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Glyn47

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About Glyn47

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    Seaman
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    Dallas, TX USA

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  1. Second roll for me too.
  2. Glyn47

    [ALL] USNA_76's Paint Locker

    Hurry back USNA76 - Italian cruiser line has been formally announced on the WOW Development Blog you're going to very busy LOL!!!! Just kidding, enjoy the rest of the trip!
  3. I think Z-52 with the 6km ship detection hydro + hydro mod 1 - especially with a good captain setup for max torp soup - is going to be a good DD option this season.
  4. Glyn47

    [ALL] USNA_76's Paint Locker

    I know you are a busy man USNA_76 with a big queue of stuff to do but I wanted to put out a request - you can feel free to ignore or put it on your long term back burner! As you undoubtedly know, the T4 USN tech tree BB, USS Wyoming, does not accurately depict any configuration of the real USS Wyoming (BB-32). A "victim" of the Washington Naval Treaty, the real Wyoming saw its 12' guns and torpedo bulges removed as it was refitted with a variety of anti-aircraft guns so it could serve as a floating gunnery training vessel in the Chesapeake Bay during the duration of WWII. It's sole sister ship of the class, USS Arkansas, saw a number a refits during its service and the in-game Wyoming represents the final configuration of the real USS Arkansas. In game we also have the Arkansas Beta in an inter-war fit with two cage style masts, dual funnels and a non-historical camo. I am requesting a camo for the USS Wyoming that depicts the Design 7B worn by the Arkansas during 1944. The USN Dazzle website has a nice schematic of the design at the following link: Design 7B There are a couple of decent photos of Arkansas in the 7B camo at the same site: USS Arkansas I think this would be a good compromise to get the a historic camo on the T4 BB which wouldn't interfere with your excellent set of MS-21 BBs as the 12' guns on the Wyoming were not used on these later ships and differ from those on the T3 USS South Carolina. Thoughts?
  5. Glyn47

    [ALL] USNA_76's Paint Locker

    Impeccable timing USNA_76!!!! The holidays prevented me from completing the Dreadnought missions to get it for free - am hoping it will be one of the doubloon ships in the new Armory in 0.8.2, if not it just went up for sale in the Premium Shop and I want one badly for historical significance. The stock premium camo is a bit "out there" IMO, looking forward to terrorizing T3 in your 507b scheme!
  6. Glyn47

    [ALL] USNA_76's Paint Locker

    Love that you are giving the aircraft attention as well USNA_76 - as someone who has always been more of a scholar of the aviation side of WW2 I certainly appreciate your efforts - nothing is more annoying to me than many of the dead wrong aircraft or their respective skins included in the game files. I'm talking to you yellow N3N on the Colorado. Your Nov 42 Ranger air wing looks great from a scheme/color perspective to my eye - the only nit I would make would be to double check your sources on the US insignia - I would think that by Nov of 42 the red "meatball" in the center of the insignia was probably gone from all squadrons in front-line service. I know this was the case in the USAAF and I would think it would be the same for USN, though I defer to your sources. WIll try and do some digging myself and get back to you.
  7. Glyn47

    [ALL] USNA_76's Paint Locker

    Good call - hopefully you hear back. If you don't, I think your full disclosure on the thread of using them as a base is completely reasonable. I too use his ATL skin with your gun file - while it obviously looked better with his original black turrets I'm willing to deal with the clashing colors as he did such a nice job on the skin and your turrets look amazing on the other ships in which they appear. I just wish we could figure out how to modify the game to use separate gun files so it wouldn't be an issue. I know shared files is the bane of your existence and drives a lot of your decision making in schemes. Keep up the great work - as you know I'm a longtime fan - you really did an amazing job on all of your recent RN stuff. Kudos sir!
  8. Glyn47

    [ALL] USNA_76's Paint Locker

    In your res_mods\x.x.x.x\content\gameplay\usa\ship\destroyer\textures\ folder the two files would need to be renamed to ASD030_Black_1943_a.dds and ASD030_Black_DeckHouse_1943_a.dds
  9. Glyn47

    Cannot modify camouflage.xml post 0.8.0.0

    For anyone who finds this thread via the search function due to having a similar issue, I was able to resolve this problem and wanted to report back on the thread so as to assist others in getting their edited camouflages.xml working again. In a nutshell, I have always used the Windows-included application Notepad text editor to edit my camouflauges.xml file, going back to at least version 0.4.x of the game several years ago. When I ran into issues starting with 0.8.0.0 I was unable to get any assistance or ideas to resolve the issue I started grasping at straws. I read a thread wherein someone was discussing editing XML with a 3rd party text editor called Notepad ++ which is basically Notepad on steroids. It allows you to view all of the XML tags in nice color coded organization and also to save in a variety of file formats natively including XML. Long story short, I installed Notepad ++ (free download) and I made modifications to the stock camouflages.xml file, saved my revised file as XML and the client recognized it fine and all of my camo modifications work as before. You can find Notepad ++ here: https://notepad-plus-plus.org/ Good luck - feel free to PM me if you have questions or need any assistance!
  10. For anyone who finds this thread via the search function due to having a similar issue, I was able to resolve this problem and wanted to report back on the thread so as to assist others in getting their edited camouflages.xml working again. In a nutshell, I have always used the Windows-included application Notepad text editor to edit my camouflauges.xml file, going back to at least version 0.4.x of the game several years ago. When I ran into issues starting with 0.8.0.0 I was unable to get any assistance or ideas to resolve the issue I started grasping at straws. I read a thread wherein someone was discussing editing XML with a 3rd party text editor called Notepad ++ which is basically Notepad on steroids. It allows you to view all of the XML tags in nice color coded organization and also to save in a variety of file formats natively including XML. Long story short, I installed Notepad ++ (free download) and I made modifications to the stock camouflages.xml file, saved my revised file as XML and the client recognized it fine and all of my camo modifications work as before. You can find Notepad ++ here: https://notepad-plus-plus.org/ Good luck - feel free to PM me if you have questions or need any assistance!
  11. For several years I have, like many others, made custom edits to the camouflages.xml file to tweak the look of ships within my client. The process is simple - when a new version is released I use the Unpacker to extract the camouflage.xml file, make my edits using a text editor, then save the modified file into my \res_mods\ folder. My changes remove specific camos so that I can use historical camos that are made by the many talented artists we have in the community. Aslain provides a mod which applies a "scorched earth" approach which removes ALL camos from your client and I personally don't like this method - if you use this mod you can no longer see any permanent or special camos which WG artists have created and for the most part I like all of these and want to see them in my client. I just want to tweak or remove certain camos, not all of them. Starting with version 0.8.0.0 I have been unable to make changes to the camouflages.xml file. When the update came out I proceeded as I always so, unpacked the new stock file and made my changes, saved the file in \res_mods\ and fired up the client. To my dismay ALL the camos were gone, much the way that the mod included in Aslains modpack works. I repeated the process and had the same result. On my third attempt I made a single edit, adding a single character into a comment field which shouldn't modify any of the stock camos whatsoever. Upon loading after this simple change I still see the same thing - no camos at all. It appears ANY modification whatsoever of the file results in the file being completely rejected, throwing the baby out with the bathwater. Did something change where we are no longer able to make modifications to the camouflages.xml file? Has anyone had success modifying their file since 0.8.0.0 came out? Perhaps I am doing something incorrectly? I was hoping that it was just a glitch that would be resolved with the 0.8.0.1 hotfix but the problem persists even after the new patch. Sub_Octavian himself stated as recently as 3 weeks ago that these type of modifications were perfectly fine. https://www.reddit.com/r/WorldOfWarships/comments/agjpej/faqpsa_the_latest_prohibited_modifications/ee9jywd/
  12. Glyn47

    Cannot modify camouflage.xml post 0.8.0.0

    I had hoped this was just a glitch that would be resolved with the 0.8.0.1 patch but the problem persists. I have opened a Support ticket as it appears this forum is not officially monitored and will report back if I hear anything.
  13. For the past few years I have modified my camouflages.xml file to hide specific camos in my client, specifically so that I can use the historical camos created by Tanz, USNA_76 and a host of other talented artists on individual ships. The majority of artists advocate using a mod included in Aslains modpack which removes all camos entirely from your client - I don't like this approach as I do enjoy seeing the majority of the WarGaming permanent camos etc. and don't want them to be hidden. I will, for example, modify my file so that the permanent camo on the Atlanta is hidden and therefore the files I load into the \res_mods\content folder are displayed instead. Post 0.8.0.0 install I used the unpacker to extract the latest camouflages.xml file and made my modifications as I always do, and upon loading the game ALL camos were completely removed, as if the client was ignoring my camoflages.xml file altogether. I started with another "stock" file from extract and made a single change - adding in a single character into a comment field - and again all camos were removed. Did 0.8.0.0 add some type of file checking mechanism to the client wherin any detected change to the camouflages.xml would result in the client not loading the file at all? Sub_Octavian recently posted a response on Reddit to a query about modifying the XML and stated it was within the allowed modifications, did this change? Thank you! Glyn47
  14. Glyn47

    Matchmaking Monitor Application

    Current download site: https://monitor.pepespub.de/
  15. Glyn47

    [ALL] USNA_76's Paint Locker

    Thanks everyone for the instructions on how to fix my old skins - I followed the screenshots posted by USNA_76 last night and I'm back in business! I wasn't really looking forward to the prospect of re-downloading all of my skins as like many of you I use a combination of multiple artist's work. Anyway, thanks again!
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