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About JollyRodge

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  • Birthday 07/23/1991
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  1. League of Legends was my most toxic community. World of Warships > World of Tanks > League of Legends. I adore the community here. Even when they're being trolls sometimes. I was out on Operation Killer Whale in my Ark Royal, getting the hang of her bombers by striking the port bases first, teammate complained "Now that we've eliminated all the non-hostile targets, how about somebody hits some of these hostile targets that are still shooting at us!" So I blapped the Kaiser and Konig Albert with my Stringbags in one go and he stayed hushed the rest of the operation. haha Love you guys!
  2. JollyRodge

    World of Warships Collectors Club

    105. Decided to buy back some tech tree ships I enjoyed playing, like Leander, Fiji, KGV, Kuma, Sampson, Ranger, New Mexico. rather enjoying using my t6 CVs for Operations. Ranger and Ark Royal are great at mopping up the port base in Mission Killer Whale
  3. JollyRodge

    Midway - the movie not the CV.

    I did some digging the other day, turns out both 'Battle 360' (the History Channel documentary you're referring to) and 'Midway' were both produced by Lionsgate films. After watching the movie, I did kind of feel like 'Midway' was basically Battle 360 Episodes 1 and 2: The Movie. Not a bad thing, just an observation. I still was impressed with the level of detail that went into getting the ships right, still some Hollywood flair that offset some stuff though. like Kaga dalmation-spotting the sky with AA, but you know, movie gon' movie. Overall, I'd buy it and watch it again.
  4. Looking forward to the event! But is there anyway to change the World of Warships usernames on the ticket for the player patch? I had a change of username and one of the two tickets I ordered will be for an invalid username
  5. JollyRodge

    USS Ward

    Just found this thread while looking for more info on the Ward, saw the bit about the radar operators. They didn't have a phone, you guys. At first they assumed it was just the B-17s, but the more that showed up on the scan, they did realize it was something else, and sent a guy running down the mountain where the radar installation had just been set up, but by the time the guy was able to get to the nearest town to phone it in, the bombs were already dropping. There's a documentary somewhere about the guys at that radar post, I just can't remember if it was NatGeo, History, or Military (now American Heroes) Channel. But yes, USS Ward, awesome little Wickes Class destroyer, I would instantly buy her should they release her alongside the upcoming Submarines.
  6. JollyRodge

    ST: Closed testing

    I've been seeing a solution to the CV spotting conundrum across the facebook pages and thought I'd pass word along to the official forums, but why not have the ships that are spotted by the CV only be hard-detected by the carrier itself, and for the rest of the team to have the plane-spotted ship be visible only as a silhouette icon on the minimap. In this instance, the ship is still "Detected", but only in the same capacity as ships under storm conditions already implemented in the game. It would provide an interesting dynamic for surface ships to have an idea of where a particular enemy ship is, but it would take more skill to land rounds on said target than being hard-detected by surface ship visual detection, or radar/hydro. I feel this is an equitable way to represent squadron detections for the game.
  7. JollyRodge

    Koyabashi still available?

    Thanks for the help, I'll be sure to check it asap! Also Fem, we're both looking forward to seeing you aboard USS Yorktown this July!
  8. JollyRodge

    Koyabashi still available?

    Alright fellas, I had never really gotten into the Makoto Kobayashi skins for the ships, but I'm looking to get my girl interested in playing the game with me. And I figure, what better way to do that, than with a ship that looks pretty. So long story short, does anyone know if there is still a way to acquire the older Kobayashi camos for ships like Kii, Ashitaka, and Roma? Or are they discontinued forever, leaving us only with the current Yamato camo? Fun fact though: a coworker of mine pointed out that the characters on Ashitaka are Buddhist prayers, written in Chinese.
  9. Still waiting for Kaga...almost 2 years later...
  10. I've been digging through the forums, the Haruna Line downloads and still I'm unable to locate a download link for "Skin Fog Pack Aoki Hagane no Arpeggio v7.0" If I recall, this is possibly the last ARP Modpack released before they began to replace some ARP skins in the pack with Space Fleet ships. Anyways, I'm looking to track down the files for all the old ARP skins, mostly for the Americans as Hakabase's ARP mod pack seems to cover the rest. I'm mostly looking to locate the skins for the USN DDs, Battleships Texas and North Carolina, and Aircraft Carrier Lexington. Also, could someone direct me to any thread or link explaining how I could create my own Arpeggio style skin? That would be very much appreciated. Thanks Wargaming community!
  11. JollyRodge

    What would you like to see in WOWS?

    Very much, yes. I saw on gamemodels3d.com Wargaming has I-401 Iona rendered, so it would be very exciting to have an I-400 class in the game after the submarine premiere. I also saw in the manga that USS Lexington, HMS Vampire, and HMS Repulse appeared as Fog ships as well. There's plenty more ships for Wargaming to pull from the series if they so wished. and I would be willing to participate in such events should they go live. Another thread had mentioned returning the current ARP ships for acquisition by adding them into the Arsenal. I feel that would be a great place to have them (if Wargaming were to renew their contract with ARP). They could also add in Fog Yamato and Musashi as well, and would be well-balanced for players to achieve through the Arsenal instead of simply putting in a mission to achieve them as they did with the previous fog ships.
  12. Alright guys, I normally don't post often in the forum, but I feel something needs to be said about this rework. I've been trying to keep my finger on this pulse since I heard the news way back when, and after that initial leaked video went live, I was cautiously optimistic. I played some on the PTS and enjoyed my time in the carriers, and was looking forward to the live server. However, I feel that a lot changed between the two and even more so with this hotfix. So far, not a fan of it. I've been telling people to chill out, stop hating on the CVs, and just wait for the balancing to even out, but I feel this teetering too much when issues are addressed. I have both carriers as well as AA ships, and right now, I find them both completely frustrating. I've put my Atlanta into matches and only downed planes in single digits (per the match) while being completely focused by carriers, and have been dumbstruck at how ineffective Defensive Fire has become, and I as of yet have been convinced of the value of the priority sectors for AA. It actually feels like I've been downing more planes on my weaker half than my focused half. And on the other side, how are we as bombers supposed to handle maneuvering, when flak goes up like this?: I know this is more arcade game than WWII, but there is no way flak would have gone up like this in the 1940s. Even with maneuvering, I keep finding flak bursts exploding constantly within my planes. How does Wargaming expect to incentivise us to not F Spam, while still having our planes drop out of the sky as soon as they pass over our targets? I want to see this style of the carrier succeed, as I enjoy the concept of the action system better than the carriers of the RTS. on the PTS, I was running a match with a Ranger and after a series of bomb runs, I just sat back at the ship for a second, and admired all the functions still occurring around her. Bombers returning two by two straggling back from their runs, new bombers appearing onto the decks, I sat behind my screen thinking, "This is more of what a carrier should feel like." and not just click a button and see an icon on a map send smaller icons across the map, and "Oh look, you sank a ship." I left games like League of Legends because I got sick of the topdown cameras, and with the RTS, I felt disconnected from the carrier itself. So. Rant aside, these are some suggestions for a more enjoyable and hopefully more competitive carrier: Make flak more of a maze instead of the current walls of death, or at least make it less accurate/tightly grouped. I don't mind losing some of my planes, I however am irritated when I lose all my planes at once, no matter where I put them. Taking example from history, look up any WWII sea-to-air battle. Flak is seldom this concentrated. Most pictures, it seems the whole sky is lit up with flak. I would appreciate less bursts to "spawn" within my planes. It's just embarrassing. But flying around the burst could make for interesting actions Also, I would like to see the non-attacking planes while in an attack run, move further away from the attacking planes to avoid uncontrollable losses of otherwise idle aircraft. Possibly set a "Loiter" key before entering an enemy AA Aura and subsequent attack run, to avoid snapping to an empty squadron as soon as you've made your initial run. This could possibly be abused, so I would recommend maybe a consumable for it? I don't exactly agree with the punishment for using the F Key to save on planes, but I do understand the system abuse. I would suggest a "Pickle" consumable to return a similar, more regulated function to play. Much like dropping the fighters to protect bombers from other fighters, setting an "F Key Consumable" with a cooldown that much like historic instances, bomber pilots could pickle their bomb loads and instantly turn for home. Balance it so there's only a limited number of these, but if a carrier is running low on aircraft, they could press the key, and the planes instantly bail their payload and beeline out of whatever hostile AA Aura they are in. I agree with a suggestion iChase had made, about including a vertical element to carrier play. This would allow for more AA evasion, as well as breaking the repetitiveness that has been so often cried about. It would put the overall play closer to World of Warplanes, but it doesn't seem like everyone will ever be completely happy when it comes to carriers. I also agree with the CCs suggesting CV MM be 1 tier +/- instead of 2. It can be insane as a tier 8 in a tier 10 match, and I have experienced much irritation fighting ships that easily swat me from the sky. I'll probably be updating this thread as I play more to try and brainstorm more ideas with you guys in the community, but please, be civil. Wargaming is actively trying to make the aircraft carrier more appealing than it ever was, not just for the niche few, but available for everyone who plays Warships to hop into. It's going to be bumpy balancing this system, but I welcome the change overall and if you as the players have issue with the reworks, voice it to Wargaming in a constructive manner. So many posts just read "GG World of Warships" "Uninstall Warships" "CV rollback" and none of this whining is going to make the game better. Be specific in what you believe isn't working so the issues can be addressed and proper improvements can be made. Wargaming actually listens to you guys! do you really want your chance to be heard be wasted on "GG Warships"? Looking forward to seeing further responses and selections down below, and I'll see ya'll back in the fleet! UPDATE: 2/9/19
  13. With the unofficial date of the Carrier Rework being sometime late January, has there been any word about the return of the premium carriers to the shop? As a collector, I would love to have Kaga in my port but haven't heard anything about when/if the premium CVs will return to the premium shop. I couldn't afford the ship when she first premiered as I was penny-pinching for the Enterprise, but I would definitely be interested in purchasing her after the rework goes live.