

collisionSpace
Members-
Content Сount
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Battles
25609 -
Clan
[2GOOD]
Community Reputation
260 ExcellentAbout collisionSpace
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Rank
Ensign
- Profile on the website collisionSpace
- Insignia
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Discord.. really.. In case no one has posted this in the 19 pages so far.. https://www.youtube.com/watch?v=C2KeEUhmwbg
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The game is not okay with me having a good ping.
collisionSpace replied to Soldato_1337's topic in Game Support and Bug Reporting
Have you tried doing a ping trace to the server when it happens, then comparing that to pinging the server when it's not happening? -
Then it's just a time thing, they probably avoid extra server load by running checks for this stuff only periodically.
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It's either: a) the game takes a while to check the stats and award the emblem or b) It counts the results of the last 100 battles. not the average of the total number of battles played, which seems to be what's shown on the screen.
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DevBlog 458 - Changes to Asymmetric Battles – Update 12.5
collisionSpace replied to Konception's topic in Developer's Corner
This reads like the sort of solution that comes from looking at a spreadsheet/data only, without an attempt to understand why the problem exists. Fixing what seems to be the actual problem, which in this mode is a combination of how bots choose targets, less targets to choose from and improved bot accuracy leading to players taking ships that can survive in that environment, may be too much like hard work. -
New end of match transition.
collisionSpace replied to ProfessorSalvo's topic in Player Feature and Gameplay Suggestions
You pay the same repair/maintenance fee either way. I don't know if there's a charge for shells fired after the cut off, but one salvo is a tiny amount of the overall cost of a battle. -
Test "drive".
collisionSpace replied to dirtypeanut_13's topic in Player Feature and Gameplay Suggestions
I don't think they'll ever do that - too much chance it'll hurt sales. The closest you'll come is the public test server and tech tree ships. -
You're looking at the wrong randomness.. In one mode you are shooting at predictable bots that will nearly always close the distance to some level and that like giving broadsides, in the other you're shooting at often unpredictable (random) players, who know how to not to give an easy target.
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sadly 1250 tokens is the one-time reward for completing the free battle pass. Players need to buy the premium pass to get tokens as a recurring reward and even then it's only 50 per level.
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AI Issues: Replays of Co-Op / Operations
collisionSpace replied to Ahskance's topic in General Game Discussion
I've been away for awhile, but this still seems to be an issue. In the attached replay - bot dd doesn't move, bot atago and boise(?) are steaming backwards for no reason and when first spotted the bot Richelieu is steaming across the map instead of forwards. 20230520_083549_PISC607-Gorizia_16_OC_bees_to_honey.wowsreplay -
ops minimap inaccuracies!
collisionSpace replied to The_Irredeemable's topic in Game Support and Bug Reporting
I can't say that i've ever noticed this, perhaps you can post a screenshot? -
Cannot redeem WG code due to technical issues
collisionSpace replied to collisionSpace's topic in Game Support and Bug Reporting
I'd forgotten that that existed - it worked, thanks. -
Cannot redeem WG code due to technical issues
collisionSpace posted a topic in Game Support and Bug Reporting
I've tried several codes over the last 2-2.5 weeks and each time I get the 'Cannot redeem WG code due to technical issues.' message popping up. This has happened on different computers and different browsers and when either typing, pasting or using a premade link to enter the code. Codes tried: TRBLINHT DLQDFDRKKCQD LHTTNIRB EGGCELLENTSPRING -
Random operation choice aside, how are they worse than before?
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Youtube Cap's Ship Code
collisionSpace replied to lordholland4293's topic in General Game Discussion
Cannot redeem wG code due to technical issues.. That's the second in two days - has anyone else had this problem?