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Nergy

Beta Testers
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About Nergy

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  1. The reason why they get to tier 10 is that losing is rewarded.
  2. Nergy

    Could’ve had a great battle, until....

    And this is the problem with this game. Way too many absolutely clueless players that think they know it all.
  3. Nergy

    Never in Five Year Have I Seen...

    Why win if you can float your boat and shoot at stuff.
  4. Nergy

    WG please fix AA

    Personally I think players like you do much more damage to the game than the AA balance.
  5. What do you think will happen when all employees of a car manufacturer do what they think is best? Or what will happen if all soldiers do what they think is best? Exactly, chaos! So why do you War Gaming think that this will work in a teamwork game? I think this, doing what players think is best, is the most annoying (game breaking) part of the game. Watching certain player behaviors repeat et nauseum is sometimes quite a challenge (you have no f clue how long I had to work to say it this way). How to solve this? What this game needs is a commander that directs the battle, an absolute authority that has that right to kick and report players that disobey orders. (Maybe even directly control other players ships) Some ideas how that might work. After the match has finished loading, players have 30 sec to vote for the commander before the match starts. (Players that want to be a commander can flag themselves.) Commanders have a small set of attributes, like offensive, defensive, aggressive, passive and a win rating. Players use those to make their voting decision. The commander has a special command screen, I am not sure whether he should also pilot a ship, that lets him see the battle and direct the forces. He can pull up views from the different ships. He can order: Ships going to specific locations. Planes scout certain areas. Fire on a specific target. etc. If players disobey orders he can kick them from the match and they have to wait in port till the match is over. Players kicked will not receive any reward for that match. Kicking will auto report the event. We all know penalties don't work. So as a reward for not getting reported for disobedience, players are permitted to move to higher tier play. Players that get too many disobedience reports getting that privilege removed and might end up staying in tier 1 play until they start to behave or even have a special tier 1 league just for them. Players will have an option to rate the commander. A simple screen with a few check boxes should do. If there are too many complains about a commander, a GM should be able to silently watch some of the matches and then either warn that commander or remove the commander status from that player or go after the players that file false reports.
  6. Nergy

    Auto Penalise AFKers

    And what is that 1 hour ban accomplishing? Trigger a tear storm in that person so that this person is now turning into a saint and does everything perfect? Dream on.
  7. Nergy

    BB's main gun damage

    Forget all that comparing with reality crap. Everything in this game is exactly the opposite of the real world.
  8. Nergy

    CVs

    Why does nobody understand or accept that CVs are not the problem. The problem is that 80% of the player base has no clue how to play and is absolutely not interested or capable of learning how to play it.
  9. I usually suicide when you have team members that can stop pushing F keys, blinking squares or telling other what to do.
  10. Nergy

    World of Warships Ship Opinions: Fuso

    I found the Fuso to be an excellent brawler. (not the broadside to broadside brawl but in sense of maneuvering close combat.) Because of the turret layout you can fight 2 target simultaneously and you have accurate and fast loading guns (28 sec). Stealth for a fighting BB is unimportant because once you open fire you can't hide anymore and you don't have the speed to pull out of visual range. The main problem I found is the range of the guns because it attracts all the cowards and bad players. It lets them sit back and the hits they score gives them the feeling that they influence the outcome of a match. In reality, even so they have a good score, most of the time they don't do anything match deciding. They don't cap. They aren't able to take out DDs and maneuvering CAs from that distance. All they can do is skimming the first 50% of damage off the BBs and that, in most cases, is not match deciding. Plus most of those guys are horrible BB fighters. Most of the time the match is won before the fight gets to them and if the fight get to them they can claim they did their part and it was the rest of the team that lost the match, or they blame bad shooting luck on their side and superior luck or even cheating on the other side.
  11. I think this need to be redesigned to this. Calculate the Torpedo damage to ally If over penalty threshold Apply Penalty (turn ship pink) Now apply (reflect) the damage to the correct ship (the pink one) else Old code
  12. The overwhelming majority of players is perfectly happy with bathing their boats and shooting the guns and that is the full extent of their interest. This also means that you all can quit whining about the RNG and the MM and everything else because they are not the problem.
  13. Nergy

    So Where Do I Apply For A Refund...

    Have you ever though about what that really means when a ship is real fun to play?
  14. Nergy

    excuse me but why is ranked T10 again?

    It is Tier 10 because ranked is for the elite players only!
  15. How can that be even remotely fair that 2 carriers can have so many planes? We shot down 164 planes in a tier 6 match.
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