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About Destroyer_KuroshioKai

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  1. Destroyer_KuroshioKai

    Lets see your best "Going down in a blaze of glory" moment...lol

    One of my better sacrifice plays.
  2. Destroyer_KuroshioKai

    Shimakaze Build

    I am glad what I have done helped you. I am going to ask people to not dog pile. Everyone is entitled to their opinion. This conversation is not about me, but about a ship that some have a hard time getting it to work. Lets get back on that subject. Thank you.
  3. Destroyer_KuroshioKai

    Smolensk is calling for 244,000 coal (when 0.8.7 drops), BUT...

    I am more interested in any coal DD over a T10 Flint. With the announcements of other ships I suspect Hayate might be a coal ship. Smolensk is a hoot to play, much like Atlanta, I just dont think its going to find its way into competitive modes.
  4. Destroyer_KuroshioKai

    How to play DDs when you’re bottom tier?

    The below video might help. Yes in general your AP will zip right through most flat broadside DDs. What you are looking for are DDs slightly angled. The angle increases the armor thickness just enough to arm your AP. I highly recommend you spend some time in the training room getting to know what your AP will do and what it wont. I do this pretty regularly to stay sharp on areas I can punish with AP. Pro tip, you will find plenty of points of aim that offer pen damage from "odd" angles. For example a ship angling at 45 degrees or so might offer a good target for the flared section of their bow that offers a flatter angle to you, or if the target has a flat stern, shooting right up the stern.
  5. Destroyer_KuroshioKai

    Udaloi vs Othe T9 DDs in Ranked: Udaloi is a beast!

    The link got yueyanged. Copy past not working for me either. Can you fix it?
  6. Destroyer_KuroshioKai

    How to play DDs when you’re bottom tier?

    Maass needs a buff, same with Z23. They lost a lot on the flooding changes, and their concealment has been an issue with newer ships released. They just don’t have enough gun power to meet their concealment values so they struggle to find their position in battle. ETA I realized I didn’t add any tips to help you. The best thing I could say is if possible go with a DD with better concealment and wolf pack enemy DDs, where this is impossible try to use islands to mask your approach, maybe hydro can spot the enemy DD for your team. Another option is to play more passive, get close enough to spot BBs and CAs for your team to work on. Focus on getting good firing position if your teammates radar an enemy DD. Smoke up and wreck him. Sling torps at the BB and CAs or likely DD locations in the meantime.
  7. Destroyer_KuroshioKai

    Hey all....Do me a favor and read this.

    Having played subs in the Halloween events I doubt subs will be part of random or ranked battles. Balancing is the issue. Think of the stupidity contesting caps. Radar detected, ill just submerge, can’t shoot me! Same goes for surface spotting. You basically need to completely overrun a cap to take it and on many maps that a bad idea because it limits your field of fire or exposes you too much. Balancing sub and large ship integration should be amusing too. It’s doubtful the sub will be permitted to stay submerged long enough for the final approach and enough time to sink a same tier BB. The Dev had issue with OWSF and uncounterable game play. However sub HP pools going by current models are unlikely to tank even a single good volley from a BB, even some CA might one shot them with HE. I’ve seen a few posts about subs being good scouts since they are sneaky, and that part is true. The part that limits that is the painfully limited view range when even surfaced. I see this as a real pain to balance. Maybe they can pull it off, I don’t see much interest in grinding a T10 if you can use it in all modes. I guess time will tell.
  8. Destroyer_KuroshioKai

    So with the prevalence of DDs in ranked and CB

    See how the IFHE changes pan out before doing that. That could change a lot.
  9. Destroyer_KuroshioKai

    Ranked for the average player

    Your best bet is to play what you are most comfortable in, or what you have the highest win rate in. Going to what ever seems OP at the moment can be a mistake. For example, I hate playing Kitakaze. I hate how sluggish it is, and as a result I play something more comfortable for me. Shoot me a replay. Let me see whats going on for you.
  10. Destroyer_KuroshioKai

    Shimakaze Build

    See theres this thing called time. I'm not a guy that re rolls, and with the nearly 12k games going on almost 4 years I have I might have improved a bit, esp when the ship hes looking at was my first T10, long before I started playing competitively. When you have 6-7k games in before getting serious about playing better it takes a while to move your stats. Even now I play the game constantly with a 2 and 3 year old on my lap "helping" too. Thats not always conducive to good random stats either. Some like to just look at stats. I would be interested in looking back a year, two years to see where my stats are compared to the over all, but since warships.today shutdown I am not aware of anywhere to do that. Whatever. Apparently I have a top 10 NA clan buffaloed. So where am I wrong? Have I got things incorrect? I am always more than willing to learn. Show me. So far you have just said it sucks, and we are what supposed to believe that?
  11. Destroyer_KuroshioKai

    RPF doesn’t work

    Please upload the replay file. I'll take a look.
  12. Destroyer_KuroshioKai

    The danger of getting to close to a Neustrashimy

    No. Neustrashimy brings 5.6km concealment and up to 50k HP pool. You should be spotting and initiating fights with enemy DDs. It does have poor DPM but figure a Black needs to outdamage you about 2.4 times its HP pool to sink you, a Kitakaze about 2 two times its HP pool, its a lot to ask these ships to do. Udaloi really should be positioned in a supporting role, shooting into the DD brawls. It does have a decent HP pool and repair, but nothing like Neustrashimy. Udaloi and Tashkent can be extremely effective with their speed to back cap, the guns and DPM, HP to wear down enemy DDs, where they are different than Neustra is spotting. A Tashkent or Udaloi looking to do spotting plays that Neustra can do ends up crippled or dead if it runs into too many ships.
  13. Destroyer_KuroshioKai

    The danger of getting to close to a Neustrashimy

    The replay is done, I'll upload it when I'm done tonight and PM you a link to it.
  14. Destroyer_KuroshioKai

    How many on this board will do the research bureau reset?

    Maybe. I can't afford to have ships not available for competitive so it would likely be a FXP affair. A lot depends on details for existing captains, most of my T5 and up ships have 17 to 19 points. If I have to spend ECXP retraining what we there before is likely a [edited] off and go die in a fire affair. I spent a huge amount of time these last two years to not spend money on retraining every time some new event popped up at a different tier. It's do able though, I just need to retask my FXP from leveling captains to let it build up. Already stocked 500k since CB started, but that is likely for a FXP DD in the future. Likely all this is, is a huge FXP sink aimed at those with millions banked.
  15. Destroyer_KuroshioKai

    A rare Gentleman's duel between Steel DDs during a ranked battle

    There are not too many in R5. The issue is Kitakaze has the same concealment but a lot more firepower, it doesn't repair, etc. Black is pretty close to identical except Fletcher has better torps but Black has radar. IMO she's to vulnerable, but if it is what you have run it. The mistake I made in early ranked seasons was not playing once I got to a certain level. I was learning and the forum in those days were pretty critical of players bringing a weaker ship to ranked. It's going to teach how to play DD well but it's going to hurt when you mess up. Don't go off alone, if possible let another DD scout 1km ahead. Your job is mostly to add gun DPM into the DD catfights. Torps can be useful but I would spec full guns to try to get as much out of them as possible. If possible push with a radar ship to protect it with smoke, to let it get into nasty positions is one of the best plays you can make.