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SgtBeltfed

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About SgtBeltfed

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  • Birthday 04/05/1974
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  1. SgtBeltfed

    So was the idea to dumb down the game WG?

    That's penalties after a minimum of 40 hits on a friendly, or 50 hits spread around. Previously, it was based on a few factors, but generally, a single torpedo could make you pink. Getting 40 hits on the same friendly would be nearly impossible to do intentionally (barring ships with really rapid fire guns), even less likely through sheer carelessness. Now, if the penalties kicked in at 10 hits, with torps and battleship guns counting as two or something similar, then you might have a deterrent. But, as it stands, the new system is pretty much a green light to "playing like an idiot" or whatever you might want to call it.
  2. SgtBeltfed

    Potato Quality hits nail on head about WoWs

    Tiny Tims were always supposed to be Anti-Cruiser weapons. Limited number of large HE rockets, so you probably wouldn't connect with a DD, but most cruisers are big enough that you would can hit with a few. Now rockets are pretty much like dive bombers to me, not consistent enough to warrant using except in cases of extreme boredom. If I want it dead, I'm hitting it with torps.
  3. The Italians actually put fighters on their catapults during WWII, and after the fighter did it's thing, it flew off to a land base to get loaded back aboard when the ship returned. As far as mini map spotting only, spotting a DD is going to be the only way many CV's and CV players can help defend themselves from a DD, so just no.
  4. SgtBeltfed

    ST 0.10.6, soviet aircraft carriers

    It's worst than that, and the outside the AA range thing isn't the problem. Each pass a CV has to make to drop ordinance makes the AA of a ship more effective. The Formula is "Effectiveness = (2 x Number of attacking flights) -1" Each flight that makes an attack has to fly into the AA on the way to the target, each flight that is sticking around must also fly out of the AA coverage, and back into it, rinse and repeat. The Russians are making only 1 pass, so they're cutting the AA effectiveness to 33% of what it is against a CV that makes two passes, or 20% of a CV that makes 3 passes. With the fighter issue, they will be functionally immune to catapult fighters from the target. Fly in, drop, and there's nothing left for the fighter to shoot down. On the other hand, with the low speed, they will be vulnerable to CV's dropping fighters on top of their aircraft. Russian CV's will quake in fear running into an Enterprise.
  5. SgtBeltfed

    ST 0.10.6, soviet aircraft carriers

    The Russian Navy has been very interested in carriers since the 1920's. They just had a few minor issues with fielding one, The Russian Revolution, WWII, The Army and Navy competing for resources, a ship building industry that couldn't support it, lack of warm water ports, you name it, and it didn't work out for the Russian Navy.
  6. I doubt with the Russian ones, you'll see as big a jump as you did with the German CV's. Don't see them as being as popular. Now, French, Italian CV's or the old odd tier CV's brought back as even tiers, it would be noticeable.
  7. SgtBeltfed

    ST 0.10.6, soviet aircraft carriers

    August von Parseval is Flugzeugträger C or D (the follow on ships from Graf Zeppelin and Peter Strasser) Erich Loewenhardt is the early plan version of Graf Zeppelin. Got no idea if the tier 4 has any basis in reality, and the tier 10 is the other piece of pure fiction.
  8. SgtBeltfed

    ST 0.10.6, soviet aircraft carriers

    Two partially built, Graf Zeppelin (partly done), and Seydlitz/Wesser (stripped for conversion) with both in game. Graf Zeppelin's sister may have been laid down but didn't get very far. The Russian's toyed with converting the incomplete Ismail, which didn't get anywhere.
  9. SgtBeltfed

    New soviet cvs good addition for game

    That might be the one upside. While I'm not actually against Russian CV's in the game, it's the actual armament of the aircraft and the ships I question. They should have AP rockets, Russia is the only country that ever used AP rockets that work like the ones in this game. (Being an AP shell with a rocket behind it instead of using a shaped charge) Skip bombing should have been left for the French, I think they actually did it post WWII in Indochina. Russians should have carpet bombers, as they really didn't do screaming vertical dive bombing like the Germans, Japanese or US Navy. They did have air dropped torps, but I'd figure they would be short ranged high damage ones to mimic the original Russian torps. The ships themselves, Too modern. Tier 4, whatever, it's a converted cargo ship or something. They may have actually stuck a flight deck on a freighter and wrecked a few airplanes at some point. Tier 6, should have been the conversion of the Ismail, they at least did have the pipedream of converting her. But, like everything to do with the Ismail, it was never done. Tier 8, Modified/Completed Graf Zeppelin, there were reports back in the 50's and 60's about an aircraft carrier called the "Stalin" and one of the rumors was she was actually the Graf Zeppelin. Turns out the whole ship was a rumor, and Graf Zeppelin was already on the bottom by the time the rumor surfaced. Tier 10, whatever, most tier 10's are paper anyway.
  10. SgtBeltfed

    Question? Tone and RPF

    RPF doesn't work with standard CV squadrons, so I can't imagine it will work with hybrids CV squadrons. Once they're launched, they actually use the same mechanics (even though the Hybrids don't have access to some CV features)
  11. That cable/pipe is usually for the ships awnings so they can get some shade on the deck when they aren't underway. Throw a large canvas sheet over to of that rail, and tie it down on the sides of the ship. Really important for a ship with no insulation, and no air conditioning. Any voice tubes or water pipes would be run inside the ship to protect them. Radio antennas would be run up to the mast, to get them as high as possible.
  12. The movie is somewhat inaccurate, it takes a couple of minutes after Full Reverse gets rung up for the engineers to actually get the engines stopped, and several more for the engines to reverse. In the inquiry, it was stated that Titanic's engines ran for a couple minutes after the collision, stopped, then were put into reverse briefly five minutes after the collision to bring the ship to a halt. That's about as fast as Titanic's throttle response is. It's just limitations of the technology of the time.
  13. They have been closed as part of normal operation. Open firebox, shovel coal, close fire box. Keep as much of the heat in the boiler as possible instead of the engine room. Also, the only the bow of the ship is stopping instantly, the stern will take longer, which is a problem in and of itself. The glancing blow she actually took wasn't felt by many of the passengers. The boilers staying on they're foundations is an issue, Boilers are big, heavy, and contain a lot of water. On a ship, most of the loads the foundations are meant for are up and down, and transverse loads that you'd get from ships motion. Some longitudinal loads from low speed collisions and head seas. The force of the water inside slamming into the front end of the boiler as a result of the collision might do some horrible things to the foundations, the keel they're sitting on, or the front ends of the boilers themselves. On a ship build as long ago as Titanic, I'd suspect the metallurgy and things actually being designed for such an impact. A ship built after WWII, most certainly would have things like this thought about.
  14. If the fire can be contained and the leakage isn't too bad, she might survive until morning, which would be when help arrives That would be a best case, and everyone that isn't killed by the conflagration in the boiler room is likely to survive. If the conflagration in the boiler room is more catastrophic, she might be in a situation where she'd launch even fewer lifeboats than she historically did. It's a coin toss, and less predictable than what actually happened. In any case, it's probably death by hypothermia.
  15. The real problem is, she doesn't have time to kill power in the time between when the iceberg was spotted, and when she hit, much less reverse her engines. The iceberg was spotted less than a minute before impact, and it took a couple seconds for the engine order telegraph to be thrown into full reverse. Once the order is understood by the engineers in the engine room, valves have to be thrown to cut the steam from the engines. The process takes a couple minutes on a good day which she didn't have. Watertight integrity will be an issue, as the hull will try and accordion on impact, especially with the weight of the boilers, engines and thrust from the screws. It doesn't take much leakage to overcome her pumping capacity, It may take longer for her to sink, but odds are, she will sink. That's assuming the carnage in the boiler rooms from the impact doesn't burn the ship down first.
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