Jump to content

Kraayt

Beta Testers
  • Content Сount

    320
  • Joined

  • Last visited

  • Battles

    9061
  • Clan

    [BEARS]

Community Reputation

106 Valued poster

About Kraayt

  • Rank
    Master Chief Petty Officer
  • Insignia
    [BEARS]

Profile Information

  • Gender
    Not Telling
  • Location
    Louisiana, USA
  • Interests
    Gamer.

Recent Profile Visitors

1,247 profile views
  1. I also went back to T4 for the campaign...it was awful. I should have used T2 or T3. The CV's with no AA were frustrating as hell. You had a short game trying to get xp to get the hell out and it took what seemed like forever. I don't know the solution for CV introduction, but ruining the lower tiers to provide it seems stupid to me.
  2. The way I remember it, the nerf to the gunnery performance of the US ships was when the s**t hit the fan. A lot of people had purchased the Simms as part of the beta program, along with the Yubari and the Gremmy. We paid cash for these ships. Along comes changes where the type of artillery was being made to national flavor...and the US DD's went from being beasts to being defanged with the guns changed to mortars from rifles. Practical or not, historically accurate or not, the change dramatically affected the Simms and other vessels. Players (we) went ballistic after buying these ships for money in a new game and then getting them yanked out from under us. The implications were "bait and switch". After much screaming, it was announced that specific changes to such premium ships that we purchased would not affect them, "Global" changes to the game would. This is how I remember it, in general, and I believe it was and is a fair resolution to the problem. Ship somewhat OP? Live with it and/or remove it from availability. New players can't get it? Too bad. Things change, but you have to live with the decisions you make. Personally, I prefer asymmetrical game features that make players adjust to them instead of everything being cookie cutter with different colors.
  3. Thank you for the responses.
  4. I either don't understand or have erroneous expectations. No matter what I select, I still get Japanese speaking commanders. I have English selected, was standard and tried national +, then tried Azuma...all sounded pretty much the same. However, the Azuma seemed to have one part where it was voice over voice...both Japanese, I believe.
  5. I have a number of the HSF captains...perhaps some other types also. While I understand their speaking in native language, I do not understand Japanese. Is there a mod to that converts the speech to English, while retaining its style? I find it entertaining to listen to them in what seems to be getting bent out of shape, but don't have a clue as to what is actually being said.
  6. Kraayt

    Premium Ship Review - Ise

    Generally speaking, imho, it took the elimination of upper command through attrition, reassignment and wrong place, wrong time to make room for new commanders with the new war experience. From my readings, it appears parties on both sides of the conflict in WW2 were saddled with peace time hanger-on's and WW1 experience and mentality. Maybe the Germans had a better grasp on new land warfare, but they sure sucked at naval surface warfare. But, Hitler may have figured out if you can't go big, don't go at all.
  7. Kraayt

    Premium Ship Review - Ise

    NM, looked up wiki...wiki referenced collapsible crane on port side. I went back to the game ship and indeed, if I had paid close attention, you can see the crane recessed into the flight deck on the port side.
  8. Kraayt

    Premium Ship Review - Ise

    Looking over the Ise, how were the planes recovered? The only crane I see appears to be for the launches. Also, as a note, it appears rocket AA system was used near the stern.
  9. Kraayt

    Premium Ship Review - Ise

    As usual Ms. Mouse, you provided quality info for the masses. Thank you very much for your time and effort. For years you have been a valuable asset to the community and I really appreciate it.
  10. Kraayt

    I hate this 75k damage by flooding requirement

    This was a 2 step mission. I did the first one for torp hits and flooding. Ignored the 75k flooding from German DDs. Just not worth the random agony of Yoloing a German DD in for a torp strike and "hope" you get enough floods from it. Hard enough to get that much flooding from a real torp platform.
  11. Kraayt

    Thrill of Achievements Gone

    The small features that made Warships enjoyable to me are slowly being removed. The asymmetrical ship features that used to give character to vessels within a class are all being generalized to essentially a single set of numbers. The small rewards, valuable hand outs, campaigns, interesting and varied operations, collections all being reduced to token and many cases useless compensation for the most valuable thing any of us have to offer, our real life time. I still play, but the game over the last year or so has lost a lot of its former interest and instead of looking forward to what they could offer next, I have become resigned to what it will be reduced to eventually in what appears to be a race to mediocrity as the current objective. I suspect WG is reorienting the game for the current crop of players, not so much the ones that were originally attracted to it and they have decided a lower common denominator is all it takes to keep them. I am probably considered a whale, but for me that is passing and difficult to justify spending entertainment money and most importantly, my time any more. For those that this is TLDR, please reserve your comments.
  12. TYVM. I calculated it at a depressing 2.725m xp or so...and that's from tier 10....not that the xp to get there is much, unless you are a starting player.
  13. Very informative thread and worth reading through. Thank you to the contributors. I have a question, if anyone has calculated the cost...how much xp does it cost to bring a L10 captain to L21? If there is a calculator out there somewhere, I would appreciate a heads up. Thanks in advance.
  14. Effective with today's update, my game locks up at the Daily Reward page. I have the setting to open Daily Reward checked. Today's reward for me was to be the resource container. When the page loads...nothing responds...like its a dead page or my pointer is on a different layer. I have checked, deleted, repaired, reloaded, adjusted malware protection all to no avail. Any suggestions?
  15. Effective with today's update, my game locks up at the Daily Reward page. I have the setting to open Daily Reward checked. Today's reward for me was to be the resource container. When the page loads...nothing responds...like its a dead page or my pointer is on a different layer. I have checked, deleted, repaired, reloaded, adjusted malware protection all to no avail. Any suggestions?
×