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Grflrgl

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    [WOLFB]

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About Grflrgl

  • Rank
    Chief Petty Officer
  • Insignia
  1. Re Thinking Conqueror

    Just curious, but what kind of captain skills were you using before and after? Thanks for doing this. I've tried the 457s a few times. Can't say I like them. Can't say I dislike them. But i didn't think about the idea of using just AP in them, and I didn't change any captain's skills along the way.
  2. keeps crashing on mac

    I run this on a Mac all the time, and I have no serious problems. I also run it on a Windows machine. They both crash about the same amount. I did have an update that gave me problems. After a long series of messages with tech support, I was told to uninstall and reinstall the game. It's worked just fine since. Does it crash once in a while, sure. But not all that often.
  3. No. Just lost another victory.
  4. I'm not grinding crates. Seems very bad to me.
  5. I've had three games now, all victories. No stars. And all their going to give us in compensation is a lame anniversary container. The anniversary containers are really not of any interest to me personally. I want my stars.
  6. I've run the F3's in three ranked games, but that's it so far. I've had smashing successes in two of those games, and the third was a complete disaster. They are fun to use on the slow moving IJN gunboats, and I've surprised a couple of CAs with them.
  7. Hello everyone. I tried a little experiment. I watched all of the Shimakaze video’s posted on YouTube by @Destroyer_Kuroshiokai. I then went out and tried to practice what he preached. I kept stats to determine if his advice was worthwhile or not (or at least to try to prove it to myself). I freely admit that I was terrible at the Shima before this, and that I’d not tried to learn the ship too deeply. I’d played it enough to know that I didn’t like it, but not enough to say that I’d really tried to learn her ways. This test ran for one month. I didn’t run the Shima exclusively, but I did get 66 games in as I worked toward the Legendary Upgrade. Initial win rate was 37.5%. Current win rate is 47.6% Initial average experience was 1237. Current XP average is 1653. Initial average damage was 41,250. Current average damage is 61,777. I did a million damage points in the past 13 games, so for that number of games the average damage was just shy of 77k. Total kills went from 11 to 81, so the average went from .69 to .99 kills per game. So yes, the videos were very helpful. Thanks, Kuro!
  8. Error Connecting to Server..

    Getting the same thing myself. A clan mate texted me and said that they got in and chat is down.
  9. Yes. Mino and Hindy especially. I'm only OK with both, and would prefer to get better.
  10. Battlecruiser Kirov (Hull Number: 059) Laid down: 27 March 1974 Out of service since 1990 (clearly not a paper ship) Her displacement of 24,300 tons will equate to 144,900 in-game HP. Her modest size of 252m length and 28.5m beam, will equate to an in-game detection of 4.1km before modifiers. Her 2x100mm/60 guns will be able to fire one round every .4 seconds, with a maximum damage of 9200 damage points regardless of ammunition used. Firing range will be a modest 32.89km, but this can be extended by captains skills and upgrades. Her secondaries will comprise 8xAK-360 30mm gatling guns, each with a range of 12 km. All main armament and secondary armament guns are under fire control radar, so there won’t be any dispersion. She will be further armed with 20xP700 anti-ship missiles (25,000 HP each, regardless of angling) with a range of does-it-really-matter, 140 anti-aircraft missiles, and the AK-360 30mm gatling guns will be dual purpose. The Kirov will be the first ship in the game with dual 3D radar mounts; when one is finished, the next can begin. No cool down time! Range: 40km beyond the horizon. The spotter aircraft section is comprise of 3 KA-27 helicopters with 3 hour loiter time. They can fly simultaneously. Armor: 76mm of armor plating protects the reactor core, which logically yields an armor rating greater than that of Yamato. This is a premium ship, available for a mere 120,000,000 gold doubloons. I think I might have faced one too many Moskva's and Khronstadt's lately in my trusty Mino. It's >twitch< starting to get to me. >twitch<
  11. Battlecruiser Kirov (Hull Number: 059) Laid down: 27 March 1974 Out of service since 1990 (clearly not a paper ship) Her displacement of 24,300 tons will equate to 144,900 in-game HP. Her modest size of 252m length and 28.5m beam, will equate to an in-game detection of 4.1km before modifiers. Her 2x100mm/60 guns will be able to fire one round every .4 seconds, with a maximum damage of 9200 damage points regardless of ammunition used. Firing range will be a modest 32.89km, but this can be extended by captains skills and upgrades. Her secondaries will comprise 8xAK-360 30mm gatling guns, each with a range of 12 km. All main armament and secondary armament guns are under fire control radar, so there won’t be any dispersion. She will be further armed with 20xP700 anti-ship missiles (25,000 HP each, regardless of angling) with a range of does-it-really-matter, 140 anti-aircraft missiles, and the AK-360 30mm gatling guns will be dual purpose. The Kirov will be the first ship in the game with dual 3D radar mounts; when one is finished, the next can begin. No cool down time! Range: 40km beyond the horizon. The spotter aircraft section is comprise of 3 KA-27 helicopters with 3 hour loiter time. They can fly simultaneously. Armor: 76mm of armor plating protects the reactor core, which logically yields an armor rating greater than that of Yamato. This is a premium ship, available for a mere 120,000,000 gold doubloons. I think I might have faced one too many Moskva's and Khronstadt's lately in my trusty Mino. It's >twitch< starting to get to me. >twitch<
  12. Can't say that I really notice the difference.
  13. I've got 161 games on the Mino overall. It's just the past 40 or so that have gone horribly wrong.
  14. I've been playing the Mino quite a bit lately. I'm trying to get the Legendary Upgrade (I figure it might be fun), and have been playing through all the assignments. I got to the part where you have to win 15 games, and suddenly I can't win much of anything. I've won 3 games in the past 15 outings. I've had two losses with 160k+ damage, and several over 120k and 100k. I've only had a couple under 80k, and only two spectacularly bad games. In fact, for damage, this has been one of the best runs ever for me in the Mino - my average damage per game is actually up 10k since I started the Legendary work. But there are very few wins. But the losing streak is longer than just the past 15 games. At one point, I lost 12 in a row. I'm running smoke now, not radar (there's plenty of radar around these days). I've only been detected by radar three times since I started playing for the Legendary Upgrade, so it's not like I'm leaving myself as a sitting duck in the smoke. She hasn't fared particularly well in Clan Battles either, though the win rate is much closer to 50-50 in CB. I have seen some of the worst examples of game/team play I've ever encountered recently as well, but clearly that can't be the only problem I've run into. Example: On Shatter recently, 10 ships went to A and were unable to take it, while I and a Montana held off 7 enemy ships at C until they finally sank or turned back (I ended up capping A myself and dying in B - this was one of the 160k+ damage games). I'm not farming damage, but getting stuck in spots where I have plenty of enemies to fight. What on earth am I doing wrong? Any suggestions?
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