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About Destroyer_KuroshioKai

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  1. Destroyer_KuroshioKai

    BBs are useless now?

    None of what I said said go alone. Actually being close enough to shoot a red DD that gets spotted likely puts you in the same vicinity as CAs that can share AA support. Even then there might be time to go alone. The CV operates as a damage over time influence on the battle. It will take the CV a while to wear down a BB that understands how to tank and use their consumables correctly. If you can make a move that will win the game while the CV slowly kills you its a good trade IMO. Too many BBs are willing to save their HP until the game has been lost.
  2. Destroyer_KuroshioKai

    BBs are useless now?

    Thats because there are few BB players that are good at doing their jobs. How many times do you see BBs snapping off a shot at an enemy DD to try to get any damage on it to tilt the DD balance in his teams favor? How often do you see BBs moving away from other BBs to create cross fires to create more broadside shot opportunities and enhance map control? How often do you see a BB willing to tank some damage to dumpster a dug in radar CA but know the limits so they dont get smashed and lose their combat capacity later in the game? How often do you see a BB stop chasing a kiting open water ship because his team already has secured what it needs to win? A BB that just does these things will have a large impact on their battles.
  3. Destroyer_KuroshioKai

    BB's how can you defend against dds

    This. Most DD fights are settled by which DD had support that hit the other DD.
  4. Destroyer_KuroshioKai

    Anyone still play DDs regularly?

    I still play DDs heavily. IME challenging matches like CV hell, or radar hell actually help me live to the DD happy time when you are the last DD alive. You just know how to mitigate these threats, and once you do you can watch DD after DD get gutted like a fish paving your way to an easy feast. My channel is in my signature below and maybe those videos can help you figure things out, they have helped a lot of DD players already. I also have a Discord where I do private replay analysis to point out areas where players are doing good and what can be done better. The links are in my video's descriptions if interested.
  5. Kidd has aged well as a premium. Still a very useful tool to have in every DD main's tool box.
  6. Destroyer_KuroshioKai

    Cossack or Haida?

    Both are similar ships in that they excel at killing DDs and tend to struggle killing larger ships. I do run IFHE on Haida since it has such high alpha on its guns and pitiful fire chance. Here's games for each that run through some of the tools.
  7. Destroyer_KuroshioKai

    Yūdachi? A worthless premium?

    She is not wrong. This ship is in my top 5 worst DDs. I have no clue why it needs to have such a longer gun reload than Shiratsuyu on top of having much worse concealment. Then long rang torps with long reaction times are trash as a weapon system. Shiratsuyu is twice the ship Yudiachi is. Maybe more.
  8. Destroyer_KuroshioKai

    5 year veteran quitting. End notes.

    I agree much can be done to rework spotting. I wish the spotting damage counter was enabled by default for example. How many even know that is a thing? That counter when it was put in the game really helped me visually see the effect of my spotting, and I got far more proficient at it. I be honest though trying to balance the rewards like WOT where spotters get half the XP of the damage would result in good DD players having massive XP numbers because they not only spot but inflict above average levels of damage. It can be done, but its going to be difficult to balance without sucking up a bunch of the XP for other ships. The biggest detriment to this has been the 4x DD cap. Your team has exactly four slots to get a DD that understands how to spot, and how to survive 10 minutes into a battle. Usually by the 10 minute mark there is only a handful of DDs left in the battle. WG needs to push info that DDs dont always need to cap. Actually the longer I play the less I cap in random battles. Most maps these days make capping difficult due to concealed radar positions. To spot these locations a DD cannot be anywhere near contesting the cap in most situations. In random battles I believe a DD is better off going between or flank caps to try ambush something and let the red DD get chunked by any radar, or CV attacks right out of the gate. What do I care if the enemy holds that cap for two minutes? I am looking to set my team up to take that whole flank for the rest of the game. What usually happens next is I have to chase the survivors to keep the spotting pressure on them. My teams CAs and BBs usually end up capping as they trail behind.
  9. Destroyer_KuroshioKai

    Since I suck in DDs...

    Thank you, but I have to ask people to please excuse the crap sound on the video. I have a new mic and software that should improve quality of the videos, if I wasnt such a donkey setting things up. I thought I had it sorted out, but I thought wrong. The in game audio is echoing in the recording. Its annoying, and I'm trying to trouble shoot it now, but it doesnt get in the way of the info which I view as the more important part. I just dont have time tonight to redo everything. My apologies @Yandere_Roon
  10. Destroyer_KuroshioKai

    Since I suck in DDs...

  11. Destroyer_KuroshioKai

    Since I suck in DDs...

    I am uploading a replay analysis video. I do see some options that might make this game a win, or at least closer. Do you want the link posted here or in a PM?
  12. Destroyer_KuroshioKai

    DD player returning and radar

    I've heard this tired old story that the end is neigh for DDs every time something changes in the game. The reality is it only made me and those like me far better players than before. The good players learn and adapt, the rest either leave out of frustration or continue to be food. The game as far as DDs are concerned right now is pretty balanced, my concerns lie more with changes that gut CAs than anything else right now.
  13. Destroyer_KuroshioKai

    DD torpedo advice

    This video is a good example of maintaining good torpedo position as the enemy team moves around the map. Torpedo boats are going to want to stay ahead of the their advance and at an angle that allows them to interdict the broadside aspect of the red ships as they move. Another good tip is to get separation from your BBs. The enemy will angle at your BBs if they dont want to get nuked. If you anticipate this with your positioning you can get some amazing torp opportunities pretty consistently.
  14. Destroyer_KuroshioKai

    DD player returning and radar

    Just some general tips to help play around radar safely. First is to do everything you can to prevent getting caught bow facing the enemy. If you do, generally you are better off trying to bow tank the radar juking your throttle than trying to turn out because that makes your course predictable and opens more of your ship up to damage because of how dispersion works in the game. When you suspect you are going to bump into an enemy dont sail right at them, sail at an angle to them. For example sailing at 45 degrees to their suspected position cuts your closure rate in half and reduces the degrees you need to turn to head in a safe direction in half compared to heading straight at the enemy. This gives you more control over the initial spotting and how to respond offensively or defensively depending on the situation. Note I just pulled 45 degrees out of my butt to use as an easy example, the reality is I will be closer to 75 degrees from the enemy position than 45 degrees usually because it has even slower rate of closure and less angle to turn to safety. Second is to configure your mini map correctly. Most DDs have max gun and torp circles options on the mini map that come close to the radar ranges for the tiers. These can be used as you sail towards the enemy to make sure you dont stumble deep into the enemy radar position where you are going to get shot at a lot. I tend to want to skirt the edges of radar range because it gives me accurate info on when their radar is down to approach closer to get a nasty torp drop off. Most radar CAs as soon as they get spotted tend to burn their radar if they are pushing. You also have built in render delay of six seconds before their team can see you to shoot. This time is critical to get on a safe course where you are hard to hit. The key is to not panic. Here is a video of me walking into an Alaska and Kitakaze at 8km and 6km respectively. I get away with it mostly because I dont panic and get to a hard to hit angle quickly and keep working my rudder and throttle to do everything I can to not present a consistent target profile to shoot at.
  15. Ranked with Neustrashimy and credit modifiers if I am trying to do it fast.