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About Captain_Chaos_NA

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  1. New Halloween scenario a tad bit to hard?

    Is this still the same one from last year I can't seem to remember if that one was a two parts. Either way chances are high that you aren't using the right strat to beat it. Can't do much about that in random groups but with a seven man division with comms it shouldn't be that hard to figure it out and beat it. Last year I created a few chat macro's to explain what needed to be done to the team and it worked some of the time randoms.
  2. Are the revolution crates over as well?
  3. " Camping Meta "

    The meta is fine, camping players lose more often as those that don't camp on their team get singled out and are quickly eliminated. So your reward for not camping is doing better, to reduced the chance of being burned by camper division with decent players and work together. Fixing the meta as such would require CA's to be able to reasonably operate between BB's and DD's. To do that they would have to make criting CA's more difficult. Therefore the CA's would become extremely OP, DD's and BB's would complain even more. So they would be back to balancing all over again. So there is no silver bullet for WG. The simplest solution would be normalize xp based on results exclusively removing any win\loss factor. The credits can continue to be influenced by win\loss to give an incentive for winning. The problem for that is it would frustrate below average players which make up a significant part of the player base. If they stop playing there is no chance of them spending money on the game.
  4. The Battles Begin a Clan Wars story

    Thanks guys, it was the perfect battle for it. In battle we called for a screen shot or didn't happen, lol. Then when I saw the replay I was like this has to be a video.
  5. The Battles Begin a Clan Wars story

    This was such a great battle for our team and it fit so well I couldn't resist. I really wish WarGaming would make the replay a little more user friendly for doing this kind of stuff. Moving around and getting angles and stuff is pain to say least and pausing sometimes glitches the whole thing.
  6. IDK but what I found didn't show the correct spawn points. I pulled them from replays. Firgured I would share them as I imagine others would find them useful.
  7. I'm looking for screen shots of the clan battle maps as they are configured. Can anyone share a link or post screen shots of them?
  8. I specifically talking about the damage each torp does.
  9. GG, Clan battles!

    Our clan had a lot of fun. Considering that we jumped in with no preparation we adjusted quickly and played better every match and growth with a team always feels good. Our first match was a complete failure and it was just what my guys needed as a reality check though. We would lose one other match that night on the map with the double cap but I think the next time we see it we will do much better. A least with last nights roster I think our guys learned about staying on script and effective comms. Being social clan with only a few competitive members we struggle to setup an ideal ship line up. We all have 10's just not everyone has the right 10's for clan battles right now. I do have some concerns though. Right now I would only feel comfortable with maybe 12 of my guys representing the clan in clan battles. At the moment that isn't causing any drama but I could see how it could down the road. Do to the scoring you can't just let anyone have a go at it without the whole clan suffering consequences. It would be nice if we could let those guys scrimmage without modding or manually setting up the train rooms. So I guess my wish would be to have the training room enabled by default with the clan scenario included.
  10. IRL nearly all if not all torp could set their depth. Even some torpedo planes had the ability to change it while in the air prior to releasing them. To maximize damage the ideal torp strick passes under the ship and detonates under the keel. That was particularly true for the torps depicted in the game which don't utilize shaped charges. As for in game I'm in the wait and see crowd, from what I've seen from matches vs the GZ they are pretty OP right now.
  11. Need new officer type for clan battles

    The same thing has been on my mind for a while with regards to clan permissions. Just let us check the permissions while retaining the default roles.
  12. Not true pen mechanics have been altered to where citadeling a tirp isn't that difficult now. The changes to the secondaries drastically reduced their average damage. You could counter saying it has a lot more to do with other ships getting buffs and power creep, doesn't change the fact that at release it was the best tier 8 BB in the game and even if you compare it with the Amagi and NC it's the worst.
  13. That would be hard line up to counter in clan battles it offers the ability to run 11km radar nearly constantly and hydro all of the match. This type of scenario was something anyone looking at tier X balance could see coming from a mile away. With the defined parameter of clan battles and WG inclusion of gimmicks on ships there was always going to be a single ideal ship complement. This may or may not be it but it seems pretty close at first glance. The way WG structured the parameters, the maps make no difference to the ideal ship lineup and configuration. That configuration may change as the scenario changes but each scenario will have one ideal line up. The rest will come down to execution, generally view as game skill.
  14. I don't think it changes that much for radar ships, maybe makes them a little less useful. What I do see is making UK radar CL more compelling when in a division with a DD. The change indirectly gives it an edge that wasn't there before.
  15. I think I misread a post from earlier about the Blys. The thing is if they do the Sims and Blys then it open the can worms for the Tirp as well for all mechanics changes that have turned it into the worst tier 8 BB.