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Kiraee

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About Kiraee

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  1. Possible Solution to Radar

    TL;DR, I got tired of you, bye.
  2. Possible Solution to Radar

    hahahahahahah man you have that many battles and you're calling me in on experience? talk about a stuck up, pedant piece of work. If you're that experienced and good, then why are we even discussing? you can't evolve to play against radars, then your number don't mean anything. Let me know when you learn to grow as a player, bye. PS: the more you call me on experience, the more you prove my point. If someone so less-experienced and talented than you can overcome something you can't, that tells enough of you.
  3. Possible Solution to Radar

    I read in the web page somewhere that WG is working on what to do with the current situation. I wouldn't mind if they balanced the game again to make it easier for us destroyers to play again. That said, I do not think that solution will come out soon so while we wait for that, we need to find ways to deal to the current situation. Playing DDs effectively is still very possible, and it doesn't really take much skill, just extreme precautions since we're the underdog for now.
  4. Possible Solution to Radar

    Of my 5420 battles so far, 2480 were destroyers. Know why my Yugumo only has 1 fights? because by the time I got to shima, Yugumo didn't exist. I played Yugumo once to see if I liked it, I didn't. And I saved up almost all of the free exp I earned while I was playing all destroyers up to my old Fubuki (VIII) so that I could quickly jump to shima, and even that has nothing to do with the topic. You say I've got no other T9-10 games? *laughs hard* Players in T8 nowadays mostly get matches vs T10 and sometimes even T9, and I have no problems sailing in my Akizuki in any T10 fights. Hell, when I play in T7, I get T9 fights 8 times out of 10. You can even tier that down to my Anshan which often got fights against 3 enemy Clevelands, so trust me, I know your pain. But you should just get over it, and improve. Sorry "respectable DD player", git gud.
  5. Possible Solution to Radar

    I'm laughing hard at those who didn't read and honestly think this was a radar hate thread. Radar is fine, gameplay just changed. This thread was meant to make those who refuse to improve think outside the box.
  6. Possible Solution to Radar

    Ok, now that I got your attention, I know you may be here because you just got pwned by an entire enemy team while you were blind, hiding in your smoke, so you googled to see if there were more people like you and... I don't blame you. As soon as the whole enemy team activates their radars you feel as if you have zero control over the situation but guess who feels exactly like you? Musashis that get tripple (triangle) squadron torped by a T10 Carrier (or two), and unsuspecting ships that get wall torped by shimakazes. But you know what? there IS something you can do about it. To take back control of the situation. And I will go beyond just saying "git gud" and give a few points of advice that had let me keep playing my favourite class, the destroyers. I'll even make it simple: a list, so you can take what you think would work for you. 1. RELEASE yourself from the prison your smoke mindset has gotten your into: WG made smoke almost worthless, I even dropped smoke completely on ships that have an alternative, like Harekaze. Smoke was there to help destroyers conceal themselves while sitting in, that was ages ago, it's not coming back. Nowadays, popping smoke and staying inside will only get you either torped, radared, hydroed, blind, or all four combined. Use your concealment instead of your smoke 2. USE your smoke to LURE cruisers into using their radars. Of course, don't sit inside your smoke, just leave it there. 3. LEARN about radars so you know what to expect: Chapayev's radar has a 11.70km range, but last's only 20 seconds, while Atlanta's radar is 8.49km and lasts 25 seconds. Did you know that? 4. PUT that radar knowledge into use: if you 1v1 Cleveland for example, you may want to stay just near the limit of that ship's radar range limit and get his attention so he pops his radar, then outrun him so he wastes it. Shortly after you know his radar time is up, you can go back to classic torping maneuvers knowing you're safe from his radar. 5. NOT all radar ships in the enemy team are communicated, in fact, even though you may face two Des Moines in the same place, they have no screen indicator telling them the ship next to them already used radar, that's why luring radars is very effective. 6. DON'T go straight into caps at full speed alone: nearby enemy cruisers will see someone is capping and they will just pop their radars on and that's 75% game over (I made that number up) 7. LET your teams face the hard truth: they can't just sit 18km away from the cap while they expect the destroyer spot and cap all alone anymore. Move at a safe distance from your nearest cruiser. They sit at the spawning point? no problem! you too can do the same. You might get criticism but remember that no matter what your team tells you: 8. You will not receive credits and exp from them after you get fried alone 9. They will not win the game staying at spawn 10. It is not your sole responsibility to cap. 11. You will be told to "deal with it" (radars) destroyers were forced to change their game play, your team will have to deal with it too. But decent games are still possible in a world with radars.
  7. For me Yubari is a great team support ship. I do have a lot of fun escorting team carriers and battleships IF it is a carrier match. I enjoy playing with her a lot because it has unique gameplay. However, she could really use a sonar in those non-carrier T5 fights... but hey, she can hide pretty well and she has a really good AA performance. (just hide a lot, if you get hit you're crap) This is an example of a support fight (hence damage was low):
  8. Newbie here!

    I'm not really sure what kind of advice you're looking for, but I think you should just play untill you find a ship/nation you like and enjoy.
  9. And also most Russian DDs of that tier range will easily citadel you with AP.
  10. AP vs HE rant

    The only ship I can think of is Ishizuchi, it's ok to use HE with it if you're undertiered because you're not gonna penn sh*t with those small guns, it's better to do 1000-5000 damage to doing 0 on 3 salvos in a row hitting the middle section of a broadsided NM (It happened to me). For the rest of the BBs I've played, AP for everything but DDs. Well aimed AP will blow enemy guns and do significantly more damage than HE, sticking to HE all the way is a bad idea.
  11. Is WOWS dying already

    I played ONLY IJN DD until I reached Tier 10. I didn't use the free exp until I completely researched fubuki and I could just skip Kagerou. Then I decided to max out IJN BB without skipping and it was way easier than I expected. I think that if people has problems with the grind it has more to be with them grinding many trees at once than it has to be with skill. My win rate is only 51% so I'm not even good.
  12. Sorry, I didn't tried to search for your review, will do in a minute ^^. I didn't knew about the extra upgrade slot, nice Surface detection bloom when firing? I can't find this ingame but sounds interesting. I still only stealth fire my guns while behind smoke or chasing another DD. About the detection range though I see 7.0km detection range in my screen. Maybe when you take out the camo it becomes 7.2km but, why would one even consider taking that camo out? what's gremyashchy detection range with the camo on?
  13. I must disagree with you in the last part. Farragut is spotted earlier than Anshan (7.6km vs 7km), is slower (36.5kts vs 38kts) and the rudder shift difference is a mere 0.4 seconds on a bigger ship. About gremyashchy, I dunno man, it's a solid ship and it's better than Gnevny, but I don't see anything in the numbers besides rudder shift and turning radius that would make him OP over Anshan. Thank you for the numbers on free exp 5%. I would like to hear from WG about how that 100% free exp works because I can see the difference.
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