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About Sullen_Maximus

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    Chief Petty Officer
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  1. Possible Solution to Radar

    Oh hey look at this it's a statistics guru. Please go back to the corporate basement you crawled out of. Nobody cares. Seriously your conclusion that how many times I have died to torpedoes as a relevance to my knowledge of the game is asinine. My point is that DD's should have their torp damage drastically reduced, but their rate of fire increased. The problem with torpedoes in this game is their all or nothing mechanics. You generally have one of 2 options happen. 1. You decimate a ship with a perfect volley. 2. You miss entirely or get maybe 1 hit on a bb and now have to sit for an eternity reloading. Neither option is particularly good mechanics. Also while cruiser have the abilities such as radar and sonar, experienced DD captains know how to avoid these and know what ships have those abilities. So lets say you have a 1 on 1 between a dd and a cruiser. From long range. The dd will spot the cruiser long before he can be spotted. If the cruiser has no radar, the dd can spot and fire torpedoes at the CA with relative impunity. Sure the CA may have sonar, but those are limited in uses, the DD's torps are not. Situation 2 the CA has radar, alright he turns it on when spotted by the DD. The dd is still substantially faster and at maximum range from a CA can usually dodge the incoming shots with relative ease. At which point the DD dodges until the radar is up and continues as if nothing happened. All the while the DD can launch large spreds of torps which if even a single one hit the CA will be a brutal hit. Meanwhile the CA must pummel the DD multiple times to even do a moderate amount of damage. I'm not saying that torps should just be flat nerfed, i'm saying the mechanic needs an overhaul. People keep claiming "DD are fine" but they clearly don't pay attention to any of the competitive scenes. There is a reason during ranked battles rank 10 and higher are almost always 1/2 DD on both teams.
  2. Possible Solution to Radar

    How about this, they can fix that, once they remove the nuclear bomb effect which torps currently have in the game. Torp gameplay is stupid in general because they're an all or nothing mechanic. You either fist some poor soul, or you get nothing. This is literally the definition of a crapmechanic as no mater what, someone feels cheated. You want to complain about DD's being hit with radar, many could say the same about how a single torp hit to a cruiser will damn near insta kill it, but the cruiser would need to pump round after round into the DD to kill it.
  3. Dev Blog - New Commander Halsey/Campaign

    What? I'm not saying he should be a CV bonused captain. I'm just saying his bonuses combined with the "Tallents" don't really match well. He has some bonuses good for just about nothing but bb's, but then has a talent that is almost never seen outside of DD's.
  4. Dev Blog - New Commander Halsey/Campaign

    Am I the only one who thinks the "Talents" for him are kinda screwed up? His permanent bonuses make him really a dedicated battleship captain, but his double strike talent would make him almost exclusively a DD captain since double strikes on anything but a DD are VERY rare.
  5. PTS 7.5 starts tomorrow

    Has there been any announcements of what the exact conversions will be? Based on the russian DD split, a Cleveland in port will most likely give you a Penacola, plus the equivalent t6 CL, and the cleveland at t8. And we know that owning a Pensacola will grant you the updated t6 Pens, plus the t7 New Orleans. What happens after t8 though. Seeing a lot of people out there thinking that owning a Des Moines will automatically grant a Worcester on patch day. Edit: already found this post which has all the information.
  6. Dev Blog - New Commander Halsey/Campaign

    I've actually been debating picking one up specifically for t7 matches because it's now pretty good there. The problem is people playing it like it's a sniper, which it's not. it's a mid range brawler, if you're trying to snipe people from half map away you're doing it wrong.
  7. Dev Blog - New Commander Halsey/Campaign

    Dude.. you have no idea.. the colorado isn't bad now compared to what it was.
  8. Dev Blog - New Commander Halsey/Campaign

    Which is really sad. I'm not saying I need a ship simulator, but there is something seriously messed up in your game design when any ship based on things that actually existed is naturally a heaping pile of crap compared to your fantasy ones.
  9. Dev Blog - New Commander Halsey/Campaign

    I find it amazing how much of a fantasy game this has become now that for the most part, all the in game models based on real life ships are pathetically weak compared to the assortment of napkin drawing boats out there now... Looking at you british bb's..... smallest caliber bb's in the world in real life, 2nd largest guns in the game.... wth?
  10. O7 Discord Community

    Best.... BAIT ..... EVER!
  11. O7 Discord Community

    I literally hate your discord name because you're trying to steal an eve online emoticon.
  12. Fix the desync issue!

    Just had a match in the DM that 3 dd's were basically untouchable. even with them stopped on my screen volleys passing completely through them. I was aiming my shots to land a full 2 boat lengths in front of them, watching rounds hit mid air.
  13. Fix the desync issue!

    When the ship on your screen is not actually where they are. You will fire volley after volley but the rounds just pass through the ship. You will also then notice hits occurring from teammates in mid air about 1/2 a boat length in front of the ship.
  14. Fix the desync issue!

    Never had this problem before. but it's pretty ridiculous now. Connection never dips above 37ms. Even plotted my connection speed and had no spikes.
  15. I have no idea what WGing has been doing but the desyncing issue has been rampant. It's pretty much every day at this point at least half the games have desync issues. Fix your $ht WGing, this is getting unplayable, espeicially with all these new DD running around, thinking they are hot $ht when in reality nobody can hit them due to desync issues.