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About CraftsyDad

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    Petty Officer
  • Birthday 08/31/1971
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    New York

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  1. OK now that the US cruisers are out things have gotten even tougher for DDs. Bloody hell there are an awful lot of ships out there with radar and with super long ranges too! This is killing the game for me as a DD player. Its gotten way out of hand. I hear the premium RU cruiser has a radar range of 11.7km. WTH? My torps are only 10km Give DDs some sort of countermeasure to radar?
  2. I'm a little salty tonight so here are my top complaints about IJN DDs and DDs in general. Its a bit of a rant. 1. Isnt it kinda crazy that the Kagero (9.4km guns, 10km torps) can get matched against ships with radar that have a longer range then her main guns and torps? Missouri radar - 10.5km, Indy 10.5 and so on and so forth. I feel like the mechanics of the game now are really against 'old school' DDs. Power creep of cruisers and BBs at higher tiers. Maybe that's fair I don't know but I find it very hard to have a significant impact on games the higher I go in DDs. Especially in IJN ones. To actually get decent torp hits is so much harder: hydro, spotter planes, radar - all working against DDs torps. 2. Whats with these super maneuverable BBs at high tiers and super powerful secondaries? Trying to torp an Izumi, Montana or an Iowa is really tough. Some of the BBs seem tovbe as just maneuverability as cruisers. Yes the BBs capts are probably that good but thats not all of it. It feels like BBs really have an edge at higher tiers. This may be what WG wants but as a DD player its dam frustrating. Better to play at lower tiers really. 3. The Kagero. What a pain that ship was. The only thing I liked was her concealment but god help you if you get spotted and your guns are pointed the other way. Why are those turrets so dam slow to turn even with the upgrades? 4. I just got the Yugumo and she is definitely better than the kagero, longer guns, better torp and HP etc but compared to the Fletcher at the same tier, i really find her to be a lackluster ship. OK but not great. I feel like that line of IJN DDs has been neglected by WG. Everything else seems to have improved but not those?? 5. Curious to hear peoples thoughts on the state of IJN DDs in the game
  3. oddly enough the ATL is the one ship I do well in
  4. That is low hp damage alright. Typically I'm up in the 400 to 500 average range whether AP or HE. Before I got IFHE I would say about half that damage came from fires especially on BBs but post IFHE my HE damage took a hit. Yes IFHE is supposed to give you more damage and penetration but against BBs losing fire damage really hurt. Conversely it seemed to help a lot against CAs and DDs. The Belfast is an excellent DD hunter and many of my kills come from popping radar after being detected Damage now seems to be back up from fires now that I got DE back with my 19pt captain. In the future I might do away with IFHE and just go all fire crazy. See what happens. Not completely sold on IFHE
  5. IFHE on Belfast

    even with IFHE there's no way I'm getting 5k hits on anything but a low tier cruiser or DD. If I come up against a tier IX or X BB I'm getting 1 to 2k per salvo with no fires (not running DE). Not sure if the game mechanics have changed in the last year but I'm not seeing the damage people are talking about here. Most of my damage used to come from fires but now thats seems to be cut in half. I'm probably going to get rid of IFHE for some other skills BTW setting 21 fires in a Belfast without DE seems impossible. At my best it was either 10 or 11 fires and I've played close to 300 games in this ship
  6. How to Atago

    that was awesome to watch
  7. I've played almost a thousand games in the this ship and she is one of my favorites. Very difficult to play but also very rewarding when you can make her perform; certainly elps having a 19 point captain. I've also played the Belfast a lot so have some ideas on what they could do. My top three changes in order of preference: 1. Lower detectability to 8.7km. With full concealment my detectability is down to 9.4km. With a similar build in the Belfast I can get it down to 8.7km (maybe 8.8km). Make it the same as the Belfast. That .5km makes a difference and allows you to detect who is spotting you with radar (8.5km range) almost instantaneously. Alternatively increase radar range to 9.5km 2. Increase the gun range by 1 or 2km. It has a terrible range and is almost impossible to hit anything > 12km. If you ever come up against an Atlanta, just keep your distance. In the 8 to 9 km range shes deadly though 3. Increase torp range. At 4.5km they are pretty much useless unless you charge someone in a last ditch effort. I would say 6km would be more reasonable. 10km would be insane but hey some ships have it. If they were to give smoke give her something that lasts like 30 seconds. Enough for you to turn tail and escape rather than sit in and spam HE. Survivability in the Atlanta is really tough. I can generally survive the whole game in other premiums (Atago, Belfas) but rarely in the ATL and I conisder myself to be a pretty good player
  8. Losing Torps in ATL?

    Maybe I'm not that observant but lately I have been losing my torps a lot on the Atlanta. I mean permanently after sustaining damage. I thought in the past once I activate my repair, i gain back that ability but in a few games recently I lose torps all together for the rest of the game. I know they are not super effective with a range of only 4.5km but what gives? Has it alwasy been that way or am I too busy shooting at targets to notice?
  9. Yorck - A paper, rag doll by any measure?

    She is not a bad ship. Took me a while to get used to her though but now I seem to have figured it out. My main beef with this ship is the insanely slow turret traverse speed - it feels like a BBs - and the 13.4km detection range which is painful as you can get focused fired quite easily if you rush forward. Her concealment range is more than some BBs which makes no sense to me. Right now I'm saving hard to get concealment expert
  10. Working on my Atlanta

    Engine mod - interesting. I didn't know that it kept your speed up in turns. I'll have to give that a chance.
  11. Working on my Atlanta

    Definitely get DE. Whether you get IFHE or not is up to you. I have found that < ~8km that your AP rounds are awesome and since its pretty quick to switch between AP and HE, I really haven't felt the need for IFHE. Besides, an awful lot of damage that I do comes from fires and IFHE reduces the fire chance quite a bit. I have Vigilance on mine to give me advanced warning of torps when I am hunting DDs. I guess the HYDRO mod does this as well but I always like to run the AA defensive fire. I love the sight of all AA guns blazing away and planes being swatted from the sky but that is a rarity these days - its almost like matchmaking is purposely not putting me in CV games because I have awesome AA - not fair WG !! I'd love to have the Manual Secondaries skill as well but I think that's overkill. If more CVs get back into the game I may rearrange my skill tree to get that.(19 points)
  12. I've been playing her constantly for the last few days and I find my biggest beef with this ship is that I can't cause enough damage with the guns. I find that AP on an angled ship, cruiser or BB, gives paltry damage unless its < 10km and broadside. The most citadels I've gotten is three or four - not sure how that guy above got 10 in one game. HE is OK but I'm not getting 4k damage salvos like I'm seeing on some videos. Perhaps IFHE will improve that. Also, I don't seem to start that many fires even when I'm running DE. That's my problem with this ship; I can't get the guns to perform. Does anyone have any advice other than "its you not the ship dummy" For instance, I've noticed that I've gotten improved hits by not aiming at the waterline. The shell arcs are so flat it causes many to fall short. Aiming at the top of the hull has been more successful
  13. You are a statistical anomaly but in a good way. 38k battles of the Duca, 29k avg damage, 0.7 average kills, 26% survival rate. Perhaps I should be studying your tactics - any videos?