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Meatshield_No13

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About Meatshield_No13

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  1. Meatshield_No13

    Azur Lane discussion thread!

    Well if they dip into WW1 there are plenty...... To be fair the presence of Mikasa doesn't preclude the possibility. But I wouldn't expect it either. Though I do think they really should add Dreadnaught at some point, she was the OG after all.
  2. Meatshield_No13

    Azur Lane discussion thread!

    https://www.youtube.com/watch?v=G4B5yljd0yY Helena Meta info and boss fight tips.
  3. Meatshield_No13

    Azur Lane discussion thread!

    The closest thing I found with a lazy google search was the British 7.2 inch howitzer. Apparently the FV4005 stage 2 from WOT uses 183mm too, but I know nothing about WOT so take that with a grain of salt. But again nothing naval, just ground based weapons.
  4. Meatshield_No13

    Azur Lane discussion thread!

    https://www.youtube.com/watch?v=EPG3OI0KqEk I know a while back people were asking about gearing, so this is well timed. If neither the embedded video or link works search Just3c on Youtube, has excellent Azur Lane content regarding guides and events.
  5. Meatshield_No13

    Could Battleships Survive Ice Berg Collisions?

    I imagine yes just based on much different compartmentalization and advances in technology. Battleships have much better internal compartmentalisation designed to withstand/resist battle damage. Also armoured belts, Titanic is a passenger liner. I wouldn't have the foggiest of the physics behind iceberg vs belt armour but icebreaker ships exist with ships having reinforced bows so I imagine that armour would dramatically reduce damage. IIRC Titanic had a crucial flaw in her compartments being that the top of each section was not water tight so as one filled it could overflow into the next, it was a major flaw that was then rectified in future ship designs. I could be wrong I'm drawing this from memory of books as a kid.
  6. Meatshield_No13

    Airstrikes nerfed (Devblog)

    This is what I'm concerned about. Truthfully maybe they did need the main battery nerf I can't tell as I can't play them. But nerfing of ships core characteristics to ram a gimmick through no matter the cost? I would much rather see these ships stand on their own merits in terms of gunnery capabilities/gameplay and other aspects rather than being glorified aircraft delivery platforms.
  7. Meatshield_No13

    Trouble with new underwater world

    Distinct water colouration changes would definitely help for avoiding these. Question is would a Cruiser or DD get stuck on some of these random jutting rocks? At least one is shown in an area where ships would want to pass through, and it's not even a case of cutting the corner too close, that was a sensible distance from the island if you were worried about grounding (the first collision where the FDG ended up ramming).
  8. Meatshield_No13

    Azur Lane discussion thread!

    I have managed to get a single Drake gun, still don't have a Georgia gun though. Am close something like 6 more parts needed.
  9. Meatshield_No13

    Azur Lane discussion thread!

    https://www.youtube.com/watch?v=i68Yyohc9zs Event review and some farming tips
  10. Meatshield_No13

    Azur Lane discussion thread!

    Well I'm part of a small guild on Sandy. If you want to join for the benefit of guild currency go for it. Crimson Axis ID: 201330953 GM: Kuramitsu
  11. Meatshield_No13

    Azur Lane discussion thread!

    The above image is a good generalist guide to follow for BB guns, just refer to that and you will be fine for all content. It's fine to upgrade blue gear to +3 as grey plates are plentiful, the Aux plates are really the only one to be frugal with but that is mostly purple plates. Fire extinguishers can be upgraded to +6 sparingly as they are a good stopgap equip until you get better gears. I hope this image is visible, it's a bit old but it covers pretty much everything. Good survival gears are repair kit and torp bulge, drop the bulge for the gold rudder when you get it (but only for cruisers, don't put gold rudder on BBs). SG radar is good to have 1 per fleet due to ambush/threat reduction but double stacking doesn't do much, Fire control radar is good for BBs along with repair kit if you lack the shells (you can buy the shells monthly from the Core data shop). Barrage BBs (have weaker shelling but good barrage procs want guns that fire as fast as possible, Hood is the poster example for this), generally the less barrels the gun has the faster it fires. There are a few BBs that have special interactions with specific guns, if you read their skills or search around you will find them. An example is KGV, equipping her with the gold quad KGV alters her barrage and initial shot timing. This makes her an excellent flagship BB for the mobbing fleet (a fleet that clears the normal mobs on maps but doesn't fight the boss) as the spacing of her shells and barrage works well with the general wave nature of the add spawns. Some BBs have barrages that proc at specific time intervals, for them the gun wants to be a good shelling one (the purple USN 406 is a good baseline early gun for this), other BBs have no barrage proc at all and again want a good shelling gun. At the end of the day if in doubt and lacking gear give the purple IJN twin barrel to barrage BBs and the triple USN 406 to non barrage BBs until you get better guns. Both of these are worth upgrading to +10 if you lack stronger guns, but consider upgrading certain gold guns to +10 first. If in doubt just ask here. Also do not upgrade the gold IJN gun it is a meme don't waste the parts, and only upgrade the KGV and Jean Bart gun if you plan on using the ship specifically with said gun.
  12. Meatshield_No13

    Thunderer Nerf...What Was WG Thinking?

    Let's be honest the nerf is still not addressing the core problems of the Thunderer. It is just sidestepping the issue and hoping enough roundabout alterations will eventually override the core problem. You want to actually nerf Thunderer in a way that goes towards addressing the core problem start by nerfing the HE down to Montana equivalent damage, pen and fire chance. Do that and revert the range nerf.
  13. Meatshield_No13

    Azur Lane discussion thread!

    So naturally I saved like mad for this event, doing the 10 hour commissions back to back and doing my best to minimise coin spending. But now for the part that makes you laugh and cry. 190/200 on the pity system, yes I had managed to save up that much, still had the 10k from the merchant collection floating. But wait it gets better...... Double Jersey on that final 10 pull.............................. Technically though Ticonderoga is rarer for me as she still eludes me.
  14. Meatshield_No13

    Azur Lane discussion thread!

    It would be as simple as putting Helena in your fleet with Enterprise, the normal timing proc of the radar scan is 20 seconds, based on the timing of my Enterprise being 22-23 secs it would align extremely well without any other adjustments assuming your Enterprise has an airstrike timing similar to mine. Note giving Helena retrofit an SG Radar Aux changes the timing from 20 secs to 16 secs for the first radar scan of the battle which is not ideal for CVs but it is for a number of BB comps.
  15. Meatshield_No13

    Azur Lane discussion thread!

    Yes she is very good, her radar scan skill is pretty much unparalleled as a damage boost for your fleet. Make sure the timing is right with your backline and when it procs the damage increase is noticeable. Her weakness if any is that she lacks survival buffs, but just put her in the centre vanguard position.
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