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Destroyer_KuroshioKai

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About Destroyer_KuroshioKai

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  1. Destroyer_KuroshioKai

    End of the Forum

    I've run a small discord server for several years focused on helping players that want to improve at the game. It only worked because I was able to help people a handful at a time. Most of the improvement was to permit people to upload a replay and me to send them a link to a private video with my analysis. Actual education on Discord looks like a massive wall of text that requires significant effort to compile... only to have it buried in short order all but lost to history. Thats really saps it out of the person spending their time to repeat the effort. I only see Discord useful as a community hangout for something this large. I didn't see this move coming. I think its highly offensive to the people who spent their time creating material for the benefit of the community. This work will likely be lost, buried, or tossed in a hole that will be missed by most users. I fear this will be the single largest loss of knowledge in the games history. I really feel for people, esp LWM who spent thousands of hours for the community. I really hope WG exerts the effort to do the right thing to find a way to save her work.
  2. IRL has me away from the game a lot right now, but I'm still putting up videos when I can. I mainly do DDs and to a lesser extent CAs, and my videos are more about working with the game we have than what I wish we had. Same thing with game play, in randoms I dont rant about other players not playing "correctly" but instead look to base my position off theirs to find success.
  3. Destroyer_KuroshioKai

    Air strikes vs subs are too cheesy

    Youre making my point. Half a klick isnt anything in this game due to scaling. How far can a sub move in the time from the DC hitting the water till they explode? Can the splash damage kill the sub before it gets the ram off?
  4. Destroyer_KuroshioKai

    Air strikes vs subs are too cheesy

    No I'm in favor of adding more complexity, stress and risk back to the game. I used to have to take care how I would place torpedoes, and would feel bad if a team mate got nicked. Now theres no F's to give. Its braindead. The dumbing down of the game is my number one reason for loss of interest.
  5. Destroyer_KuroshioKai

    Air strikes vs subs are too cheesy

    True a sub will typically eat air strike and shell fire damage, that does little for sub vs DD interactions close in. I've gunned down more subs than DCed because of the risk. I'd really like an explanation of how a DD is going to get in position to DC a sub without endangering a ram from a desperate sub because most DDs require you to pass over very close to the subs position to attack them, close enough the sub can close the distance fairly frequently because as you state the sub typically has a better idea where the DD is. IME the side throw of the DC pattern isnt really significant, and most of the times I've been rammed by a sub is after the DC hit the water but before they explode giving the sub a window of opportunity. I dont blame the sub, I've done it to several DDs testing subs too and I'm left with a why have DC as an option feeling. Maybe I'm missing something.
  6. Destroyer_KuroshioKai

    Air strikes vs subs are too cheesy

    I understand what you are saying, but considering subs have the magic ability to cloak themselves for significant periods at will, evade fire by diving, they in essence became super IJN torp boats in capability to zone areas out with vision control. DDs cant approach a well positioned sub, even CVs will have difficulty rooting them out of places like caps. I think it a bit much they can also give the only ships that require player input to attack them a FU by ramming them moments before the bombs go off. At that point the lunch is paid for the DD should be able to eat, not lose 25% or more HP in a last second desperation move.
  7. Destroyer_KuroshioKai

    Air strikes vs subs are too cheesy

    The thing of it is air strikes are the way to go to kill subs with the current mechanics. Is it cheesy, yep, but subs will always struggle to have player to player interaction which is why WG initially had said no to subs. Subs have a lot of advantages in how they can porpoise spotting an enemy DD while giving their team time to reload and avoid shots. It typically takes a DD a long time to close with a sub to DC it, and during that time if the sub has any support the DDs going to be getting rained on. Waste of a DD IMO. DDs can only hunt over extended subs or after the subs support is dead or driven off over extending the sub. DD's planning on sub hunting generally is a fools errand in todays mechanics. Even then, the DD can do everything right, dodge the pings, evade the torps, and run down the sub only to have the sub ram them in the end costing them HP that should be a free kill for the effort expended. Something like this sub surfacing under me while I'm about to DC it:
  8. No no no. Watch my videos. I enter zoom mode first thing in the battle, then scroll out one click to set the field of view I most often shoot from, and then its a matter of pressing mouse+5 to zoom in to shoot or inspect any target. By the time people scroll into shoot I have already gotten two shots off in most DDs. Same reason I run the X key function on mouse+4, its so I can cycle through spotted ships to verify their courses for torps. It also helps quickly fix the infamous lock on bug that pops up every now and then.
  9. I'm a little confused. I use a Logitech G502. It has two buttons just above where your thumb rests (mouse +4 and mouse+5). I assign one to binocular mode and the other the lock target/unlock target function in the settings of the game. It was just a matter of going to settings > controls > and changing the buttons as needed in the controls menu by selection the field for the particular control and pressing the button you desire it to be. Unless something has changed recently they have had this function for a long time.
  10. Destroyer_KuroshioKai

    Black has been nerfed

    Thank you for what you could share. That does not give me a fuzzy feeling about Neustrashimy's status as she is over performing Black on the publicly available stats.
  11. Destroyer_KuroshioKai

    Black has been nerfed

    What statement? The dev blog has nothing 12/8 and the game news entries for 12/8 discuss Twitch drops, community tokens and German BBs. I understand you have internal tools and stats not released to us, I was a CC and did clan testing for a long time before that. I do find it curious you say only average players were over performing. Over performing by what metric?
  12. Destroyer_KuroshioKai

    Black has been nerfed

    I dont see it. This is top 5% of players for the Black. The closest peer is Neustrashimy, being a steel ship she has mostly very experienced competitive players making up her player base. Black has a superior WR, but even then Neustra has a slight edge on WR and avg damage. Damage wise Black is quite middle of the road. Do you see something different?
  13. Destroyer_KuroshioKai

    Black has been nerfed

    Not really because of the ships prior status as a reward ship for players that had ranked out five times its player base would tend to contain significantly more skilled players than other peers. My hunch is when the ship is more open to average players they are going to see just how difficult the ship is to perform consistently. The ship before was significantly weak enough I would not recommend Black to buyers unless they were looking at her specifically for competitive purposes. ETA: I suspect there are going to be some unhappy people that dumped a significant amount of coal based on hype from a ship that was considered good several years ago.
  14. Destroyer_KuroshioKai

    Black has been nerfed

    Anyone who has played Black seriously in the last two years has not come away thinking the ship is too strong, I've seen more agreement on buffing Black than nerfing her. The game is more than clan battles. I guess I just dont see the rational behind the decision, and that spreadsheet must have changed its tune suddenly. I just dont see the reasoning, and normally I do. The decision to apparently nerf a ship based on its competitive and team play abilities is precedence setting and disturbing considering the ship should be looked at also to earn its keep in random and ranked battles where such team work is rare no matter how hard one tries to make it happen. I've been around the competitive side of the game a long time. Its always toxic and unfun to play against because its hard, but something happens during the season where teams see the meta, devise new strategies and defeat the old meta. That evolutionary process is precisely what made competitive play interesting, exciting and addictive. WG is moving on a path that strips the freedom of teams to decide what is actually the strongest comp for them by imposing draconian ship restrictions forcing teams to bring lesser choices, and eliminate scores of potential strategies. Simply put the six second render delay on radar stripped the real fangs from DD radar. I've played clan battle seasons against radar Yue Yangs for example that were backed up by three cross firing Zaos that would practically one shot your DD the moment you were radar detected. CUTER defeated that meta by deciding to run a smoke DD just in front of a radar Mino, and let the Mino scout the Yue Yang when it got spotted with its radar. The DD would smoke our Mino while everyone worked over the enemy YY that couldnt repair the damage while our Mino could. We finished very well that season thanks to our unconventional strategy. This cause, effect and adaptation cycle happens less and less under WGs heavy hand of ship restrictions preventing many strategies that proved successful in the past. I hope WG considers this in the future. Smaland and Ragnar are fundamentally different than Black because they use radar to negate the spotting balance points in the game. Their builds often permit these ships to open water gun boat, and use the radar to prevent a close in smoke ambush by an enemy DD. It makes no difference if you are a Yugumo or a Z52 or a Harugumo, your concealment often means nothing against the new EU radar boats. As soon as you spot a Smaland or Ragnar they can counter detect you and use their superior combo of high gun DPM and repair parties to recover lost HP to out trade you, where Black hopes to use a vision advantage to win their trade against the enemy DD and has little chance of open water gun boating for any consistent time. Worse Smaland and Ragnar have guns that trade very well outside 10km against DDs where as Blacks DPM really starts to drop off at 7km for most players, a much smaller window. I know many people hate smoke and radar combos. They IME matter less and less as more players develop the skills to shoot tracers and blind fire accurately in smoke. Are there plans to nerf other ships that use radar and smoke? Plymouth comes to mind immediately.
  15. Destroyer_KuroshioKai

    Black has been nerfed

    Wouldn't you agree that a ship should be balanced on its individual strengths, and not what tactics might be employed? Your initial sentence flies in the face of the history of balance discussions I've had in my time here with WG. If not, why not nerf DM radar because it might have a smoke it can use to get in a nasty position. Besides you wouldnt run a Black in front of a DD wolf pack anyways because its too squishy and slow. Blacks are seriously easy to kill. You would run a better scout like Jutland to pick up the initial contact and absorb the hits, while the Black comes in after the enemy DD smokes up to provide a vision advantage. That advantage now lasts at maximum 19.1 seconds. All of that is moot anyways because we dont balance based on competitive play. The truth is old Black's radar was seldom long enough for it to kill a DD unless the enemy DD was perfectly dumb. Its radar was long enough to get a good trade that would give it an advantage in a future fight. Its not like Fletcher guns are carry worthy with any consistency. Black is slower and without engine boost options a Fletcher can slot so she could not open water nearly as well either. These were prior decisions made to balance Black against Fletcher. And that 25 seconds translates into a mere 19.1 seconds your team can help shoot at a detected target. In exchange for that you have a DD with some of the worst performing torps in the game, and Fletcher gun performance. Reduced trades on enemy DDs, among the poorest torp DPM and mediocre gun carry potential, is the fate WG gave her. Its disgusting such a ship many of us toiled thousands of games to earn has been gutted in such fashion just so WG can offer her for sale for coal. This has undermined any faith that a ship on works for will not be broken later. Black was IMO balanced as she was. Why would someone want to bring Black compared to her peers because I just dont see it.
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