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Mantewarless

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About Mantewarless

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  • Birthday October 2
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  1. Mantewarless

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    My two cents worth: the primary reason for the CV play is simple....World of Warplanes didn't take off like it should and they didn't want to waste all that time and effort used to develop the aircraft models, so they decided to merge it with CV's and call it a shiny new toy.
  2. Actually that was the case in one of the posts in this thread.
  3. Your flooding theory has sound merits, yet speed affecting flooding depends on point of entry and angle as well. If someone gives you a proctal exam as you sail away at full bells, the reality is without engine damage, you have a negative draft, and dependent on the size of said hole, it might actually have an eductor (you former Navy bilge rats will know what this means) affect, actually drawing water out till it reaches a certain level, leaving flood levels at the height of said hole and no more. Same with side shots to some extent. If someone pokes your nose at full bells, and smart sailors on your ships actually had the bulkheads tightened down on said space, then flooding would equalize when the trapped air pressurizes equivalent to the water pressure inbound, if the bulkheads can actually maintain integrity from the added pressure, thus dropping the nose of the ship a bit, causing a speed penalty, yet not continually flooding. This is a case of where slowing would actually decrease the flooding since eventually the trapped air above the hole would counter the inbound water pressure. As for DCM, if you really wanted to apply it properly to flooding, the ship would still have a speed penalty since hull integrity would be restored via bulkhead closures and a wood barrier (swells when water saturated) braced and wedged in place. The hole is still there, causing drag, it's just blocked on the interior side. When you start talking realistic, you have to include compartmentalization of larger ships, bulkhead integrity, direction, speed, DC ability, etc. It isn't just about a big gaping hole. As for me personally, I see the flooding change as a positive aspect, since it means DD's and Cruisers can't "one and done" BB's with a single torp. You will still have more of the multi hits than single torp for the non-observant, so they will still be pacified with kills, while driving captains will actually stand a chance.
  4. Mantewarless

    Network unstable at this time.

    I've never turned "pink" due to a disconnect due to ISP instability. I can say this does happen to me 4 or 5 times a week, which I have addressed with my ISP numerous times (I also lose TV service when this happens). If you are turning pink due to "disconnects", I suspect maybe you need to address this with both your ISP, as well as reach out to support with WoW and explain you are trying to fix the issue.
  5. Mantewarless

    0.7.12 Public Test Bug Reports

    Mission 3 on Prinz: once completed, wouldn't allow collection of reward on final task, yet would let you select missions from Mission 4. Even selling the ship that is already in your inventory won't let you collect. All prior missions worked fine even though ships were already in inventory. monitor_20181130_231602136.log WoWS_report.wgc Update: I had logged out to run the check, then logged back in. It let me collect the reward.
  6. Do you like the thought of playing the game your way, yet also have others you can ask for advice? Are you tired of having to watch from the sidelines in events that require divisions? Do you dislike division play, and just want to be the rogue? Simply put, we have but one goal: to have fun. We have some who like to be competitive, and some that are leisurely players (sometimes only logging in once a week). We don't judge, and unless you are doing something that is wrong by game rules, we won't condemn. We are just here to have fun..."The truth is out there...right, Scully?"
  7. Mantewarless

    Update 0.7.9 Bug Report

    Cannot use Cossack in Division when playing scenario.
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