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Rear_Admiral_Benson

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About Rear_Admiral_Benson

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  1. Rear_Admiral_Benson

    What is the strength of the RN CAs?

    You consider 21% fire chance good?
  2. Rear_Admiral_Benson

    What is the strength of the RN CAs?

    I completely agree. In fact, was just in a game where someone said same thing and my response was they lack the HE chance damage and ability to heal to really call them mini-conqs. I think they need a buff... Given the lack of protection, especially against larger calibre guns, a range buff to allow it to trade at range would be better. If not, then beef up the plating to allow for tanking in tight if it's going to be forced to get into brawling type ranges.
  3. Rear_Admiral_Benson

    What is the strength of the RN CAs?

    I could just refer to the reported Soviet CA/CL split and make an utter joke of the stats of the one line versus that of the newest RB CAs.... But I won't, because what's the point? WG will not cease this deliberate attempts to placate a rapidly shrinking player base in Russia with powerful ships that excel at the areas most pertinent to the current meta and advertise "weaknesses" such as "average reload time"... But for me, I struggle to see what this new line brings to the table. What does it do well for a game that allegedly (and, let's be honest - frequently does) base its tech tree lines on tangible strengths and weaknesses that give that line its flavour? They really feel like an average master of nothing, boring jack of all trades type boat. As far as I can tell, the ships have a ridiculously short range for its main guns and their average at best concealment values dictate, especially with carriers and DDs present, it'll be spotted and will struggle to deliver its AP and HE to its targets that, frequently, can kite it from outside its range. I find its ability to tank average at best with Albermarle mysteriously existing as the one T8 cruiser that has this massive exposed citadel. They got their heals buffed in testing, but the amount of citadel damage they take from BBs, irrespective of angling in most situations, means it frequently can't heal itself like it possibly should be able. They aren't fast, aren't noteworthy for their maneuverability, and don't benefit from the insane engine HP numbers the Soviet ships afford themselves to accelerate like DDs. So they're doomed to eat copious amounts of damage thanks to having to sit well inside most other ship's gun ranges. I was hoping that their larger calibre guns at Drake and Goliath would redeem themselves, but I don't feel like they go very far in terms of DPM. The slow reload rate, average fire chance, and loopy slow moving shells don't deal a particular huge amount of damage. Maybe I'm wrong? I just don't see the flavour here.
  4. Rear_Admiral_Benson

    HMCS

    Bumping post.
  5. Rear_Admiral_Benson

    HMCS

    Giving this a bump to keep it fresh.
  6. Rear_Admiral_Benson

    HE Spam Issue

    Not necessarily. I mean, my Thunderer can reload in 17 secs when low health where you could argue it may come into affect. Bigger guns equals more cordite equals larger temp jumps after firing equals more time to cool down afterward. Same for bigger calibre cruisers. I think I would model it for the stuff that is capable of reloading and firing inside 3 seconds constantly where you'd have to, at some point, really need to take into consideration the risk of damaging your guns, etc. The other thought I had was realistic ammo counts... But I thought that'd be even more contentious.
  7. Rear_Admiral_Benson

    HE Spam Issue

    It would absolutely have to be on every main gun in game. BBs wouldn't have to worry about it as consequence of their slow reload and so forth.
  8. Rear_Admiral_Benson

    HE Spam Issue

    So if you're a 4317 player, you can blat a CA with a DD guns while spotted by its radar? Sorry, maybe one day I'll be a pro and have the game meta warp to my favour to allow for that.... But down here in my humble, casual gaming sphere, my little DDs don't get to outgun CAs.
  9. Rear_Admiral_Benson

    HE Spam Issue

    Well, I'm clearly of the argument that it's an issue to some extent. I wholly reject the simplistic notion that it's an easy thing to counter - it really isn't. Most players know how to insulate themselves and someone up there echoed my observations quite well. Despite this being a strategic team play based game, it often isn't. Randoms has taught me time and time again you can't rely on players to play cooperatively and to their ship's strengths/purposes to allow for cohesive counter play to a myriad of obstacles you'll face. What I don't want to delve into is the argument that it's game breaking, not an issue, or to what degree. So, as I predicated upon in the OP, would my proposal not inject a little bit of a mitigation to simple spamming and force players to be a little more decisive with it?
  10. Rear_Admiral_Benson

    HE Spam Issue

    Did anyone want to discuss the merits of my proposal on barrel temps rather than the silly argument of whether or not HE spam is x?
  11. Rear_Admiral_Benson

    HE Spam Issue

    Has someone genuinely suggested the barrel temp thing I have before? If so, I'm sorry. I didn't see it.
  12. Rear_Admiral_Benson

    HE Spam Issue

    You're not telling me any truth... Radared in a DD, shoot back for a free kill? Because DDs are renown for their ability to outgun CAs with radar... Assuming they're not parked on the opposite side of an island? Or the HE lobbers that are ALWAYS spotted and visible to BB players because BBs always have a teammate there to counter it or can out spot the DD or CL responsible? Like I said, it's a silly, oversimplified "solution". You're offering elementary advice that doesn't present itself as a scenario in the majority of situations. Most players, even average ones, know how to insulate themselves from the obvious counter play... Or did you think it's a coincidence the Smolensk is being pulled from the armoury due to its popularity flooding high tier games?
  13. Rear_Admiral_Benson

    HE Spam Issue

    If you don't mind, I was looking for serious discussion... Not ridiculous, over simplified nonsense. Nothing you wrote has a semblance of reality to it.
  14. Rear_Admiral_Benson

    HE Spam Issue

    While not all might agree with me, but many will and that is the prevalence of ships capable of high rates of fire coupled with HE. It is especially noticeable at the higher tiers. I was considering a means to inject a viable counter to this without nerfing the applicable ships. It seems like yesterday we were introduced to the Minotaur and told its reason for not getting HE was it would break the game... Kind of like no subs and Yama.Mush will always have the biggest guns. But I digress... What about a barrel temperature gauge that increases as one fires its main guns. In regard to boats with higher RoF, the temperature would steadily climb as sustained fire was made. The player would then have to slow his/her RoF or risk an incapacitation which would require a DCP to remedy or, if done too often or ignored, would result in the turret being destroyed - no different than what can occur currently if receiving hits from enemy ships. It wouldn't need to be super sensitive, but enough that a ship like the Smolensk couldn't just sit in a smoke with another one and lob HE unspotted for minutes on end seemingly consequence free. It would force players in these boats to be more selective with when and how much they shoot and, in my opinion, help negate a lot of the hatred geared toward said types of boats. I would even take it a step further and add radar instruments be made into something which too can be damaged or destroyed. But that may be its own topic.
  15. Rear_Admiral_Benson

    HMCS

    His Majesty's Canadian Ship is looking to recruit for clan war and clan based activities with an interest in taking our group to the next level in terms of dedicated and competitive game play. The clan was founded for current/former Canadian servicemen and have grown since to make exceptions for those looking to be part of an active core group of players. We play on the NA server and there are some base requirements at present which we can review on an individual basis; however, Discord and a mic are required for in game coms. On most any given night, there are players on and we're working on doing group activities (such as ops) when Clan Wars isn't active. At the basis of it all, the clan exists as an alternative social setting for Members to socialize and div up for randoms, etc. Look us up on WOWs and feel free to respond here or to reach out to anyone if you have questions.
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