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Bull_Reeves

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About Bull_Reeves

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  1. Bull_Reeves

    Battleship line split for Japan

    @Y_Nagato Took some time to think about it and Kongo Possibly could work at tier 6 if buffed enough but the problem is there is No making Fuso Work at tier 5 unless they made it just a Headache to play as it would have to have At least 36 second reload at that point is possibly even worse Accuracy in order to be remotely balanced. How about this: Move Fuso to be a Premium (Similar to your Izumo proposal) Keeping it Exactly as is (maybe some minor changes) Then put Ise at the Main line tier 6 like you said BUT it has a 30-32 second reload vs Fuso's 28 allowing there to be some balance/trade off for them. Fuso would have a higher rate of fire (and probably range) while Ise would have better armor, Gun layout, Speed, And secondaries. and maybe accuracy (after all the main Japanese Battleships like to advertise accuracy). Then either have the split start at tier 7 with Nagato and Minami. Or Maybe have it start at tier 6 with Kongo and Ise and make the standard tier 5 be the Yari you mentioned. With all these in effect you would have: Tier 5 Yari, Tier 6 Main Ise and Split tier 6 be Kongo while Fuso be a Premium. The rest would be as you originally said.
  2. Bull_Reeves

    Battleship line split for Japan

    There are a number of problems with stuffing a Stock hull Fuso at tier 5, Primarily being that it wouldn't actually be as is Stock. First off the speed of 21Knots is something Fuso never really had so it wouldn't make sense to limit it there. Second it makes Very little sense for a Fuso to have less HP then a New York so it would end up having more in top hull. Third that Still doesn't solve the biggest issue being that its guns would have to have over 35 second reload to be Remotely Balanced. There is again NO reason to move Fuso to tier 5. Its fine where it is and Ise can either be a tier 6/7 tech tree or a premium. Proof that its fine to have Improved designs in at the same tier is that the Arizona is the same tier as New Mexico. And if not proof that it could work at tier 7 is the California.
  3. Bull_Reeves

    Battleship line split for Japan

    1: Its still faster then most of the tier 5's 2 it has a Larger number of noticeably better guns, One does not simply Nerf accuracy for balance when its already on of the least accurate ships in the game. 3 It still also has better armor then most of the tier 5s. Fuso still is one of the better tier 6's due to range and rate of fire. And its Still faster then US BBs up to tier 7 and is comparable to the British and German BBs of tier 6. Think about it, Current Kongo with 8 of the exact same guns is 30-31second reload and the New York/Texas have a 32-34.7 Second reload on Ships that has Far worse armor, Far Slower, And Literally the worst secondaries of Any battleship in the game! And still top of that have 2 less guns then Fuso. So just how slow would the Fuso Reload be to be remotely "Balanced"? Cant just keep decreasing Accuracy on one of the 2 least accurate BBs in the game (Fuso and New Mexio) Because then its no longer fun, Just a headache. Changing the range wouldn't even change much because Most of the tier 5s have no more then 16KM of range. So the only thing they could do is Nerf Reload. The split would just have to happen at tier 6 or 7 with the Ise being a tech tree or premium. Maybe having a better tier 6 Kongo as a Premium, But there is No making Fuso work at tier 5.
  4. Bull_Reeves

    Battleship line split for Japan

    Note: I just regrind the Japanese BB line last month so all these ships are fresh in my mind. I mostly Agree with the higher tier picks but The idea of Kongo being Higher tier then Fuso is just Hilarious. The only way you could make Fuso "balanced" at tier 5 is if you nerfed it such a degree that it would be just a Headache, Like for Christ sake it literally has TWICE the number of guns as the tier 4 Myogi. Fuso works Perfectly fine at tier 6 so it can stay there. Kongo if anything is one of the weaker tier 5's so moving it to tier 6 where it could see tier 8 where some Cruisers do more per salvo then it is a joke. And it would also be a pain to move due to the ARP ships. Ise Could work at tier 6 or 7 depending on what they do with it but over all I would say that the best point to split at would be 7, Maybe 6. Japan just doeskin have many BB designs that can work at 6/5 without being too weak or too strong so the ones there are the best we will get. (though i would like to some of their models remastered like Yamato) So over all: I would Keep the line the same until tier 6 where once you get Fuso you can either get Ise (BB split tier 7) Or Nagato (Main line tier 7) Ise would just be in a similar situation to California and I can see them making it work. Tier 8 and up I agree with what you have listed here. But there is no Non-[edited] way they can not ONLY make Fuso tier 5 but ALSO make Kongo a Higher tier then it. tweak the ships? Maybe/yes on certain things. But not move them.
  5. Bull_Reeves

    Any tech treee cruisers worth playing at tier nine?

    All of them are worth playing at least once, Whether or not you like them is just down to preference.
  6. Bull_Reeves

    Since everyone's making a thread about it NTC

    Sadly though... WoWs said this on the idea on Redit: Hopefully they will change their mind.
  7. Bull_Reeves

    Please dont do this WG

    Funnily enough it seems most of the discussion here is about the idea of Compressing all of these post into one thread. (which is fine) @Navalpride33 While on paper it can make sense as it cleans the forums up a bit the problem is that then it effectively kills the topics thrown in as instead of a dedicated section for each its thrown into a scrambled mix that consist of Hundreds of other post making very hard to find and even harder to find responses to. A example of this was when they compressed the talks around the Nerfs to midway right before the Rework happened and i think the rework itself.
  8. Bull_Reeves

    Please dont do this WG

    Sorry in advance for my temper here. I'm 100% sure everyone has heard of it by now and I'm sure there are hundreds of post about this already but I'm going to add to it. I know you guys mean well and want what is best for the game, a lot that you guys have done has been good. But along with all the other issues this change WILL Kill the game. Hundreds if not thousands of players (Me included) are just going to quit. We don't want to have to regrind our favorite ships and lose all XP etc on them to then get a Broken buff that if you Don't get you will Never win a fight with someone who has it. It is also worth note this change would Massively increase the Power gap between new and Old players. And then we have this gem! https://streamable.com/pbf2k I don't know what you guys have been smoking or Snorting but this is Nowhere near comparable to fvqing Commander skills and consumables. And that's not to mention the fact that ANYONE Who gets to a point where they can get this will Guaranteed have a 19Pt commander for it and be able to afford Premium Consumables! And unlike Commander skills where Anyone who has a tier 10 will have at least a 15pt Commander on it VS a 19pt on the other guy this would Actually be like comparing a 0pt commander to 19PT if ALL of the points where into weapon and suitability buffs. Here are some ideas to give players more to do: New kinds of game modes: A carrier escort event would be pretty damn cool. New ships: like Italian Cruisers, Italian Battleships, Italian Destroyers, The South American Battleships, a US Battleship split, I can go on. I have been playing this game around 4 years now and have put thousands of hours into it, I've seen Many changes, some good some bad, I have stuck threw because i still love the core idea of this game. Would I honestly prefer if we went back to the Mechanics of 2015-16? Yes. but the current isn't bad it just needs some clean up. But this change On top of the mess that is 1960s ships fighting 1930s ships and GIMMICKS, Will officially be the final nail in the coffin, and that kinda hurts to say because I do love this game (other wise i would have quit along time ago) So please WG... If you read this... Don't do it, don't try to "Tweak it" to be more "Balanced". Just don't do it.
  9. Where do consumables come into this? the Only Consumables carriers have are Limited and have cool downs... The main weapons (Planes) don't count as Consumables. Maybe that would make sense if torps were consumables but they aren't. Giving a plane type a cool down of around 1 minute might be able to work as long as it for the plane type you just used but you will then use the others, it would be [edited] if they made All the planes be on a cool down after a strike from one squad. Example is lets say you use torpedo bombers for example, they land and then have a 1 Minute cool down but you cans still Use Dive bombers. (and before you complain about the Reload of torpedoes keep in mind when your torps reload you can still use your guns. Also keep in mind the time it takes for planes to reach their target before they begin their attack. But I must say it seems a lot of people over estimate how much Dmg CVs do. Yes they are far more annoying but CVs still do the less Dmg per battle then they did Pre-Rework, its just a slow and steady stream of Dmg instead of getting Devastating struck by one at the start of the battle.
  10. To that i say: Why do destroyers have Infinite torpedoes when most didn't even carry one reload? Why do all ships have Infinite Shells? Because it would be very frustrating if ships could run out of ammo because then your battle would be over just like that. So why should ships be able to shoot all the torpedo's and shells they want but the moment a CV gets the same treatment its an issue?
  11. I Mean... it could possibly work but the issues with that are that Aircraft in this game fly like 1000M above the ground so they are close enough to see them in normal fashion. On-top of that Dynamic spotting based on speed could get pretty buggy and cause issues in general.
  12. Maybe. But that's something WG would need to confirm though. And if not, then they can just abandon the fighter idea and instead focus on something like the AA change. Regardless something needs to be done because Destroyers are almost useless in the current Meta.
  13. Considering the fact you would only use them in a game with carriers that means they could be coming from your teams Carrier. Other then that... We have battleships and Cruisers sending upwards of 2-4 aircraft from 1 catapult so if we are going to go into that detail then they need to make all ships only launch one fighter. Edit: Also there where some Destroyers that carried aircraft (though they where uncommon and don't really apply here)
  14. Like Cruxdei they could just not spot. other then that another alternative would be you can only launch them when planes are close like on the current CVs.
  15. (Keep in mind I'm not a DD main) No matter what ship main you are you cant deny that DDs are in a rather bad spot right now between common CVs and Radar. So, I've thought of some ideas that can help the DDs out a bit (these may not be the best but they are better then nothing and Far better then just removing CVs bla bla blah) 1: Give Destroyers the Fighter consumable. This may seem odd to some but this will make a DD have Far better odds of survival when being attacked by Carriers, Some will argue that it makes no sense for a Destroyer to have the fighter consumable when it has no catapults. but to that I would argue that it would work the same way as the Fighter consumable for Planes where they call them in from the Carrier. After all Bombers don't have catapults. This also has the benefit of making it WG doesn't need to make so many Blanket Buffs and Nerfs to AA and planes to try to solve the issue. 2: Give all Higher tier Destroyers a Heal like Cruisers, I'm thinking around USS Kidd Level. This will make it that if a Destroyer gets attacked by aircraft or Radared it can at least get some HP back. Though of course the Destroyers like Khab that are based around their Heal will just have a stronger one. 3: (This is more of a change to all ships then just Destroyers) Manual Control of Large caliber Flak. (flack shells for Destroyers) So this is how i would do it: make it that the AA stays the way it currently is But for most ships there is a "4" Button that makes you take Manual control of the flak AA on the ship you are using. for battleships and cruisers this would be their secondaries. but for destroyers these would be their main guns so they would be a little different. While larger ships will just have control of their secondaries etc the destroyers would need to load "Flak shells" in loading these it would change the camera angle to be better suited for following aircraft and would allow you to lock onto planes like you would a ship, then a Aiming recital would appear (similar to the [edited] SPAA or World of Warplanes recital.) and then you fire Flak shells at the aircraft with lead and all Just like you would shoot a ship. this will Drastically improve AA performance but you would need to actually use your guns so this wont be a good idea when enemy ships are close. the AA would perform the same as it does now if you don't use the flack shells. While the last one is Unlikely i would Strongly advise the other two. If you can think of other things they can do for CVs Let me know of that and your thoughts on these ideas below.
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