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Amaruk

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About Amaruk

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  1. I left links to 14 replays in the Update 0.9.10 - Bug Reports Saturday, if you need more just say the word.
  2. Amaruk

    Explain this loss

    This.
  3. Amaruk

    Explain this loss

    No, just Standard. Points accumulation is different for each possible combination of capture points/modes. https://wiki.wargaming.net/en/Ship:Game_Modes#Battle_Modes A draw was never possible in this game. Green team lost an extra DD, that's -45 for them and +30 for Red team Green team killed an extra BB, that's +40 for them and -60 for red team Green team total is -5 vs Red team at -30, a difference of 25 points in Green's favor. Standard cap gain is 2 points every 6 seconds while under team control. If Red team gains 24 points or less through cap control, they lose. If Red team gains 26 points or more through cap control, they win. It is mathematically impossible for Red team to gain 25 points, thus draw cannot happen.
  4. For some reason the assigned Nation for the captains in the four Armory bundles isn't listed until you purchase them. *edit* as Akeno017 kindly pointed out below, hovering over the names reveals nation assignment. *end edit* Turns out almost all of the captains have been changed and cannot be assigned to their original ships/nation. Only match from the first two years is Abraham V Hellsinger, from the Dark Cove package. You can't assign Henry J Hide to the Nassau/Jackal, nor Mina Hurray to Kagero/Urashima. Kinda disappointing. Here are the captains from the first three years: Name Year Original Current Abraham V Hellsinger 2016 JN JN Henry J Hide 2016 KM UK Victor F Einstein 2016 US UK Mina Hurray 2017 JN FR *Ivan K Ulibin 2017 RU IT (renamed to Sairus Guerrero) Klaus V Teslau 2017 KM Nueve de Julio Lazarus Centurio 2017 US EU Victor F Einstein 2018 Barracuda PA Mina Hurray 2018 Zipper FR *Ivan K Ulibin 2018 Gerfalcon IT (renamed to Sairus Guerrero) Lazarus Centurio 2018 Seelowe EU Klaus V Teslau 2018 Killer Whale US *Ivan was renamed and reassigned, only the portrait remains the same. Assignments for the rest of them. Name Assigned Nation/Premium Dr van Schubs KM Rick H O'Tep Perth Max Strauss US James D Breese KM Boris Veber RU David Jones JN JG Mephisteufel PA Chernomor RU On the plus side, at 1,111db each these are the cheapest 10 point captains in recent memory. Here are the captains in each package. Dark Cove: Henry J Hide UK Abraham V Hellsinger JN Dr van Schubs KM Rick H O'Tep Perth Max Strauss US Shadow Bay: Victor F Einstein UK Mina Hurray FR Sairus Guerrero IT Klaus V Teslau Nueve de Julio Lazarus Centurio EU Grim Harbor: Victor F Einstein PA Mina Hurray FR Sairus Guerrero IT Klaus V Teslau US Lazarus Centurio EU Cursed Raid: James D Breese KM Boris Veber RU David Jones JN JG Mephisteufel PA Chernomor RU
  5. Ironically, most of these commanders can't be assigned to their original ships because the nation was changed. Good point, methinks worthy of dedicated post.
  6. Correct for the three Key captains. However, MachineCorps is asking about the Halloween captains in the Key section of the Armory, which have no information regarding assigned nation. *edit* hovering cursor over name reveals assigned nation *end edit* Dark Cove: Henry J Hide UK Abraham V Hellsinger JN Dr van Schubs KM Rick H O'Tep Perth Max Strauss US Shadow Bay: Victor F Einstein UK Mina Hurray FR Sairus Guerrero IT Klaus V Teslau Nueve de Julio Lazarus Centurio EU Grim Harbor: Victor F Einstein PA Mina Hurray FR Sairus Guerrero IT Klaus V Teslau US Lazarus Centurio EU Cursed Raid: James D Breese KM Boris Veber RU David Jones JN JG Mephisteufel PA Chernomor RU
  7. Amaruk

    Explain this loss

    All of the above. BB vs DD is 25 points difference. Standard cap gain is 2 points every 6 seconds. Reds need to block the Green team's cap for 78 seconds (or 78 seconds more than Green team blocks their's) to gain the additional 26 points for the win.
  8. Amaruk

    Minnesota

    Out of curiosity I pulled last weeks stats for Kansas and Minnesota, along with their tier mates. Ship W/R Damage Hit ratio Tier 8: Kansas 49.32% 55,814 24.90% North Carolina 47.41% 50,060 25.12% Tier 9: Minnesota 48.65% 68,262 28.62% Iowa 46.21% 61,315 29.59%
  9. Amaruk

    Poor New Mexico player

    The number of DDs per match is already capped, otherwise you would see more than four in a game. The only class without any limit is cruisers.
  10. Amaruk

    Snoozing off during update

    Wednesday's update was 4.6 GB.
  11. Amaruk

    Update 0.9.10 - Bug Reports

    Ran into this bug while playing IJN DDs and decided to do a little Training Room testing. Expected Result: Torpedoes should fire in the same direction as indicator, independent of direction guns are aimed. Issue: When guns are locked with Ctrl-X outside either torp arc, Torps are locked and will not fire even though indicator is green. When guns are locked with Ctrl-X within either sides torp arc, any torps launched will be in line with guns, not torp indicator. If ship has center mounted tubes, torps will fire when torp indicator is pointed in any valid direction, but the torps will always launch in the direction guns are pointed. If ship has beam mounted tubes only the set facing the same direction as gun lock will fire, but still launch in the direction guns are pointed instead of torp indicator. Tubes facing away from gun lock direction will not fire, regardless of green indicator. How to Replicate: Use any ship with torps. Select guns. Lock guns in any direction within valid torpedo arcs (Ctrl-X). Switch to torps (3). Fire torps in any other direction. If they fire, the torps will go in same direction guns are locked to regardless of which direction you intended to send them. Reproducibility: 100% so far, 14 ships tested. Kamikaze https://replayswows.com/replay/112462#stats Tenryu https://replayswows.com/replay/112463#stats Benson https://replayswows.com/replay/112464#stats Gearing https://replayswows.com/replay/112465#stats Graf Spee https://replayswows.com/replay/112466#stats Kuma https://replayswows.com/replay/112467#stats Flint https://replayswows.com/replay/112468#stats Oland https://replayswows.com/replay/112469#stats Amalfi https://replayswows.com/replay/112470#stats Pommern https://replayswows.com/replay/112471#stats Kagero https://replayswows.com/replay/112472#stats Admiral Hipper https://replayswows.com/replay/112474#stats Fushun https://replayswows.com/replay/112475#stats Mogami https://replayswows.com/replay/112476#stats
  12. Amaruk

    How to turn off intro video?

    If you don't want to use a mod pack, you can edit this setting yourself. First, find the res folder inside the World of Warships game folder. Next, open the engine_config.xml file in your text editor of choice (I used notepad) and change the highlighted value to true Then save the edited file to res_mods folder. You've now built you own mod from scratch. Keep in mind that, like all mods, it will need to be checked for proper operation after each patch and updated if necessary. If the game makes changes to engine_config.xml you simply need to edit the new version just like above. Also, if you do use mods, please check res-mods folder for an engine_cofig.xml file first. If the mod alters this file for other settings, you will need to alter that file to avoid wiping out your mod's settings. There is some music that plays in the background during load, this is controlled with the Music in the Port setting.
  13. Currently MMM has three lines of info. First line is the same regardless of ship. For you it would show: [RLGN] Estimated_Prophet Account Winrate: 50.26% Account Battles: 9,681 Karma: # Second line is for your ship. For your Warspite it would show: Warspite (Tier VI) Winrate: 50.00% Battles: 240 Wins: 120 Third line is also for your ship (Warspite): PR: 919 Avg Damage: 36,499 Avg Frags: 0.79 Avg XP: 1,204 For the Pommern it would show the ship name and tier, and 'Player has no battles on this ship yet.'
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