai

    Concealment-Build Kleber

    I still run concealment on mine. I don’t get as much value out of other things like AFT because the flight time gets a bit long for what I’d like, larger gun bloom issues, or with IFHE having trashed fire chance on DD guns making it harder to pressure BBs. It’s about the only option left. Concealment gets me closer to use my torps more often and lets me to bring AP MBRB to bear more often on targets. My issue with AFT builds is often times you likely won’t inflict meaningful amounts of damage unless you are inside non AFT ranges anyways. Sure you can farm damage but that damage is likely the least impactful on the game. I would consider IFHE in a CB style scenario where there are far more lightly armored ships than you see in random. Especially if you are hunting with a team of Klebers where you can wreck a CA with focused fire and MBRB.
  9. Destroyer_KuroshioKai

    Unique Capt Talents and Clan Battles

    Because most clans dont want to run into a Hurricane team where their ships are all better than yours just because they can afford to buy every last thing to maximize the performance of their ships. It just is not balanced when someone can have a better version of a ship just because they ground or bought things others could not. I dont like these things for random battles and they would be abhorrent for ranked, clan battles and other competitive modes.
  10. Destroyer_KuroshioKai

    My Smaland First Impression

    This video might illuminate some things.
  11. Destroyer_KuroshioKai

    My Smaland First Impression

    That is correct. When you deplete ECXP it will begin to use FXP automatically.
  12. Destroyer_KuroshioKai

    My Smaland First Impression

    I would run my Friesland captain on Smaland. Thats actually what I am doing. This captain can work on Blyska, though I prefer CE on Blyska since I sneak in torp, then gunboat to max range, rinse and repeat. Either will work on Smaland. If you have radar that permits you to counter spot anything when detected its a solid vote in favor of dropping some concealment for other things that increase your performance in other areas.
  13. Destroyer_KuroshioKai

    My Smaland First Impression

    Because with the cap of DDs being limited to four I feel I can use radar to shore up my poor concealment level of my build. The difference in time for the torp reload is 100 seconds base, 90 seconds with TAE, 85 seconds with TTM3, and 76.5 seconds with a full torp build. The problem I see with that is you are unlikely to be in proper torp position for each reload, so rather than spam torps from bad angles have better gun DPM to clear out any DDs screening your targets and use the longer reload to get into proper position. The gun DPM also syncs well with the 11% fire chance on my build too. It boils down to 100 seconds on the reload is good enough for me, and I can make the gun damage stack up quite a bit. The gun DPM is important too. The ship only has two turrets. One breaking or being forced into an angle to bounce AP has cost you half your DPM. These are things that good DD players will be trying to exploit against the ship. To shore up that weakness I want the guns as tough a possible (MBM1 and PM) and as much DPM as I can get for those instances I can only use one gun. Torping DDs is not something that can be done consistently, unless the ship is one of the IJN gun boats. I'm not saying torp build is bad, just I see different options. Torp build probably has the highest potential for damage while gun build has more consistent average damage.
  14. Destroyer_KuroshioKai

    My Smaland First Impression

    Sorry for the delay.
  15. Destroyer_KuroshioKai

    My Smaland First Impression

    Yue Yang has a much lower profile in the water, so its a bit smaller target, but Smaland running boost is more maneuverable, without boost a bit more clumsy. They will play somewhat similar. To beat a Smaland there are a few ways to make things quite hard on them. Targeting a gun for example to break it (and the guns do seem somewhat to knock out judging the number of times I got mine broken) will force DCP since they lose 50% of their DPM. Smart AP use to force them to angle can work too. They will need to angle enough it reduces their DPM by 50% at which time you switch back to HE and go to work on their guns again. Yue Yang having more turrets loses 33% by contrast. I include that as full disclose on the strong and weak points of her.