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Xannari

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About Xannari

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  1. I'm asked what's on my mind. My response is Cerebrospinal fluid

  2. Xannari

    How to Control your Win Rate

    You, nor I, nor anyone gets to decide that. You can try your hardest to influence it, but at the end of the day, you aren't the deciding factor in how often you are on the winning team.
  3. Xannari

    How to Control your Win Rate

    So you do not accept fact. Fine. Be that way. The filters will still be there. Some you can break with skill and knowledge, but there are fundamental and anatomical limitations that you, nor I, nor anyone can break, and nothing you, I, or anyone says is going to change that unless these fundamental limitations stop existing. You can outplay one person, you can outplay another, then you come up to someone you should outplay, but didn't, even though you did everything right and your opponent did everything wrong. That's the unbreakable barrier at work. That's what makes impossible situations more bendable. That said, anatomical limitations are the compensating factor. There will exist some times where you cannot win, like it or not. There are situations where it is literally impossible, in every conceivable scenario, where you come out on top, as much as you, I, or anyone else would like to believe otherwise. No one ever thought, and for good reason, "oh yeah, my single 9mm glock can take down that space faring battlecruiser if I play my cards right!" This situation, although not quite as extreme, is otherwise no different. You have to know the limits that you posses, and be aware that there are situations where you cannot come out on top. Choose not to accept that, whatever. It will always be there, and I will always be here seeing the truth that you cannot. That's not arrogance; it's recognition and acceptance.
  4. Xannari

    How to Control your Win Rate

    This would be a definite +1 and recommendation from me to anyone, if this were about any other MOBA. Unfortunately, none of the traditional design choices of any other MOBA, with the exception of maybe Smite, aren't present in World of Warships, and there is an unbreakable fundamental limitation that ultimately controls every aspect of combat you perform in [we all know what it is], and as much as everyone would hate to believe, myself included, there is nothing you can do about it. As I have said before, and once again, as much as no one would like to believe, there are some things that are impossible to do. Very good read though. I'd definitely vouch for it's application in other games. 9/10. Perhaps with just one little word change though, this may be applicable.
  5. I'm going to be blunt, this is one of the worst design choices that could have ever been conceived in this game, let alone be implemented. This is one of the very few functions in this game that requires absolutely no pattern of execution, skill, timing, or risk. I hear you typing away, and no, it doesn't work. Close up, your barrel elevation is lower when you don't have something targeted, meaning you can't shoot at the same spot where you otherwise would have something targeted to hit it. At range, it's higher, and you can't see where the shots originate anyway. In real life, if you fired inside a smokescreen from any distance, someone if not everyone would see you, as the force of the shell and recoil forces from the turret would disperse the smoke around it, and the shell itself would leave a big hole trailing it. It's very very very very not recommended because the purpose of the smokescreen is to hide yourself, or put a barrier up while you run away. If you want an equivalent comparison as to how unfair this is, imagine being in a 1v1 match as a battleship that has no anti-air or rudder, and going up against a carrier that's faster than you. You'll never see it, be able to shoot at it, or survive the constant onslaught of shipkillers that it sends at you. They were meant as a means of concealment and escape, not a magic 1-way mirror that defies Newton's laws of motion.
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