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About Ivlerlin

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  1. @Jester_of_War as mentioned by the previous posters the biggest variable in a USN DD build is whether or not to take AFT. Of the Premiums mentioned, the only ship where it's relatively important is Atlanta; and by extension Flint (Prem Prem Atlanta). Because those ships having Citadels makes the additional Range combined with CE safer to play. In my previous post I mentioned possible Lv 17/18 cmdr options for either Escort or Artillery builds. The hybrid of the 2 is to skip AFT on the first pass for IFHE. Best thing to plan for would be How you want your Gearing CMDR to be spec'd. Or whatever ship you're planning on ending the line at. No matter the Premiums you have the most important thing for your commander is the FWB (First Win Bonus) each day. As much as "spec" matters, a CMDR doesn't always need to be perfectly compatible. Sure it does make things easier but I've used John Doe (ex. Steven Segal) on my Sims and ATL, he's spec'ed with EL which is effectively useless on a DD with their already quick Reload. If a Lv19 cmdr is your Main goal, then: - Pick his tech tree ship - specialize him for it - shuffle him across ALL Prems you own for FWB. So what if you take flak by a YTer that spots SE on a Premium BB. He's not there permanently, you're making effective use of your Prems and their FWBs.
  2. Well if your CMDR is Lv10 I'm assuming you've got the base DD start: PT - LS - SI or SE - CE From there it where you're choosing to specialize. Escort DD :: AFT and Vigilance for +7pts are decent picks. If you're running DFA + Module the panic radius for yourself and friendlies will be quite beneficial when a CV pops up. Vigilance is also good for spotting torps launched against you and the ships you're screening infront of. Artillery DD :: AFT and IFHE for +8pts. While the extended range from AFT is hit or miss; mostly miss IF you're not the greatest at "Orbital Strikes" but going back to the "escort" build has a bit of over lap. IFHE is a good option when gunning Cruisers and some parts of BBs. As for Premium Ship options Sims, Kidd, and Atlanta are good options for both suggested builds since they're Main Batteries are 127s which benefit from AFT and IFHE. And you've got access to either Hydro or DFA consumables should you choose; vigilance stacks with Hydro for Torp detection. As for other Premiums your commander might do well in are Missouri and Massachusetts. Yes as a BB skills like SE or LS are beneficial about 10% of the time. But if you Module AAM2 or SBM2 having skills like IFHE, AFT, or Vigilance I will assist in those Brawl, CV, or Torpedo beats situations. For most of the USN Premiums, they should have 127s available to them in some regard; Main Battery or Secondaries. So any skills affecting DD main batteries have overlap. The USN also are AA specialist, so a skill like AFT is reasonably beneficial.
  3. Zao Legendary Mod - The Hype is Real!

    Have you tried a Max Rudder build? SGM2 + SGM3 + Legendary Mod Considering that you favour Open Water firing. It might be worth trying out. Sure Max Conceal takes you to below 10km detection. But if range is your thing, in open waters, having a sub 3s rudder shift might be an interesting option. But if you're grabbing the 12km Torps you still have a decent stealth Torp window.
  4. RN Cruiser Premium?

    Well there are the RN Super-Cruisers... *cough* Battleships *cough* But the lack of speed, RoF, consumables does make a ship like Duke of York feel extremely clunky as a Cruiser Trainer. Anyways, hoping for something soon™....
  5. Zao: AFT any good?

    The rumour I heard was something about better HE Penetration for the 100mm/65 type98 guns for the new IJN T9-10 DDs and possibly the Akizuki/Harekaze as well. Which if it's specific to the guns might affect the other ships with the same gun batteries; Which Zao is part of the bunch. Unless they do something sly like adding "Mod. 1" to the end of it and make it DD only. Basically make IFHE less critical a cmdr option for those DDs.
  6. Zao: AFT any good?

    I suggest having a backup ship to stick that same CMDR on. Something like Harekaze, Kii, or Yubari. Something that will benefit more with an MFCAA build. My Zao Cmdr is currently IFHE Secondary and has been since Ibuki . Once I get far enough through the IJN gunboat line he'll be transferred there. Although if that rumoured 10cm gun buff also affects Ibuki, Zao, and potentially Kii's (not that I own one) secondaries also.. He might be staying put. Have a backup ready, unless you're fine with respecs if it doesn't pan out or the novelty wears off.
  7. Zao: AFT any good?

    AFT on Zao isn't a strong choice of 4pts. Even when you're doing something "crazy" like Secondary Build; and even then it requires further investment of either IFHE or MFCSB. With an AA build you might get somewhere IF you're also grabbing MFCAA. But there's better usage of points elsewhere. Both builds cost 8pts. Zao can get away with simply Concealment for T4 skills. But there are some other ones that hold potential. Especially when combined with other skills and and playstyle. RPF + Vigilance for close support cap contesting. FP + SI for additional Tankiness; counter HE-Cruiser Play. JoaT + HA for better DCP cool downs. And other consumables. There's lots of options for Zao. With the Type93 torpedoes there's a possibility of a Torpedo Build via Modules and CMDR Skip's. She's a weapons platform that can almost be tailored to however you want to play her. It'll be more difficult than the "standard" builds for sure. But whatever playstyle you've mastered could potentially be squeezed out of the Zao's chassis.

    You forgot HMAS Perth, the closest ship to a "Submarine" thanks to it's Unique Smoke ability.
  9. Best Tier 8 for ranked

    To the OP, You might have some good luck with Atago. Sure the utility is lacking, but if you've got a high Tier IJN Cmdr, with a few module swaps you can easily tailor her functionality towards your CMDR's specializations. DD cmdr specialized in Torpedoes? Make the most of Atago's strong concealment and act as the Torpedo Presence once the Red DDs are out of action. CACL cmdr, Atago is a Cruiser, run her as you would normally. Although on tempting thing that I've done in the past and still currently do is a Secondary Build for Atago. It will surprise some DDs and other Cruisers that stray into range. Boosted you're around 8.36km range; just don't force the engagement. *this is if you've got a higher levels Mogami cmdr spec'ed with IFHE.* BB cmdr, if spec'ed for survivability, toss in DCM2 and the other survivability modules. Atago has DRP available to her. To some extent you can do the BB thing and chain DCP and DRP for long term mitigation. Anyways, Good Luck and Good Hunting
  10. AA spec'ed Gearing?

    Err... yes. I had forgotten to specify Long Range (large calibre) AA DPS. I also must have had my threads mixed up when commenting. And forgetting to Quote another commenter which I was directing my comment towards. --- As an AA platform, some ships can get away with "forgetting" to select an AA Target even when spec'ed with MFCAA. And while forgetting to select something in the heat of battle will make MFCAA's buff not activate; which in some cases is okay to mistakenly forget. But considering this thread is about Gearing (a DD) for the most part they're running silent AA. The interesting side effect of "Silent AA" and Manual Selection of an Aircraft, is that it automatically turn your AA to "ON" once a target is selected. As for Damage output the +100% Large Cal AA on target is roughly 30-60% overall boost to AA DPS (with target selected) a ship's Large Calibre AA trends to be their Largest AA Bubble, which means aircraft passing over head will spend the most amount of time within.
  11. AA spec'ed Gearing?

    MFCAA is a flat boost to AA DPS with a target selected. It is MFCSB that requires target selection to activate.
  12. I'm still hoping they come back. I missed my window by a few hours when attempting to maximize the PremTime the bundle came with. Was hoping they were back for the week with Isoroku...
  13. Aigle as a French BB Captain Trainer?

    You can get away without running LS on a DD, But it's only really the higher tiered ones with access to SGM3 at the expense of CSM1 and max Conceal. But honestly a DD is significantly more effective with LS savings DCP for fires and other repair issues. --- As for Aigle as a BB Trainer, I'm assuming you're not looking to purchase a Dunkerque or Gascogne. If you have the CL, she'll probably better suited as trainer. The lesser dependency on LS for a Cruiser is more in line with a BB. If you're going Secondaries for your French BBs, I'm going to assume your planning on getting IFHE and AFT at some point. Which will would well when the commander is transferred to Aigle or the CL. TL;DR for Agile as a BB Trainer: It's possible, you can do it. But it's 70-30 bad time VS great success. My Honorés cmdr doesn't have LS when on Agile, but it's very important to remember that he doesn't. When I remember it's "okay" when I forget, I'm off playing a different ship in port.
  14. Best usage of ECxp is for acquiring your first 19, then others until you've got 1 for every major nation you play. Or at the very least, your favorite ship per nation. If you're talking about points spending on skills solely then it is highly dependent on Ship Type. In which case things like DCM2 + BoS is great for "buff stacking" likewise Vig + TASM1 (if you're hard enough to skip CSM1) or PremCons + SI. Other things that are less used that stack together are the Consumable CD reducers. Signals, JoaT, HA (high alert), all these reduce CDs on consumables. Combine that with PremCons and SI and you've got a ship with incredibly high utility. I'd almost argue the utility of JoaT, HA combined with Signals, SI, PremCons AND BoS + DCM2 is a more "Balanced" Survivability Build thanks to the utility it offers in comparison to a FP (fire prevention) survivability build. But I say "Almost" because if you're grabbing the above skills and modules, the opportunity to pick FP is still available at the option to NOT select something like AFT, CE, RDF, or MFC.
  15. noob cruiser player question.

    IFHE is okay on ALL Cruisers. But they benefit the 150 Light Cruisers the most. The 203 Heavy Cruisers are less benefited by the skill since they don't push the Main Battery passed specific Armour Penetration Thresholds. But if you're finding yourself within Secondary Battery ranges quite often IFHE will increase the potential Alpha Damage of your small calibre secondaries. Since you're identifying yourself as "inexperienced" I suggest not toying around with Secondary Builds for CACLs. It's very easy to press to aggressively and have little room to escape. Also I'm not to sure what you meant by CM. But if you're talking about CE (concealment expert). It is highly recommended you acquire that before anything in most, if not all, Cruisers. If you mean CSM1 (concealment systems module 1) then get that also once available. There's little to no competition for that module slot. SGM3 is an interesting choice, but for the less experienced; Concealment is King. Once you're comfortable with lesser stealth, over time you can then decide to opt for SGM3 over CSM1. But starting out and learning a ship always take CSM1.