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About Tekina_

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  1. HE that fails to pen has its fire chance halved right? That means Akizuki's base 5% fire chance is halved to 2.5. Akizuki with flags, HE/AP, and demo expert can reach 2% fire chance. As long as you hit the super structure of BBs(19mm which you now pen) your fire chance does not change too much from stock. It's still about half of what you would have fully speced without AP/HE but with her rate of fire its probably a worthwhile trade.
  2. Blyskawica is the best overall DD for its tier and a blast to play. If you like DDs I highly recommend her.
  3. When a push does not fall apart it works magnificently. However, in normal situations trying to push often results in smaller ships turning tail and running at the first sight of the enemy leaving an aggressive BB to die or no one following in the first place. It's not just an issue of BBs not pushing, it's an issue of nobody pushing. That should not be surprising though, teamwork is hard to guarantee outside of divs.
  4. I'm not sure these laws would even apply to begin with. I mean it's not like they charged the people who got these camos for free and digital property is rather shaky to begin with.
  5. It's a shame we can't keep them but I can't say I am surprised.
  6. I never knew that, a stealth fire buffer would definitely go a long way toward making her better. I will have to give it a shot. Giving up a bit of rudder and some of your already meager AA sounds worth it.
  7. It's a real travesty what they have done to the 15.5s. The range nerf was justified but the current state of the traverse is an abomination especially when the Russian ships suffered no such fate. Buffing them up so that with skills they are just a bit worse than the 20.3s without them would be just right rather than the current state.
  8. I don't think it will be as big an issue as some people think it will, if only because it competes with a lot of other, more generally useful, skills for points. That depends on how its implemented of course.
  9. Gun wise they feel nearly the same. The shell behavior is the same. The traverse on the 20.3s are close enough for it to not really matter(15.5s are slower than many battleships). As others have said Mogami has a better arrangement and slightly better firing angles but it does not feel significant enough to counteract the heal and forward torp arcs. Consider Mogami to be a gimped Atago in its current state.
  10. IJN DDs definitely could make use of it. I am iffy on it being a pick for most cruisers and USN DDs though, knowing what direction a DD is in is nice, but that's generally something you have a pretty good idea of anyway if they are within range where you can respond to it. It seems pretty useless early on in a match too, lots of room for false positives. You know something is in that direction but is a DD? A CA? A stealth build BB? How close is it? who knows! That evens out a lot later in a match but I would much rather take CE and a few of the lower cost skills. DE, super, vigilance, torpedo expert, EM, etc are all more universally useful on general builds and AA builds don't have room for it and CE.
  11. Keen intuition seems like a questionable pick for most ships to be honest. At 4 points competes directly with things like CE, manual secondaries, AFT, AS, and manual AA or a couple lower cost skills.
  12. Emerald is ok but nothing amazing against t5s from the few games I have played in her, if it still had the old MMing it probably would be thought of a bit better, being bottom tier constantly really hurts her. Danae and lower are complete trash even within their own tiers though.
  13. You always get the check, correct. You do not always shoot down a plane, the RNG simulates if you hit the plane and shoot it out of the sky or not. You either have the AA DPS to have a reasonable chance of shooting down planes or you don't, there is no skill involved. It is a purely RNG and numbers game. If you have enough AA for it to matter the CV can just go pick on someone else, if you don't they can circle you all day long until they line up just the right shot.
  14. Essentially, that percentage is the chance of it hitting. If it does not shoot down a plane on a roll it does nothing. Not only is AA rng-based it is almost solely devoid of player input. At least with other damage systems player skill is factored in.
  15. World of Bensons is not very fun for me. I played the first few seasons of ranked, although not enough to get to rank 1, and the ranked meta is just not much fun at t7 or t8. The whole yoyo effect also hurts but is understandable and probably not a bad thing all things considered.