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WhiteTulip

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About WhiteTulip

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  1. I have several high tier CA's in port, and each has good to very good PR's: Atago - 2115 - 63.5% WR Prinz Eugen - 1924 - 53.6% Mogami - 1577 - 55.9% Ibuki - 1459 - 50% Zao - 1373 - 48.8% Buffalo - 1226 - 56.3% And then there's Hindenberg - PR of 936 with a 47.4% WR. I play all of these as open water boats, for the most part. Am I wrong in thinking that the Zao and the Hindy can be played in essentially the same style? I don't have a great win rate with Zao either, but at least I've attained "Good" in the PR department. With Zao, I'm about 2500 damage over server average. With Hindy I'm 15k under server average. Is this comparison invalid? For some reason, I'm still trying to figure Hindy out and she just eludes me somehow. Any assistance would be appreciated.
  2. Just going to pose the question and see what answers come up. I have my own reasons to answer in the affirmative, but I don't want to influence anyone else's opinion. I'll answer after others have had a chance.
  3. A wise man once told me: "Statistics are like a bikini bathing suit. What they reveal is fascinating, but what they hide is absolutely critical."
  4. Just wait till the Soviet photon torpedo bombers come out.
  5. I’ve spent the past few days trying to get the hang of the new rockets on CV’s. The net result is that I’ve sold my T8’s (had already sold the only T10 I had - CVs are not my main). T6 can still be fun. But I noticed one thing again and again while playing through the learning curve on the rockets. This game did not need CVs fixed in the last patch. This game does not need Soviet CVs, and it does not needs submarines. It doesn’t need super battleships. It doesn’t need more gimmicks. What the developers need to spend some serious time on are the massively one-sided battles that seem to be 80% of the games these days. 35-40% of the games I’ve played since 10.5 came out have been stomping by my team. They end in 8-11 minutes. There’s not enough time to wrack up much damage. 35-40% of my games have been my team getting stomped. That only leaves 20-30% of the games that are moderately close. And this is just measured this past weekend, but I suspect that the same basic layout exists for everyone else. So in every 10 games, 7 or 8 of them are pretty dull. That seems to me the biggest cause of WoWS decline. The simple bottom line is that it’s just getting dull. I play for games that are close and tense; I lost one game over the weekend by one point as the clock ran out, and another as time ran out because one of my teammates couldn’t figure out how to run away when we had a lead and he had 150 HP left. But that was only two games all weekend. This is why the game is in decline. It’s just getting dull. They need to fix the fact that so many games are one side stomping the other, and stop spending their time, effort, and money on creating new gimmicks.
  6. I’ve taken to the F-3’s on Shima. It’s like playing a T10 Kamikaze but with enemy radar.
  7. I was just thinking the same thing: MiG-15’s streaking through the sky, launched from a T4 CV.
  8. WhiteTulip

    Potato Quality hits nail on head about WoWs

    Well, a couple of points. First off, I’m not a programmer or developer myself, so I can’t really say much about how to fix a problem. I can’t tell what’s possible and what’s not. So relying on me to fix all the games problems is unlikely to be a great boon for anyone. But I think there are a lot of valid concerns raised here that go unheeded by the owners. Second, I’m a paying customer. As such, I don’t think that it’s really my responsibility to deal with problems that the developers created. All I can do is leave, and they don‘t seem phased by that either. I left for a year and came back a few months ago. But if leaving again is the only way I can influence WeeGee, then they can ignore me because I’m no longer there. I think PotatoQuality is correct. The game is in decline. Unfortunately, I don’t see any way of arresting that decline that I can influence. The responsibility for the decline rests with WeeGee, and with no one else.
  9. WhiteTulip

    Outburst about Rockets

    I get your point, but I’m not sure I agree with it. There’s a time investment required now that I’m not sure is worthwhile. Time is one commodity that I value greatly, and I waste enough of it on this game as it is. I’m not sure I want to invest further in relearning how to do this now.
  10. WhiteTulip

    How to Work New Rocket Planes

    I missed an island in the last game. Game before that, I tried to hit a town and managed to hit the suburbs.
  11. Hi all, Just curious if anyone has figured out how to make the new and improved rocket planes work. Is there a trick here? I've only tried a couple of games so far, but I can't hit anything but islands so far. Thanks
  12. WhiteTulip

    Stop coddling DDs, WG

    Honestly, if it were me that was after you, you would never have seen it coming. Look up the Last Stand of the Tin Can Sailors, and tell me how the USN DDs and DEs were deleted by the IJN heavies.
  13. WhiteTulip

    Stop coddling DDs, WG

    Do you know any DD mains that even use it? I don't. I wouldn't touch it.
  14. WhiteTulip

    Is MM fair?

    MM is better than it used to be, there's no doubt of that. But it's still a mess. (That should tell you something about what it used to be like.) In general, with the blowout games, look at the profiles of the other players when the game ends. You'll find that on the loosing side there are a bunch of 45-48% win rates, and on the winning side there are a bunch of 52-56% win rates. If there are Unicum players, they'll be on one side in a blowout. I don't understand how it can be so difficult to put one Unicum player on each side when there are two, but MM can't seem to figure it out.
  15. WhiteTulip

    Game Log in

    I'm in the same boat, I think. I've uninstalled the game a couple of times. What kind of error are you getting?
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