Jump to content

Willy55_1955

Members
  • Content Сount

    463
  • Joined

  • Last visited

  • Battles

    12389
  • Clan

    [ONAVY]

Community Reputation

134 Valued poster

About Willy55_1955

  • Rank
    Warrant Officer
  • Insignia
    [ONAVY]

Recent Profile Visitors

755 profile views
  1. Willy55_1955

    WG AA Giveth and Taketh Away Pt 3

    Tier 6 150% is PS without MAA.
  2. Willy55_1955

    <Bleep> Your AA Support!

    Not a CV player, but I'm with you on this. Get the same thing as a DD trying to cap and first enemy shot or smoke and the support melts away.
  3. Willy55_1955

    WG AA Giveth and Taketh Away Pt 3

    Of course, I'm interested in both sides. I'm not a big CV player. My complaint very simply is: - They improve AA, then they give planes more HP and more planes per squadron. Who has the advantage? I believe no one gained an advantage. - We asked for an improved way to set Priority Sector. They gave us that and 1. Instead of unlimited time, gave us preset time and auto cool down. Use Massive AA, increase the cooldown 50%. Net effect, increased workload on the captain, reduced time of actual active Priority Sector firepower, even more so if so distracted you keep forgetting to reset PS. Advantage? CV player. IMHO.
  4. Willy55_1955

    WG AA Giveth and Taketh Away Pt 3

    Where you could set PS in advance, now you can't. When you set it in advance it was immediately active if you were attacked from that side of the ship. Using a DD as an example: now if attacked you have to activate PS (which is easier now), wait for the PS to set up (10 seconds), get 10 seconds of PS activation, then wait 10 seconds for the cooldown. - Oldway, when preset, you got 30 seconds of active PS; Oldway, not preset, you get 20 seconds active PS. In either case, the PS continued to be active unless you changed it. - The new way you get 10 seconds active PS in the same 30 second period. Advantage goes to the CV squadron.
  5. Willy55_1955

    WG AA Giveth and Taketh Away Pt 3

    If that is all that you are doing, maybe. But you are under attack if you are using it, right. So I used to set a priority Sector at the start of the game based on which side of the map I was heading. 90% of the time if I was attacked, PS handled it. Then I would just look at the planes to see if I had time to change it or leave it as I had set it. Now, you're under plane attack, taking fire from ships, waiting for that repair cooldown to end, and now you have to set and reset and reset your PS at the same time. But think: that is a 30-second PS cycle for only 10 seconds of activation for a DD. In 30 seconds, how many reattacks can a squadron make on you (now that they have more planes in the squadrons) while you are waiting for PS to reset?
  6. So now that the AA changes are here, to briefly review my 2 posts on the AA rework: My Post Aug 8: The Giveth: During the first session of the Public test, AA priority sector proved itself as a convenient and effective way to protect the ship against enemy aircraft. The Taketh: the number of hit points of tier IV aircraft carriers' planes was increased per the overall progression, and we made changes in the sizes of the tier IV-VIII aircraft carrier squadrons to balance them with all the AA defense changes. My Post Aug 20: So, right now there is no cooldown on AA Priority Sector once you set it until YOU decide to change it. I usually set it in advance based on my direction of travel and enemy location. "Some players used to select the priority AA sector at the start of the battle, and then switch it just a couple of times during battle." Now you will no longer be able to do it. After you activate AA Priority Sector: "4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values. Also, if you use the current Manual AA fire control, to be renamed Massive AA Fire, Priority Sector cooldown becomes even LONGER (now known as 50% longer): Together with the priority AA sector, we’ve also reworked the "Manual Fire Control for AA Armament" Commander skill, which has been renamed to "Massive AA Fire." Now, this skill will increase instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than for those without this skill. WG stated goal is also to overload your already loaded workload: It will also require more actions and activity on the player's part. So, you get to see where they appear to give you something, then where they take something back. Today: A: They buffed the AA in the first PST go-around, then added hitpoints to planes to compensate and increase the number of planes in squadrons to better ensure the CV gets planes through the improved AA. B: They added a cooldown to the Priority Sector. Where you use to set it and forget until you needed to change it, now, on a DD (for example), it takes 10 seconds to set Priority Sector, then it lasts 10 seconds, then it cools down for 10 seconds. So if you are under ship and plane attack, you need to shoot the ships PLUS keep resetting your Priority Sector. Now, I like the mechanic where you point the guns over the side of the ship, hit a key and that starts setting the PS. But I HATE that they limit your usage of it. AND, if you use Massive AA (old Manual AA) the cooldown is 50% longer. They need to return manual control for PS duration and remove the auto cool-down. We should be allowed to set a side of the ship and leave it that way as long as we want. WG needs to stop offsetting AA buffs because all they do is nullify all the work they did. Comments?
  7. Willy55_1955

    New information about how Submarines will work.

    I assume "sea pipe depth" is periscope depth; "eels" are torpedoes. Sounds like they are creating homing torpedos with the pinging and sound homing (steers noise-controlled).
  8. Don't forget WG nerfed combined AA from multiple combined ships so that they wouldn't get the full combined damage potential.
  9. If they stopped the CV rework at the CVs and left the AA the way it was I think we would be in good shape today. No guessing as to what your AA strength, as now it is through phantom mechanics that give you a headache.
  10. I most certainly am not blaming CV players, since they are not doing the rework.
  11. I did non-CVs on the test server. I had trouble with the files getting corrupted 2x on download, so couldn't play CVs. I did use DD's and Worcester and Des Moines.
  12. So, right now there is no cooldown on AA Priority Sector once you set it until YOU decide to change it. I usually set it in advance based on my direction of travel and enemy location. "Some players used to select the priority AA sector at the start of the battle, and then switch it just a couple of times during battle." Yep, that's me. Set it in the beginning, changed it when I needed to. Now you will no longer be able to do it. After you activate AA Priority Sector: "4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values." Also, if you use the current Manual AA fire control, to be renamed Massive AA Fire, Priority Sector cooldown becomes even LONGER: "Together with the priority AA sector, we’ve also reworked the "Manual Fire Control for AA Armament" Commander skill, which has been renamed to "Massive AA Fire." Now, this skill will increase instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than for those without this skill." WG stated goal is also to overload your already loaded workload: "It will also require more actions and activity on the player's part." So, you get to see where they appear to give you something, then where they take something back. It seems like they are afraid to anger the CV player base by giving us non-CV player better AA capabilities. So we get a good shot at them on their first pass, but then suffer on the follow-on attacks, or re-attacks. And it seems like WG hopes we forget to set the Priority Sector by making it require "more actions and activity on the player's part", giving the CVs better attack odds. Comments?
  13. Willy55_1955

    Please stop rewarding cowards

    I have also warned the team if they didn't support and engage I would abandon the cap to the enemy, and I did.
  14. Willy55_1955

    Please stop rewarding cowards

    Played a game today in my Gearing. Against my better judgment, I went to Cap C. Froze the cap against the enemy Khab, then got to within 7 seconds of capping before the Khab reentered the cap. 2 BBs and 2 cruisers south of cap behind an island, trading shots with the advancing enemy. No amount of begging, pleading or cajoling would get them out from behind that island and advance. I eventually got flanked between the Khab, a Shima and a Worcester and died. I continued to watch as those other 4 ships were picked apart and killed.
  15. Willy55_1955

    Unobtainable Armory Camos?

    Then I think it a waste to even offer it in the Armory since it really is unobtainable. I'd rather see all the camos for sale in packs for coal or similar, like is done with signals. THAT would be worth having in the Armory instead of something you can't get your hands on.
×