Oh hey look at this it's a statistics guru. Please go back to the corporate basement you crawled out of. Nobody cares. Seriously your conclusion that how many times I have died to torpedoes as a relevance to my knowledge of the game is asinine.
My point is that DD's should have their torp damage drastically reduced, but their rate of fire increased. The problem with torpedoes in this game is their all or nothing mechanics. You generally have one of 2 options happen.
1. You decimate a ship with a perfect volley.
2. You miss entirely or get maybe 1 hit on a bb and now have to sit for an eternity reloading.
Neither option is particularly good mechanics. Also while cruiser have the abilities such as radar and sonar, experienced DD captains know how to avoid these and know what ships have those abilities. So lets say you have a 1 on 1 between a dd and a cruiser. From long range. The dd will spot the cruiser long before he can be spotted. If the cruiser has no radar, the dd can spot and fire torpedoes at the CA with relative impunity. Sure the CA may have sonar, but those are limited in uses, the DD's torps are not. Situation 2 the CA has radar, alright he turns it on when spotted by the DD. The dd is still substantially faster and at maximum range from a CA can usually dodge the incoming shots with relative ease. At which point the DD dodges until the radar is up and continues as if nothing happened. All the while the DD can launch large spreds of torps which if even a single one hit the CA will be a brutal hit. Meanwhile the CA must pummel the DD multiple times to even do a moderate amount of damage. I'm not saying that torps should just be flat nerfed, i'm saying the mechanic needs an overhaul. People keep claiming "DD are fine" but they clearly don't pay attention to any of the competitive scenes. There is a reason during ranked battles rank 10 and higher are almost always 1/2 DD on both teams.