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AdmiralMudkip

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About AdmiralMudkip

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  1. AdmiralMudkip

    Caption the profile image above you.

    The Alliance must be that desperate to show off its stern for ship porn
  2. AdmiralMudkip

    Caption the profile image above you.

    My reaction when I saw doggo is actually JPEG-doggo
  3. AdmiralMudkip

    So which do you hate more?

    For the polls, can we add the fact that the Maroon 5 (and/or the NFL) didn't sing Sweet Victory from Spongebob and instead use a clip to introduce Sicko Mode? That travesty was enough for me to want to turn off the TV!
  4. AdmiralMudkip

    Caption the profile image above you.

    A kawaii hat for a kawaii Wehraboo
  5. AdmiralMudkip

    The Fundamental Flaws of CVs in WoWs

    Maybe the CV should "attack" like how the battleships, cruisers, and destroyers attack: from the perspective of the CV, just "fire" and the planes will randomly get there. That way, the CV has the potential to reward itself with damage but it won't be detrimental to the team. If the CV wants to scout, it can but the rest of the ships will only get blips on the map instead of actually seeing the ship. Again, any other idea for a CV rework would be better than this. It's really incriminating for CV's to easily dominate with half a brain and equally incriminating for Wargaming to be reckless with this.
  6. AdmiralMudkip

    The Fundamental Flaws of CVs in WoWs

    I wouldn't suggest removing them for more than one reason. They should have reworked the CV into a pure support role. They can't do any damage but they can try to support the team as much as they can. Passive buffs, passive scouting, small damage harass, etc. And what happened to your perception of CVs? You were a CV player yourself!
  7. AdmiralMudkip

    The Fundamental Flaws of CVs in WoWs

    550,000 damage? In the old CV version, the maximum I did was around 395,000 while @Femennenly beat me with somewhere around 420,000 damage. Now if this happens, it's not because of the CV player legitimately being good. It's because of the exploitive mechanics that make it essentially impossible for the receiving end to counter. There's a lot of things wrong with the rework. I advocated for Wargaming to wait for 2-3 months before the rework hits live, but they decided to shove it an expect results. 550,000 is just one of the many terrible symptoms. I'm kinda angry that @Gaishu_Isshoku did this because it shows how bad it is. (not at him but at the rework because it makes this possible). There's not going to be much of a result left if more people see WoWs dying because of the disastrous rework! Speaking of which, I had a lot more "fun" time in the Hakuryu because of those damned torpedo bombers! The Midway, not so much because of their 3.2 torpedo range. But how fun is it when after the attack run, the window for the attacked ships to counter is there only for me to press "F" to "respectfully" return the planes back to the carrier and send another squadron? I'll tell you this: I'm really hesitant to play CVs more because it's becoming unethical to shut down fun gameplay for surface ships. Any other idea would have been infinitely better than the CV rework. Any other idea really.
  8. Thanks for the CV rework guide! I've been "somewhat" out of the loop here. The only true thing I got from the entire rework was that are mixed receptions to it. But, I'll stick with the rework in hopes that CVs can somehow be relevant again. Anyways, this is the question I want to ask: what would be the recommended captain specs and/or upgrades for CV captains? A lot of it has changed. The last time I remembered, there are now different skills and upgrades that specialize in certain parts of a CV. For example, there are modules and skills solely for torpedo planes but there are others solely for dive bomber planes. Is there any consensus to a base captain skill build?
  9. AdmiralMudkip

    PSA 0.8.0 CV Compensation details

    Regarding free XP, your math is a bit off. It's 840,150 Free XP in compensation (335,700 for USN and 504,450 for IJN).
  10. AdmiralMudkip

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    DIVERT ALL POWER TO SHIELDS! INCREASE POWER TOWARDS THE SHIELDS!
  11. AdmiralMudkip

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    Phoenix after his idiot brother decides to "light up the world" with a volcano
  12. AdmiralMudkip

    WoWS Dev Blog: New CV Gameplay Coming With 0.8.0

    If I learned anything, it's that for an idea to work it needs support and continuing support. That's the problem with the new CV rework. They are rushing it by trying to put it in the game at 8.0. The Tier 4 CV gameplay is downright terrible because their main source of damage (dive bombers) cannot do meaningful damage. Tier 10 CV gameplay is equally bad because of the multiple ways to rack up damage with DoT. Not to mention that the plane controls feel wonky and we cannot simultaneously control both the ship and the plane together. If the CV rework took one more year to make, I would think they would have made a great comeback. But the chances that the CV rework will retain the players feel like zero. There are too many problems that could ever make the current CV rework... work in any setting. No amount of balancing is going to work if the CV rework will not retain players. To be simple, I just don't have faith in this "rework."
  13. AdmiralMudkip

    CV rework TEST SERVER down or gone?

    Finals got me. I couldn't fully test the upper tier carriers well enough. I'm hoping for a next round of CV rework.
  14. AdmiralMudkip

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    Ooh! It's a sign! 3 girls equal a... landmass...? Is this how physics work?
  15. AdmiralMudkip

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    Too shocked to find out that the soup's gone
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