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Mulletproof

Beta Testers
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About Mulletproof

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  1. Mulletproof

    Ranked play: what am I doing wrong?

    Been finding 10 a tough nut to crack with all the subranks there. Kinda getting burnt out on the backslide and Buffalo nonsense.
  2. Mulletproof

    wg why sacrfice the 95% for the 5%

    Clearly I spent all day locking down a capture point and had no effect on the game. https://youtu.be/TUtvtyEEtpU
  3. Mulletproof

    CV patch critique, refund request

    Refunds are available. Go to your depot and cash out everything CV related. There's a special section for them. I don't know how that's going to work for your free XP, but I got the hell out of everything I had spent on CVs and put it to other, more useful lines.
  4. Mulletproof

    wg why sacrfice the 95% for the 5%

    You don't even need to be a unicum CV driver. I've noticed you can spot and lock down a DD with vastly more accuracy than point and click. It's much, much easier to judge the AA bubble and perma-spot the DD, letting him blow through his consumables until your team pulverizes him. Yes, you could do that before, but now its EZ mode with no fighters to stop me. I can just loiter all day long until you're dead. Hell, I've got a vid showing exactly that. CVs are so broken it's not even funny.
  5. Mulletproof

    The Hotfix helped a lot...but

    So, it's 'whining' to provide a context to the op's opinion? Pretty quick to make this personal, aren't we? But at least you got it in the end-- Pluses and minuses.
  6. Mulletproof

    The Hotfix helped a lot...but

    Just because you offer a dumb alternative doesn't make the first one any less stupid. Likewise, you miss the point that I'm simply illustrating plusses and minuses to both sides-- Op doesn't like his guaranteed damage from two torpedoes and I don't like taking my entire damn flight into AA just to sightsee the pretty explosions. Don't try to white knight for them. It's horrible and you're horrible for trying to do it.
  7. Wait... So what we're saying here is players considered flooding a much, much, much, MUCH worse threat than fire, and that fire is still fine.
  8. Mulletproof

    The Hotfix helped a lot...but

    Okay, you take torpedo damage. That sucks. Try this on for size-- I have 6 torpedo bombers. Only two of them will drop ordinance per pass. Yet all of them will take AA damage just for the privilege of flying around. I have to take my entire flight of six into some bullsh*t wall of AA where every last one of them will take stupid amounts of damage just so two of them can make their drop at mid-tier. Do you realize how inane that is? Seriously, don't get me started at the stupidity CVs represent right now. I've got a massive list that doesn't feel sorry for you taking two torpedoes when a skilled CV driver previously could have dropped its entire wing on your doorstep at minimum arming distance to insta-delete your nagato.
  9. What's funny is that WG never had a policy of not nerfing premiums. They have a rich, rich history of nerfing premiums. Most just don't care until it goes from somebody else's problem to their problem. This game is in a permanent state of flux-- to the point where they are only making changes to radar how many years down the road because they're only now realizing its unfair? lol. WoWS is a perma-beta product. invest at your own risk.
  10. Mulletproof

    Possible Solution to Radar

    Wait, have we moved on to the 'Because Arcade!' phase of the argument? Which is funny, because line-of-sight (ie; realism) works for everything else.
  11. Mulletproof

    Possible Solution to Radar

    Actually, I lean more on reload booster because of radar. Can't get close enough for a quality shot? Screw it. Saturate and hope for the best.
  12. Mulletproof

    Possible Solution to Radar

    Radar isn't going anywhere, nor will it change significantly. It's an established money maker and shortening its burn time will barely make any impact on gameplay. That said, don't be a dope and defend it. It's the pinnacle of lazy gameplay; quite literally a button that abdicates player skill revealing all combatants regardless of line of sight. No matter how much you [edited] about a wall of skill, a single course change, spotter plane, hydro and/or captain skill can virtually negate all the hard work that went into setting up a firing solution without being detected. I can memorize every ship with radar and know their ranges, but that isn't going to help me with that American cruiser sitting out of sight behind some island waiting to pop radar without any fear of reprisal. Radar is completely broken in its current form and the WG change is a pat on the head at best.
  13. Sams Club has (maybe had) Blue Snowball mics in chrome for something like $35... Normally $50 and up street. Possibly something to look into. Source Forge hosts freeware called Audacity to edit your audio tracks. Feature rich and free. I personally use OBS for the video recording. Again, im a cheap bastard and its free.
  14. Mulletproof

    Premium Ship Review: HSF Harekaze

    WoT successful, yes. WoP? Not so much. Jury is still out on warships, but thats a topic for another thread. But yes, its consistent.
  15. Mulletproof

    Premium Ship Review: HSF Harekaze

    It does, assuming you buy into WGs pricing structure to begin with or trust them not to change something later. It's a moot point, i guess.
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