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About pikohan

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  1. As a big fan of the Myogi, I made a video of my thoughts a few months ago. May or may not be helpful:
  2. Why is Hood T7

    The Hood is fine.
  3. Changes in co-op bots?

    I would say yes, but WG has definitely tried to sneak things under the radar before, even if I don't remember any specific examples.
  4. Changes in co-op bots?

    Half-half PvE player here... haven't noticed any changes in bot behavior, just the mentioned loadout changes.
  5. I had the problem a few months ago, and this fix did it for me.
  6. Floodings are fine. A single torpedo doesn't cause 100k damage, even with a full-duration flood.
  7. I think OP is confused... it's the BBs that are overpowered.
  8. I can't even imagine what Captain Crunch's voice lines would be.
  9. T8 ship in a T10 match with a CV cancer division on the other side. And it's domination. And we have fewer DDs. And they have more radar. And our DDs are Tashkents and theirs are Fletchers. AND it's really not that rare.
  10. I don't mind that I haven't gotten a ship so much... I realize they're supposed to be super rare. That's fine. I don't even mind that I've gotten a ton of special mods... some of them are useful: I could use a speed boost mod. I'm raging that half of the ten of the damn mods have been damage control, which is by far the most useless. It could have been speed boost or even spotting aircraft, but no, SIX freaking damage control mods. All that other stuff is just the icing on the cake.
  11. Not really one to make rage posts, but I can't help but rage about this. Over the holidays... 20-30 Christmas containers and no ship. Ok fine, they were mostly $1 containers anyway... whatever. Today. TWO supercontainers TWO DAMAGE CONTROL MODIFICATIONS FOR A GRAND TOTAL OF SIX Seriously, what the heck? Not only is it pretty much ten wasted supercontainers, more than half the modules are the worst one. Is it because I'm an F2P scrub? Is that it Wargaming?
  12. Why the heck do they feel like the Caesar needs this?