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About RadDisconnect

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    Master Chief Petty Officer
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  1. RadDisconnect

    T5 ranked needs more maps with 3 caps

    1 cap might prevent passiveness but it might snowball things too quickly and reduce opportunity for comebacks. I think 3 caps is the best compromise. Map size and how close caps are to each other also matters. Problem with some T10 ranked maps is some of the caps are too isolated. It does mean you need to predict movements better which is good for clan battles but in ranked when there's not much coordination you can feel isolated and without support.
  2. From public test most T5 ranked maps are the same as the old T6 ranked maps which means symmetric 2 cap layout. Personally I think this layout is passive and stale because it encourage people to bunch up together and snipe and becomes a waiting game to see who whittles each other down first. Personally I like more maps where there are 3 caps so you can't just bunch up and it forces you to split your forces carefully. I didn't like T10 ranked much but at least 3 cap layout makes things more varied and dynamic.
  3. RadDisconnect

    Nerf Worcester Harder

    Never said they are. That's also not the point. Point is calling Worcester citadel below water is wrong. Zao citadel is also quite low and even harder to hit but even that's still a bit above water. Worcester is not easiest to citadel but saying it has below water citadel is factually wrong.
  4. RadDisconnect

    Nerf Worcester Harder

    It's not lower than Cleveland or Helena. It's low for a cruiser, true. But below water is false. That's a fact.
  5. RadDisconnect

    Nerf Worcester Harder

    Then by your definition every citadel is below water. There's no citadel in the game that's entirely above water.
  6. RadDisconnect

    Nerf Worcester Harder

    Below water means none of the citadel is above water. Like KGV, Lion, Conqueror. Worcester clearly got some of the citadel above water.
  7. RadDisconnect

    Ranked/CB Maps Too Fragmenting

    Maps can do better to allow ships to swing back to other side to reinforce, but there’s nothing wrong with splitting up. That’s point of a crossfire.
  8. RadDisconnect

    Nerf Worcester Harder

    Only KM BB with nerfed hydro is Bismarck, FDG was never directly nerfed. FDG’s biggest problem is DPM and bad gun angles.
  9. RadDisconnect

    Nerf Worcester Harder

    Worcester citadel is NOT below water. You can easily see with armor viewer. If you think Worcester is hard to citadel, then you’ll have even harder time against Zao or Hindenburg.
  10. RadDisconnect

    Something to Brag About

    Nice, I’m at rank 6 and I don’t have patience to grind to rank 1. Though only people that rank not in less than 200 games can really brag, IMO, but still, good work.
  11. RadDisconnect

    Idea to fix MM and Karma

    Says the guy who spammed 378 ranked battles in 3 weeks.
  12. RadDisconnect

    Tilliman class US BB?

    What is low on napkin scale?
  13. RadDisconnect

    Republic's st***d citadel -> how to hit it?

    Republique is only reliable to citadel at close range under 6 km when broadside, Montana I can citadel from close range to more than 15 km. When angled or bow on you can get cit on both Montana and Republique but it's inconsistent. Montana has not turtleback and citadel is same height as NC and Alabama, not low like RN BBs. From easiest to hardest to citadel it goes Yamato > Montana > Republique >>> Conqueror = GK
  14. What does this have to do with RN BB citadels being too low? I'm saying RN BBs as a whole are too hard to citadel without good reason but you go on this huge tangent defending Conqueror and then mention how RN BBs like Lion and KGV are imbalanced but then go on another tangent about balance. The point of the thread is about RN BB citadel, yet you take it like some slight against Conqueror. I even said Conqueror can be buffed in some other way if citadel is higher but in the end you just repeat the same "Conqueror is balanced" tangent over and over. Stick on topic??
  15. RadDisconnect

    Republic's st***d citadel -> how to hit it?

    They're not comparable.