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Karandar

Supertester
  • Content Сount

    790
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  • Battles

    21831
  • Clan

    [DPG]

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688 Excellent

About Karandar

  • Rank
    Warrant Officer
  • Birthday April 5
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    I have always been fascinated by History and Warships. I build my own computers and help friends and family with theirs.
    Hiking, camping & traveling, this world has much to experience. I am truly fortunate to live in the Rockies in Canada.

Recent Profile Visitors

2,254 profile views
  1. Karandar

    Puerto Rico deserves a buff

    I have been using PR in clan battles and played properly, she's a monster. A single game last night, I had 9 Citadels on multiple targets vs high level opposing clan players says she's fine. She takes some practice getting used to the guns and angling, but very reliable ship. Never mind how much punishment she can take. She's one tough beastie. Now vs a broken op super ship like conde, it becomes a challenge. Every super ship currently in the game could lose their special perks and still be t11. They certainly should not be in clan battles vs t10's.
  2. Karandar

    Updated Convoy in Update 0.11.5

    Clan mates and I have been really enjoying this updated mode in the few battles we played. However, a couple very important caveats: First, the first victory XP bonus is not given in this battle mode? Second, Playing this battle mode does not contribute to Personal missions * The combination of missing these two bonuses means myself and a good many clan mates will only play a fraction of what we would have if they were treated like every other battle mode. We are unfortunately Not willing to give up the XP, Community tokens or coal playing convoy battles instead of ANYTHING else. It really is too bad, I love the aggressiveness of this battle mode and think it should become permanent in this game.
  3. Karandar

    Karma revamp

    Ah, you dared play the latest love/hate class punching bag class ;) Like CV's post rework, even playing them well, or often playing them well would net you a nice hit in Karma from your victims. Karma as it exists today is just a placebo for the angry or raging folks. It literally means little. I read once that enough reports of misbehavior could get a player in the doghouse, I have seen nothing official in this regard. (It should) The Karma system definitely should receive a rework to serve a real and known purpose: Something like a slight bonus to XP or credits for each karma point earned in a match & a slight reduction if negative. Opposing players giving marked downs in our Karma should carry far less weight. Secondly, every 5-10 negative reports(these could be offset with compliments), particularly "AFK & Misbehavior in chat" should give a player 5 games required in Coop to cool off and reflect on behaving disrespectfully. If the Karma system actually "Mattered", perhaps we would see fewer toxic chatter in games or AFK particularly in ranked battles.
  4. Karandar

    Petropavlovsky still op against super ships in CB?

    Definitely the best clan battles seasons have been a single tier of ships, with Only one of each ship, and no CV's. Every clan battle player in my clan strongly agrees with this. I appreciate new content, but the Current Super ships are extremely out of balance when played by seasoned players such as we see on clan battles teams. Initially testing them in random battles with all players regardless of skill ability and many not even having T10's seriously skewed the capabilities of these ships down( faulty spreadsheet data). Every single SS is currently far too strong. Even without their special burst skills they would be extremely capable and worthy of the T11 title. The burst mechanics of Conde combined with reload booster? Crazy OP. I own her and 3 other SS for disclosure. The current Clan battles should not have been used as a test bed for them vs T10's. I am baffled there have been no additional restrictions in ships with this season. Hopefully we return to a single tier of ships again for all future clan battles. and we should honestly see the return of commander respecs for clan battles seasons like in past given the tremendous impact SS have on the game mode. For example, many cruisers would respec for double rudder to try better dodging the heavy overmatch capability of Satsuma shells.
  5. Welcome to the game & the community! Some excellent advice above. One thing also, playing with others really helps improve oneself in this game. Giving each other friendly tips. We all learn different things and at difference paces, and working together in a division of 3 can have solid influence on a match. If you have other friends in the game, or perhaps try finding a clan to join. There are economic & experience benefits from joining a clan also. Many clans will require you to have certain level of games / experience and higher tiered ships, but there are many others like the Wolf clans that are quite open to everyone.
  6. The game has changed considerably since last years commander skill tree changes and subsequent tweaks to the tree. Along with several glitches with skills implementation like the current last stand bug. Introduction of Submarines that are super quick and nigh impossible to detect while keeping their enemies permanently spotted & when in capable hands are extremely difficult to deal with. There are skills that can help deal with them, but the counter skills are constantly changing. and respeccing dozens or even 100's of ships is wildly expensive. This addsa good part of the animosity players are feeling towards Submarines Introduction of Super Ships which are tech tree and require new or respecced captains because of their unique skill sets( all need nerfing but that is for another thread) The growing presence of SAP equipped ships, high ROF HE spitting ships means fire is a worse threat than ever.(Fire needs a rework like old flooding, but again, that is for another thread) A very quickly growing # of ships in the 457mm + category means double rudder shift to better dodge is more important on many cruisers than concealment. They are often sub or CV spotted these days anyway. ( Still waiting for ANY spotting mechanic fix for CV's... ) We used to get a free week of commander respec every clan battle season that was non CV. This was available to all who played at least 1 clan battle in the first week or so of each CB Season. Then any who played at least one match in the last 2 weeks of the season was given another week to re adjust their commanders as the CB season wound down. This feature that was with us from the launch of the game was removed when the first less than ideal version CV rework arrived and they were tested in Clan battles. We have since had several non CV clan battles. But no respecs. Adding the Clan battle respecs again would also help entice a larger number of newer clans to play that battle mode >Hint< Occasional Respecs also make the game more dynamic, because players are more willing to try skill combinations other than the regular cookie cutter builds. The challenging state of gameplay(many newer/learning players) and all other captains really need a full commander respec opportunity again. Would be the best WG anniversary gift(or sooner) you could give us :) Please?
  7. Karandar

    The Return of Black and a New Web Campaign

    The Token "coupon" being referred to seems to be auto applied, because the 5000 token bundles are "normally" 5000 doubloons & 'on sale' for the 3750 or so. Total package cost for all of the consumables, 2 x 12 point captains, perma camo and Black would be 36800 doubloons, assuming we earn the first 2500 through the missions. Unfortunate I really really do not need any more IJN or USN captains, so that is a serious pile of unnecessary expense. The camo and black are both desirable. Also unfortunate it does not appear we can use the recurring ship doubloon 25% coupon on the Black either. So I will wait for the coal ship July 1st. No FOMO here.
  8. Karandar

    The Return of Black and a New Web Campaign

    The big question on captains minds is Black will become available for how much coal ?
  9. Karandar

    Clan Battles: The Cayman Season

    We have been wondering why even before entering the challenge to Storm we have been facing a very large percentage of KotS bannered Unicom clans making advancing wickedly challenging compared to past seasons. (We are normally a Storm time & effort clan) Checking through the NA Clan battles stats this morning, it looks like there are currently only 2 Hurricane, 1 Typhoon & 51 Storm league clans. The rest are positioned below. This is not high levels of participation/success, and while we are giving good fights, we are certainly not a Unicom clan. For disclosure, We have played 66 clan battles between Alpha & Bravo & are currently in the challenge to Storm. We have found a comp that generates a strong WR which counters the meta double Conde teams effectively, but it means very little flexibility on ships taken. We also have a wide selection of Super ships to chose from if we want. This season is genuinely painful in comparison to the past couple EXCELLENT (possible best ever) seasons with only 1 of each ship allowed, only 1 tier of ships and no CV's were so enjoyable. This season has got to be a frustrating alienating nightmare to younger/newer clans. There is no way they can dream to compete. Players needing to learn a rental & they are not even allowed camo vs a skilled super ship player? That is remotely fair how? I suspect that is why we have so few teams in the upper or even middle leagues at this point. Many will simply resign and say why bother. Clan battles do not even count towards daily and most other missions. WG, we ask you to please salvage this season and remove Super Ships (They ALL need serious balancing) from the remainder of this season & consider reintroducing the popular 1 or max 2 of each ship limits again. -------------------------------------------------- Also, a tip for clans to avoid some grief. If you are running right to the end of Clan battles and you have a match ending with 10 minutes or less in the evening session. Do your clan mates a favor and call it a day. EVERY session we have decided to play that last battle(even before the challenge to Storm) we have faced an O7/SCCC/KSC/Stars level clan. That gets old fast and is not the most enjoyable way to end your clan battles evening. Good luck everyone,
  10. Karandar

    Clan Battles: The Cayman Season

    I hope we see some restrictions this week. Teams with 2 x Conde are increasingly common & brutal to deal with. Also seeing lots of 4 or 5 of the same ship meme builds. Some are incredibly strong. Super Ships in Clan is also not an enjoyable experience. There has never been a two tier clan battle season before and there never should be again. The burst fire of these ships is broken and then add conde reload consumable. Just wow.
  11. Arms race has ALWAYS been far more enjoyable than epicenter, if only because most players these days did not seem to realize you actually need to help team mates take & contest the epicenter rings. This could have been fixed by amplifying the XP gained from time contesting caps and actually taking caps. The XP system in general could use a rework to better reward team supporting over raw damage and kills. potential damage, damage on spotting, direct damage taken, all should receive higher xp. buff the xp for these actions and keep epicenter, but far less frequently than it had been seen in past, like 1/3 as frequently. The variety would be welcome. * One question I would like an answer about though with the Arms Race buffs is why the Aircraft HP buff and HP restoration % are so dramatically higher on aircraft than other surface ships? Especially considering how extremely better Super CV's are performing these days Seeing these kinds of average damage numbers over 400k with the United States for example and one captain over 260 battles in her, Super CV's in particular hardly need help. Quite the contrary.
  12. Karandar

    A Look Through Time: Italian Destroyers

    Wickedly challenging little game, especially pre morning coffee! Made me think to get it the first time because I didn't fully understand the mechanics. (Who needs to read the rules Right?!). Biggest challenge the first time around is getting comfortable with the mechanics. Fairly straight forward after that :)
  13. Karandar

    Web Server is Unavailable

    Yep, is down. currency system included with that. no buying starter packs, ships from the tech tree for a little while longer
  14. The game runsvery well for me on a samsung 49" chg90 ultrawide using a Vega56 @ 3840 x 1080 resolution , other clan mates run the game on 34" wide format screens curved or not is personal preference, but the very wide screens are all curved. The extra field of vision in games rocks and is very immersive. Games like Eve Online are absolutely jaw dropping gorgeous on the ultra wides
  15. +1 to rotating the ships available for Community Tokens :)
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